Showing posts with label Jack Vance. Show all posts
Showing posts with label Jack Vance. Show all posts

Friday, 19 April 2013

Book Review | The Guiding Nose of Ulfänt Banderōz by Dan Simmons


Jack Vance's stories of the Dying Earth are among the most indelible creations of 20th century fantasy. Set on a far future Earth moving toward extinction under a slowly dying sun, these baroque tales of wonder have exerted a profound influence on generations of writers. One of those writers is Dan Simmons, who acknowledges that influence in spectacular fashion in The Guiding Nose of Ulfänt Banderōz, an informed and loving act of literary homage.

The narrative begins at a critical moment in the Dying Earth's history, a moment when signs and portents indicate that the long anticipated death of the planet is finally at hand. Against this backdrop, Simmons's protagonist—Shrue the diabolist—learns of the death of Ulfant Banderoz, ancient magus and sole proprietor of the legendary Ultimate Library and Final Compendium of Thaumaturgical Lore. Determined to possess its secrets, Shrue sets out in search of the fabled library, guided by the severed nose of the deceased magician. The narrative that follows tells the story of that quest, a quest whose outcome will affect the fate of the entire dying planet.

The result is a hugely engrossing novella filled with marvels, bizarre encounters, and an array of astonishing creatures—the pelgranes, daihaks, and assorted elementals of Jack Vance's boundless imagination. Written with wit, fidelity, and grace, and rooted in its author's obvious affection for his source material, The Guiding Nose of Ulfänt Banderōz is something special, a collaborative gem in which the talents and sensibilities of two master storytellers come powerfully—and seamlessly—together.


***


Truly few milieus stand the test of time in the way the wonderful, whimsical world of the Dying Earth has. It can be condensed to a simple premise—a planet about to expire—but exemplary execution, imagination and iteration made these stories something so much more; something elegant and indelible; something very, very special.

The many and various tales about this breathtaking place and its uniquely appealing people—and creatures!—have enthralled generations, and inspired, in the erstwhile, innumerable imitations. Jack Vance basically remade the face of fantasy fiction in one fell swoop with these books, and as The Guiding Nose of Ulfänt Banderōz shows, there's a proliferation of life left in the Dying Earth yet.

Then again, the world is still ending. And this time, those who use magic are being blamed... quite rightly, as it transpires:
"The people, both human and otherwise, reacted as people always have during such hard time in the immemorial history of the Dying Earth and the Earth of the Yellow Sun before it; they sought out scapegoats to hound and pound and kill. In this case, the heaviest opprobrium fell upon magicians, sorcerers, warlocks, the few witches still suffered to live by the smug male majority, and other practitioners of the thaumaturgical trade. Mobs attacked the magicians' manses and conclaves; the servants of sorcerers were torn limb from limb when they went into town to buy vegetables or wine; to utter a spell in public brought instant pursuit by peasants armed with torches, pitchforks, and charmless swords and pikes left over from old wars and earlier pogroms. 
"Such a downturn in popularity was nothing new for the weary world's makers of magic, all of whom had managed to exist for many normal human lifetimes and longer [...] but this time the prejudice did not quickly fade." (pp.9-10)
Shrue the diabolist is "more sanguine than most" (p.11) about this mad panic, but he still takes steps to escape the reach of the people. He sinks "his lovely manse of many rooms" (p.12) into the surface of the earth, along with almost all of his equipment, his precious possessions, and twelve of his thirteen servants. With only Old Blind Bommp and KidriK—a gargantuan daihak whose binding would be the life's work of a less long-lived entity than he—Shrue quietly retires to his polar cottage to wait out the witch-hunt... and perhaps, if the pogrom goes on long enough, the end of everything; a prospect he rather relishes.

