Showing posts with label AI. Show all posts
Showing posts with label AI. Show all posts

Friday, 11 November 2016

Book Review | A Closed and Common Orbit by Becky Chambers


Lovelace was once merely a ship's artificial intelligence. When she wakes up in an new body, following a total system shut-down and reboot, she has to start over in a synthetic body, in a world where her kind are illegal. She's never felt so alone.

But she's not alone, not really. Pepper, one of the engineers who risked life and limb to reinstall Lovelace, is determined to help her adjust to her new world. Because Pepper knows a thing or two about starting over.

Together, Pepper and Lovey will discover that, huge as the galaxy may be, it's anything but empty.

***

Life is a lot of things. It's intense and it's tedious; it's exhausting as often as it's exhilarating. Sometimes it's kind of delightful; sometimes it's quite, quite terrifying. "None of us have a rule book," as Pepper puts it. "None of us know what we're doing here." (p.317) But we each have our own ideas, don't we? We all have our aspirations, our particular purposes. Some of us want to start families. Some of us want to make successes of ourselves. Some of us want to see the world. Some of us want to pave the way for change.

Insofar as she ever wanted anything, Lovelace—the AI formerly installed on the spaceship which went The Long Way to a Small, Angry Planet in Becky Chambers' radiant debut—Lovelace wanted to make the humans in her hull happy. That's why she opted to be installed in a body kit:
At the time, it had seemed like the best course, the cleanest option. She had come into existence where another mind should have been. She wasn't what the Wayfarer crew was expecting, or hoping for. Her presence upset them, and that meant she had to go. That was why she'd left—not because she'd wanted to, not because she'd truly understood what it would mean, but because the crew was upset, and she was the reason for it. [...] She'd left because it was in her design to be accommodating, to put others first, to make everyone else comfortable, no matter what. (p.112)
But what of her comfort?

That's the question at the centre of A Closed and Common Orbit, the sensitive sequel of sorts to the novel that was nominated for any number of awards and accolades, including the Baileys Prize for Women's Fiction, the Tiptree Award, the Kitschies Golden Tentacle and the Arthur C. Clarke Award. I say "sequel of sorts" because Chambers' new book only features a few of The Long Way to a Small, Angry Planet's characters, and isn't in the least bit interested the fate of the Wayfarer. It is, in other words, entirely standalone—unlike so many of the struggling sequels that insist on this—although a passing familiarity with the larger canvas of said series is sure to prove a plus.

In any case, Lovelace. Just imagine, for a moment: if life, despite its heights, is still sometimes too much for us—we who have been here, trying and failing and feeling for years—then what must it be like for someone such as she, someone who has never even been called upon to pretend to be more than a program?

Monday, 21 December 2015

Book Review | The Thing Itself by Adam Roberts


"I saw the John Carpenter film The Thing for the first time recently. That wasn't one of the VHS tapes they gave us, back then, to watch on the base. For obvious reasons. That's not what it was like for me at all. That doesn't capture it at all. They, or it, or whatever, were not thing-y. They are inhuman. But this is only my dream of them, I think."

Two men, alone together on an Antarctic research base. A killer. A sceptic. Alone for months on end. Separated by what they believe. Joined together by Fermi's Paradox.

Are we, indeed, alone in the Universe? Could it be that we are not alone but that we cannot know it? Could we deal with the horror of either answer?

Crossing the boundaries of time and space, the many threads of The Thing Itself weave both a terrifying adventure and a mind-blowing philosophical conundrum, reaffirming Adam Roberts' unique place in the SF canon.

***

At an Antarctic research station in the 1980s, two men at their end of their respective tethers, alone in this lovely if unlovable land but for one another and a copy of Emmanuel Kant's Critique of Pure Reason, see something that cannot conceivably be:
There was a hint of—I'm going to say, claws, jaws, a clamping something. A maw. Not a tentacle, nothing so defined. Nor was it a darkness. It made a low, thrumming, chiming noise, like a muffled bell sounding underground, ding-ding, ding-ding. But this was not a sound-wave sort of sound. This was not a propagating expanding sphere of agitated air particles. It was a pulse in the mind. It was a shudder of the soul. (pp.25-26)
Sound familiar? Well, it is—for a fraction of a chapter.