Alas, his peaceful, pre-apocalypse retreat is interrupted when a harvested sparling heart brings news of an unexpected death:
"Other magicians had suspected Ulfänt Banderōz as being the oldest among them—truly the oldest magus on the Dying Earth. But for millennia stacked upon millennia, as long as any living wizard could remember and longer, Ulfänt Banderōz's only contribution to their field was his maintenance of the legendary Ultimate Library and Final Compendium of Thaumaturgical Lore from the Grand Motholam and earlier. The tens of thousands of huge, ancient books and lesser collections of magical tapestries, deep-viewers, talking discs, and other ancient media constituted the single greatest gathering of magical lore left in the lesser world of the Dying Earth." (p.20)
Visitors, however, are rarely granted entry, and even then, "some sort of curse or spell on every item in the Ultimate Library" (p.20) inexplicably inhibits the understanding of anyone other than Ulfänt Banderōz and his select apprentices... several of whom Shrue will meet when he takes it upon himself to explore Banderōz's booby-trapped collection.

Booby traps aren't the extent of what our diabolist and his cadre of his companions will contend with, of course. After all, Shrue isn't the only only magician with an interest in the lore Banderōz kept under elaborate lock and key. Enter Faucelme and his pet elementals, including two Purples and one incredibly powerful Red. These alone would be more than a match for KidriK... and they are not alone. Not at all.

"And thus began what Shrue would later realize were—incredibly, almost incomprehensibly—the happiest three weeks of his life." (p.64) It is Shrue who voices this thought, but I can only imagine Dan Simmons is speaking for himself here, equally, because this story must have been a blast to write; at the very least, it's an absolute treat to read. I only wish it had lasted for three weeks.

Regrettably, The Guiding Nose of Ulfänt Banderōz is only the length of a novella, and though Simmons summons wonders enough over its extraordinary course to justify a markedly more substantial narrative, we must recall that this is a tale—however great—taken from the pages of the terrific 2009 tribute anthology Songs of The Dying Earth.

I'm perfectly pleased that the mighty minds behind Subterranean Press have broken it out into this beautiful, exclusive edition, with occasional illustrations by the World Fantasy Award-winning artist Tom Kidd. Indeed, I'd have dearly appreciated many more of these, given how gorgeous the cover and several small pieces decorating the interior are. Without any other added value—annotations, for instance, or a bonus story—I'm afraid this deluxe repackaging of The Guiding Nose of Ulfänt Banderōz feels more like a collector's item than a opportunity for more readers to find and promptly fall for this fantastic homage.

Yet it is homage of the highest order. Simmons' prose is moreish in much the same way as Vance's words were in the originating stories. His vivid vision of the Dying Earth is as affectionate as any other I can recall, striking precisely the right balance between the playful and the profound. The Guiding Nose of Ulfänt Banderōz was by a large margin the most absorbing story in the landmark aforementioned anthology—despite it featuring fiction from literary luminaries like George R. R. Martin, Neil Gaiman, Jeff VanderMeer and Tad Williams, alongside an assortment of other awesome authors—and it has lost none of its power in the years since Songs of the Dying Earth.

It's rather staggering that in excess of half a century since its creation, the Dying Earth is not just alive, but thriving. Yet it is. The Guiding Nose of Ulfänt Banderōz is all the evidence there needs be of that remarkable fact.

If "the memory of Jack Vance's expansive, easy, powerful, dry, generous style, the cascades of indelible images leavened by the drollest of dialogue, all combined with the sure and certain lilt of language used to the limits of its imaginative powers" (p.116) sounds good to you, then The Guiding Nose of Ulfänt Banderōz is sure to see you through.

And say you haven't read the classic Vance... now's your chance!

***

The Guiding Nose of Ulfant Banderoz
by Dan Simmons

US Publication: June 2013, Subterranean Press

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Friday, 11 June 2010

Book Review: City of Ruin by Mark Charan Newton


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"Villiren: a city of sin that is being torn apart from the inside. Hybrid creatures shamble through shadows and barely human gangs fight turf wars for control of the streets.

"Amidst this chaos, Commander Brynd Lathraea, commander of the Night Guard, must plan the defence of Viliren against a race that has broken through from some other realm and already slaughtered hundreds of thousands of the Empire's people.