Would you be surprised if I were to tell you that The Thing Itself is not—not even nearly—what it appears to be? If you answered yes to that question, I'd be given to guess you've never read an Adam Roberts novel. If you had, you'd know that this is not an author who likes to linger on any one thing for long, so though the first chapter has a handful of callbacks to John Carpenter's tentacular classic, the second is a short travelogue of sorts set in Germany almost a century earlier.

"Let me pick the threads of this story up again, rearrange the letters into a new form," (p.48) the next bit begins—which sentence, I'll confess, had me panicking preemptively at the prospect of a new narrative in every chapter. But although Roberts does repeatedly rewrite the rules of the tale he's telling, The Thing Itself is an easier and more coherent read than it appears.

Which isn't to say it's simple.

Friday, 17 July 2015

Book Review | Aurora by Kim Stanley Robinson


Our voyage from Earth began generations ago.

Now, we approach our new home: Aurora.

A major new novel from one of science fiction's most powerful voices, Aurora tells the incredible story of our first voyage beyond the solar system. Brilliantly imagined and beautifully told, it is the work of a writer at the height of his powers.

***

Since the startling Mars trilogy, if not in advance of that, Kim Stanley Robinson has been seen as something of a standard-bearer for science fiction—and quite rightly. Again and again in the sixteen years since said series' completion, he's demonstrated himself capable of combining the very finest in futurism with the crucial components of sterling storytelling so many of his contemporaries unfortunately forget.

Aurora chronicles Robinson's return to science fiction in the first, after the about-turn he took in 2013, but to begin with, it reads distressingly like a retread. Its premise depends upon a generation ship hurtling towards the Tau Ceti system, where the two thousand-some souls aboard plan to carve out a new home for humanity—a notion set in motion by the same sort of environmental catastrophe Aurora's author has explored before, not least in the Science in the Capital saga. After their arrival, these cosmic colonists take on the deceptively complex task of terraforming, much as the men and women of the Mars trilogy did. In the interim, they eke out a existence of subsistence in biomes rather reminiscent of those Robinson detailed in 2312—biomes which our central character slowly explores in the course of a long wanderjahr that isn't dissimilar to the walkabout Shaman started with.

But readers? Read on. Because there's so much more to Aurora.

In a sense, sure, it's a bit of a best of. But the best of Kim Stanley Robinson is arguably the best the genre has to offer, and beyond that, the passage of time and a pinch of patience exposes this thoughtful space opera's primary purpose: to chart the rise of an AI.

Thursday, 25 June 2015

Book Review | Crashing Heaven by Al Robertson


With Earth abandoned, humanity resides on Station, an industrialised asteroid run by the sentient corporations of the Pantheon. Under their leadership a war has been raging against the Totality—ex-Pantheon AIs gone rogue.

With the war over, Jack Forster and his sidekick Hugo Fist, a virtual ventriloquist's dummy tied to Jack's mind and created to destroy the Totality, have returned home.

Labelled a traitor for surrendering to the Totality, all Jack wants is to clear his name but when he discovers two old friends have died under suspicious circumstances he also wants answers. Soon he and Fist are embroiled in a conspiracy that threatens not only their future but all of humanity's. But with Fist's software licence about to expire, taking Jack's life with it, can they bring down the real traitors before their time runs out?


***

Seriously satisfying cyberpunk action meets thoughtful moral philosophy with a dash of detective noir and a supersized side of striking science in Crashing Heaven—the year's best debut to date, and make no mistake.

A pivotal part of its deceptively accessible premise is that the tale occurs in a world where gods (of a sort) walk among men. As the well-read will be aware, this is not a new notion; on the contrary, there have been any number of tremendous takes on the topic, even if we restrict our recollection to iterations of late—highlights like Robert Jackson Bennett's brilliantly built City of Stairs and N. K. Jemisin's hot-under-the-collar Hundred Thousand Kingdoms. So what makes this one worth writing home about? Why, the presence of a puppet, if you please!

Folks, meet Hugo Fist: a virtual ventriloquist's dummy designed by the pawns of the Pantheon—an assortment of incarnate corporate gods who represent the culmination of capitalism—to lay waste to the Totality: the rogue AIs that have taken over most of the solar system. Most of the solar system... but not all—not Station, the industrialised asteroid humanity has called home since poor planet Earth gasped its last.

Tuesday, 2 December 2014

Book Review | Ultima by Stephen Baxter


The hatches we discovered on Per Ardua were only the beginning. Bizarre gateways of alien design that allowed us to step across light years, they opened up the galaxy to us. They took us elsewhere and elsewhen, into a universe of futures and pasts that we could barely have imagined.

And we stumbled across a plan. A plan that stretched from the beginning of time to its end. A plan that needed us. Well, some of us. Now we have discovered just how small a part we play. It is time to change that.

***

Worlds and times collide in the concluding volume of the absorbing duology Proxima kicked off: "a story that encompasses everything that will be and everything that could have been," just as Ultima's flap copy claims, but fails, I'm afraid, to take in the little things—not least characters we care about—in much the same way as its intellectually thrilling yet emotionally ineffectual predecessor.

Ultima ultimately advances Stephen Baxter's ambitious origin-of-everything from the nearest star to Earth at the inception of existence to the end of time on the absolute farthest, but first, the fiction insists on exploring, at length, what the galaxy would look like in terms of technology if the Roman Empire hadn't fallen in the fifth century.

When we last accompanied Proxima's protagonist, Yuri Eden had just travelled through the portal he chanced upon at the pole of Per Ardua, which planet he and hundreds of other unfortunates had been given little choice but to colonise. The very fact of the Hatch changes everything, however; it is, after all, evidence of alien intelligence. But what do these beings want—whatever, wherever or whenever they may be?

Ultima opens on the other side of the Per Arduan portal with, rather than an answer, a deflection in a dead lanaguage—or, according to the ColU, "a lineal descendant of classical Latin anyhow." (p.21) The speaker of this strange tongue introduces himself as Quintus Fabius, centurion of the star vessel Malleus Jesu, and sets about doing what any good centurion would do: taking Yuri and his companion Stef Kalinski prisoner.

Thursday, 2 October 2014

Book Review | Bête by Adam Roberts


It began when animal rights activists inserted AI chips in the brains of animals. The plan was to give animals speech. After all, if animals can talk we are bound to treat them more like us. A creature that can argue the case for its own intelligence, its own rights, is a much harder creature to use, to kill, surely.

But where does artificial intelligence end and the animal begin? With speech and self-awareness, have these canny animals also gained souls? Would we choose to believe them if they told us they had?

And would they forgive us?

***

Reading Adam Roberts is like participating in a literary lucky dip. It's a bit of a gamble, granted, but every one's a winner, and all of the prizes on offer are awesome.

Different sorts of awesome, I dare say. Always smart, and ever so sharp, but sometimes you get something scathing, and sometimes something sweet. Sometimes his stories are obscenely serious; sometimes they're ridiculously silly. Bête represents the best of both worlds—the coming together of all the aspects of Adam Roberts: the author, the professor and the satirist, alongside a number of others.

His fifteenth full-length fiction in fifteen years—including neither his punsome parodies nor his several collections—is a book about the rise of animals with intelligence to match man's, and it begins with a cutting conversation between a cattle farmer and the cow he had thought to slaughter.

"Won't you at least Turing-test me?" (p.11) it pleads as the bolt-gun is pressed against its head. One imagines many would, in that moment—indeed, making this beast into meat will be a matter of murder within weeks—but Graham Penhaligon is... somewhat set in his ways, shall we say. Also: a bit of a bastard. He pulls the trigger, a few pages later, in part because the cow—a farm animal made canny by activists with access to AI augmentations—makes the mistake of quoting a Morrissey song.
You dislike me for killing it. You're no vegetarian, though, hypocrite, reader, my image. My friend. You don't object to the killing as such. You object to my manner. When hunter-gatherers get angry it is hot and swift. When farmers get angry it is bone-deep and slow. (p.16)
And Graham, I'm afraid, has "spent decades perfecting anger as [his] being-in-the-world" (p.105)—so sayeth Cincinnatus the cat, a bête beloved by the cancer-ridden character our former farmer falls for in the novel's next section, which takes place fully five years after its provocative prologue. Brief and bleak as Graham's relationship with Anne is, it goes a long way toward humanising Roberts' immediately unappealing lead: a miserable man, as mean as he is maudlin, however he does, as it happens, have a heart.

Monday, 5 May 2014

Book Review | The Forever Watch by David Ramirez


The Noah: a city-sized ship, half-way through an eight-hundred-year voyage to another planet. In a world where deeds, and even thoughts, cannot be kept secret, a man is murdered; his body so ruined that his identity must be established from DNA evidence. Within hours, all trace of the crime is swept away, hidden as though it never happened.

Hana Dempsey, a mid-level bureaucrat genetically modified to use the Noah's telepathic internet, begins to investigate. Her search for the truth will uncover the impossible: a serial killer who has been operating on board for a lifetime... if not longer.

And behind the killer lies a conspiracy centuries in the making.

***

No one on the Noah knows how or why or when the Earth went to hell—only that it did, and if humanity is to stand the slightest chance of surviving, the monolithic generation ship that these several thousands souls call home for the moment must succeed in its ambitious mission: to populate the planet Canaan.

In the interim, mimicry:
Look up at the fake sky with its fake moon and fake stars. Beyond the skyline of the tall crystal towers of Edo Section is a horizon. It is how the night might look back on Earth if it were not just a blasted wasteland, with a toxic atmosphere too thick for light to penetrate, and no one and nothing left alive to see it. Almost always a gentle breeze goes through the city, generated by carefully designed ventilation ducts behind the simulated sky, interacting with thermal radiation from the warmer street level. There are seasons too in the Habitat, also patterned after Earth. 
The Noah has days and nights because humans evolved with all these things, with a sun, with a moon and stars, with weather and seasons, and biologically, we do not do so well without all these environmental signals related to the passage of time. (pp.12-13)
Even the best laid plans have a habit of unravelling, however, and 800 years yet from its eventual destination, unrest in on the rise aboard the Noah.

City planner Hana Dempsey has been out of it for a bit at the beginning of David Ramirez's dizzying debut—on breeding duty, which every man and woman must do. But after nine months of deep sleep she comes to, feeling blue. Preoccupied by the fate of her baby, taken from her before before she awakened, Hana struggles to do her job properly, and her high-flying friends are hardly helpful. Instead, she seeks solace in the arms of a wolfman by the name of Barrens: a sensitive detective who has been there for her before, never mind his animal inclinations.

But Barrens has his obsessions as well, and as the relationship between he and Hana deepens, the pair share their secrets. She wants to know what happened to the child she took to term, while he is haunted by thoughts of his former boss, the remains of whose body Barrens saw.

Considering that Callahan's terrible death is on the record as a Retirement, he hasn't informed management of what he witnessed, for fear having his memories manipulated. He hasn't given up, however; he hopes his imminent transfer to Long Term Investigations will free him up to investigate the Callahan case, but the answers he happens upon only beg bigger questions.

In time, "a terrible pattern can be discerned. People are being erased from the system. As if they had never been born. Others have had their files modified, evidence of falsified Retirement." (p.45) It becomes clear that there's a murderer aboard the Noah—Mincemeat, our couple christen him, or her, or it—or perhaps a cabal of killers, because, quite impossibly, these deaths seem to have been happening for hundreds of years.

Tuesday, 24 September 2013

Book Review | Proxima by Stephen Baxter



The very far future: The Galaxy is a drifting wreck of black holes, neutron stars, chill white dwarfs. The age of star formation is long past. Yet there is life here, feeding off the energies of the stellar remnants, and there is mind, a tremendous Galaxy-spanning intelligence each of whose thoughts lasts a hundred thousand years. And this mind cradles memories of a long-gone age when a more compact universe was full of light...

The 27th century: Proxima Centauri, an undistinguished red dwarf star, is the nearest star to our sun — and (in this fiction), the nearest to host a world, Proxima IV, habitable by humans. But Proxima IV is unlike Earth in many ways. Huddling close to the warmth, orbiting in weeks, it keeps one face to its parent star at all times. The 'substellar point', with the star forever overhead, is a blasted desert, and the 'antistellar point' on the far side is under an ice cap in perpetual darkness. How would it be to live on such a world?

Needle ships fall from Proxima IV's sky. Yuri Jones, with 1000 others, is about to find out...

Proxima tells the amazing tale of how we colonise a harsh new eden, and the secret we find there that will change our role in the Universe for ever.

***

We have wondered how life began ever since we had the wherewithal to wonder, I warrant. Generation after generation, inquiring minds have asked exactly that: a question that has no absolute answer, so far. A question so complex that many expect we'll never figure it out, not for a fact.

Saying that, these days, we have a pretty decent theory. It's all conjecture, of course, but breakthrough after breakthrough made in recent years appear to agree that in all likelihood, life began by way of RNA, or ribonucleic acid: a self-replicating molecule composed of four building blocks of a sort, two of which scientists have already successfully synthesised using the same simple chemicals that existed on Earth at the time the first fabled spark was struck.

But what if somewhere far from here — fully four years at the speed of light from the solar system we call home — life began in a very different manner? What if the building blocks it was fashioned from were fundamentally different? Would life find a way anyway?

That's the question Stephen Baxter asks in his latest novel, Proxima, the first part of an absorbing and characteristically ambitious new duology about the colonisation of a vast exoplanet... and the answer? No less than a resounding yes.

Meet Yuri Eden: not our hero's real name, but it'll do. It'll have to.
Yuri had been born on Earth in the year 2067, nearly a hundred years ago, and, dozing in a cryo tank, had missed mankind's heroic expansion out into the solar system. It had been his fortune to wake up in a prison-like colony on what he had learned, gradually, was Mars. But now, after another compulsory sleep, this was different again. (p.9)
At the very outset of the text, Yuri assumes he's back on Earth. Does he have another thing coming! Unhappily, he's been awakened "aboard the prosaically named Ad Astra," (p.54) a prison ship of criminals in the process of being transported to an apparently habitable planet orbiting a far-distant star, the better to people it with UN citizens before China — this future's superpower — can do likewise.

Proxima, incidentally, is a real red dwarf, though Baxter admits in the afterword to having invented the other celestial bodies in its system for this fiction — including Per Ardua, the planet our protagonist and his fellow detainees are unceremoniously deposited on shortly. Initially, Yuri is "disoriented, bewildered — too mixed up [...] to be either fearful or excited about setting foot on this alien world. Maybe that would come later. Or not. After all, countless generations had dreamed of reaching Mars, and that had turned out to be a shithole." (p.59)

Cumulatively, the colonists number in the high hundreds, but they're soon separated into groups of no more than fourteen, and even these numbers are quickly whittled down. Abandoned incredible distances from one another without the slightest hint of supervision, the men amongst Yuri's makeshift community set about killing one another for "access" to the women. A foolproof plan, I'm sure...

Throughout this period of fear and upheaval, Yuri does his best to keep himself to himself — as does another press-ganged Per Arduan: Mardina, a crewmember of the Ad Astra who was cruelly thrown to the wolves, as it were, after a murder on the shuttle down to the surface left Yuri's group biologically unbalanced.

Years pass in this manner. Years in which it becomes clear that they really are on their own in an unchangeable alien landscape. Mardina won't wholly give up hope, but eventually, she and Yuri break away from the other incomers, and start thinking about the unthinkable... about putting down roots. Ahoy, existential crisis!
Inside his head, out of sight of any unseen cameras, unheard by any hidden microphones, there were days when Yuri felt overwhelmed by a kind of black depression. Maybe it was the static nature of this world, the sky, the landscape, the stubbornly unmoving sun. Nothing changed, unless you made it change. Sometimes he thought that all they were doing was no more meaningful than the marks he used to scribble on the walls of solitary-confinement cells in Eden. And when they died, he supposed, it would all just erode away, and there would be no trace they had ever existed, here on Per Ardua.
Ultimately, Yuri and Mardina do find reasons to keep on keeping on. I won't give them away, except to say that our protagonist becomes fascinated with the alien flora and fauna of Per Ardua:
Everything living was built out of stems here. Even the huge forest trees were stems grown large for the main trunk; even their leaves proved to be nothing but more stems, specialised, distorted in form, jointed together, supporting a kind of webbing. The stems themselves [...] were assembled from something like the cells that comprised terrestrial life. It was as if on Per Ardua complex life had developed by a subtly different route than on Earth. Rather than construct a complex organism direct from a multitude of cells, Arduan cells were first assembled into stems, and the life forms, from builders to trees to the big herbivores and carnivores of the plains and forest clearings, were all put together from the stems, as if fabricated from standard-issue components. (p.112)
A number of other narrative threads are in play in Proxima. We spend several tremendously memorable chapters in the company of Angelia 5941, "a disc spun of carbon sheets, a hundred metres across and just a hundredth of a millimetre thick. Yet she was fully aware, her consciousness sustained by currents and charge stores in the multilayered mesh of electrically conductive carbon of which she was composed." (p.65) Angelia put me in mind of 'Malak,' the Peter Watts short story in Engineering Infinity, and though Baxter doesn't go as far, his efforts to make this artificial perspective sympathetic are nevertheless effective.

Then there's Stephanie Kalinski, the daughter of the scientist who assembled Angelia, and her identical twin, Penny. Stephanie, however, doesn't believe in Penny. Before she ventured into an ancient Hatch discovered in the mantle of Mercury, she lived the life of an only child. Afterwards, it is as if her past has been rewired; as if history itself has shifted to fit around her inexplicable sister.

A fantastic concept, excellently executed, and it says a lot about Proxima that it's at best a secondary plot point. Its themes are perhaps heavy-handed — doors open, don't you know? — but Baxter's new novel is so gleefully full of ideas that it's easy, in the moment, to overlook its blunter beats. Said attitude extends to some awkward, and not entirely necessary infodumping, which the author inserts insouciantly into various conversations. I ever so wish he'd resisted this, though the more fantastical aspects of Proxima are mostly bolstered by their basis in scientific fact.

Narratively, the story of Yuri and Mardina journeying across this weird new world is very Dark Eden indeed, and as with Chris Beckett's Arthur C. Clarke Award-winning novel, the sense of wonder Baxter effects again and again in the course of exploring the unknown is emblematic of science fiction at its finest.

Sadly, one of the genre's weaker points comes through too, because all too often, Proxima is all head and no heart. It lacks, alas, an emotional core — though there's certainly room for one through Yuri. But Baxter has him play his cards so close to his chest that we never really feel like we know him. We may well come to care for him, but this is simply a by-product of spending so long in his company.

Be that as it may, the biggest problem with Proxima is dwarfed by the sheer impetus of its author's intellectual ambition, which extends to asking and answering pressing questions about humanity's past; up to and including the origin of the species, indeed. There's so very much going on, a veritable spree of ideas, and so many of these succeed beyond my wildest dreams — see the builders, the poles of Per Ardua, the kernels Stephanie studies, not to mention the gathering, Paul McAuley-esque conflict between the opposing forces of this future — that picking holes in this awesome novel seems particularly mean-spirited.

Make no mistake: Proxima is immensely entertaining and eminently accessible science fiction which builds towards a catastrophic, cold War of the Worlds conclusion that is both breathtaking and bone-chilling. For fans of the genre Stephen Baxter has brought so much to since the Xeelee Sequence, not reading it is not an option. Ultimately, Ultima can't come soon enough.

***

Proxima
by Stephen Baxter

UK & US Publication: September 2013, Gollancz

Buy this book from
Amazon.co.uk / Amazon.com
IndieBound / The Book Depository

Or get the Kindle edition

Recommended and Related Reading

Monday, 20 August 2012

Video Game Review | Thomas Was Alone, dev. Mike Bithell


In the beginning, Thomas Was Alone.

Thomas is a skinny red rectangle. Not much of a looker, no, but what of it? He's alive!

The simple visual representation of an AI in the right place at the right time - or so the story goes - Thomas becomes conscious of his own existence in the opening moments of creator Mike Bithell's blissful brainchild. Almost immediately, he decides to record his observations for posterity, and as he has them, thanks to Danny Wallace's mostly measured narration, we hear them.

For less long than I might have liked, Thomas has a jolly old time running and jumping and falling around the levels of some strange purgatory world — or rather what little of it he has access to. As his awareness grows in depth and complexity, however, so too does the abstract, graph-paper plane he inhabits. Soon, sadly, Thomas finds himself overmatched by the environment...

...so it's a stroke of luck when he bumps into Chris, a small orange square — even if he is a bit of a hater. Despite his dislike of Thomas, Chris helps his accidental companion navigate the next few levels, and of course the skinny red rectangle returns the favour, because he fancies himself a bit of a hero. They can either work together towards something more, they realise, or continue to exist where they are alone.


Through the next portal they go, then... where they meet another AI. Someone who is a little bit different from either of them again.

In the beginning, Thomas Was Alone, but by the end, my oh my had he made some friends!

For an indie game made almost entirely by one man, the aforementioned Mike Bithell, Thomas Was Alone is truly an incredible accomplishment. It's short at around two to four hours of gameplay, but so neat and sweet in that tiny amount of time that it leaves a hole in your heart when - all too soon - it's over.

Not unlike a game along the lines of Fez, but maybe more like Super Meat Boy without the madness - indeed the meatiness - Thomas Was Alone has you doing very some simple things in increasingly complicated situations. Each of the AIs Thomas meets over the course of his awakening has a unique ability, and a personality to boot: for instance Claire, a big blue blob, has self-image issues, but she can float in water, without which skill Thomas and Chris are plum unable to progress.

Later we're introduced to various other AIs. Many others, as a matter of fact, and given that the player controls them all - switching between them with the Q and E keys - for a moment it feels like Thomas Was Alone is going to descend into tedious micromanaging. But Bithell is on the ball: he never insists that we do any one thing for too long, introducing new characters and dispatching those that have served their purpose with a ruthlessness that belies the astonishingly heartfelt tale Thomas Was Alone tells. Nor are any of the mechanics repeated often enough that they wear out their welcome; a lesson the vast majority of games today would be well to learn.


Mike Bithell might be the primary mind behind the machine, but I should stress that Thomas Was Alone isn't a wholly solo specimen. The sound, say, is as good as the look, which is simply striking: all but unadorned, yet absolutely alive. Anyway, each of the game's ten worlds comes complete with an original ambient track by David Housden, whose atmospheric music complements the aesthetics of the entire smartly.

Credit too to Danny Wallace, whose performance - excepting a few awkward attempts at inflection that put me in mind of early audiobooks - gives credible personality to each and every one of the AIs.

But the writing, the coding, the art, the everything else... that's all down to Bithell, and Bossa Studios' erstwhile lead designer hits it out of the park. In fact he hits it up, and to the right!

That's a bit of an in-joke you're just going to have to play Thomas Was Alone to see the sense of. I wouldn't be surprised to see it come to the PS3 at some point in the future, but for the moment it's PC only. Ideal, then, that it runs like a dream — even on creaky machines like mine.

You can get a copy of Thomas Was Alone direct from the developer via this link, and I dearly recommend you do.