"When a Night Guard soldier goes missing, Brynd requests help from the recently arrived Inquisitor Jeryd. He discovers this is not the only disapearance the streets of Villiren. It seems that a serial killer of the most horrific kind is on the loose, taking hundreds of people from their own homes. A killer that cannot possibly be human.

"The entire population of Villiren must unite to face an impossible surge of violent and unnatural enemies or the city will fall. But how can anyone save a city that is already a ruin?"

***

For centuries, the traditional greeting between strangers and passing acquaintances across the length and breadth of the Boreal archipelago has been a respectful utterance of "Sele of Jamur," but the time of the Jamur empire has passed, and it did not go quietly into the good night. The Emperor is dead - long live the new Emperor, Urtica, a power-hungry former councilor whose machinations have driven the rightful heirs into exile; a door has opened to another world from which pour countless legions of alien creatures with dark designs on the denizens of a city already on brought to its knees by crime and corruption. Brynd Lathraea, Commander of the Night Guard, arrives in Villiren to organise a last-ditch defense against an impossible force only to find its populace unmoved by their impending extinction, while Inquisitor Rumex Jeryd, another newcomer, finds himself caught up in a disturbing serial murder investigation. But because people don't know what to say to one another, who to trust, no-one's saying anything, and the bodies start to pile up. It is a time of unrest, a time of war... and the end has only just begun.

Nearly a year to the day since Nights of Villjamur, rising star Mark Charan Newton returns to the world he painted so memorably in the first book of The Legends of the Red Sun with a sequel which outdoes that breakthrough fantasy in almost every sense. And that's saying something. We're talking about a book which attracted great acclaim from all comers here; an author whose fledgling efforts have seen him compared with a who's-who of genre greats. An unfortunately contrived last act somewhat dampened my own enthusiasm for Nights of Villjamur: an overabundance of convenient twists and characters acting against the internal logic Newton had established for them meant that I came away from it thinking... good, yes, absolutely - but truly great? Not quite.

Nevertheless, you have to allow for a little awkwardness in the opening acts of such grand sagas as The Legends of the Red Sun promises to be, and whatever its failings, Nights of Villjamur hinted at some incredible things to come. City of Ruin, I'm pleased to say, delivers on near enough every one of its predecessor's promises. Its characters act in character for the duration; their dialogue is snappier and significantly smoother; the action is bigger, better and more satisfying by all accounts; and the grand scheme of this ambitious quintet is revealed at last, to tremendous effect.

The first lesson City of Ruin teaches readers is to expect the unexpected. Though far from its only flourish, the titular setting of Nights of Villjamur was surely its greatest strength: a grand and subversive imperial capital alive with spectacle and intrigue. Having constructed such a fantastic canvas for the epic movements of The Legends of the Red Sun to take place upon, you might presume Newton would return to Villjamur in City of Ruin, yet the action herein takes place in another location entirely: a seething city on the very fringes of the Empire's grasp where gangs rule the roost. In and of itself, Villiren is not quite the equal of Villjamur, but the author broadens his focus still further to take in the larger landscape of the Boreal archipelago, and together with the crumbling city, the world is a more vibrant and fascinating place than before. Indeed, it is a dying earth, a motif only alluded to in Nights of Villjamur which pushes through the crowded irens and bustling frontlines to the fore in book two.

You get the distinct sense, in fact, that Newton has let loose his imagination in City of Ruin. From a cave-monster made of coins to a floating island a la Hayao Miyazaki through a great behemoth on the battlefield amalgamated from fallen bodies, the set-pieces here seem weirder and more wonderful than any in book one of The Legends of the Red Sun. Newton has spoken of how his creative wings were clipped during the composition of Nights of Villjamur, and commercially speaking I suppose the restraint makes a certain amount of sense. Herein, however, having achieved that mainstream success, he spreads them far and wide, and it's a joy to behold. City of Ruin is darker, harder and more dramatic than its predecessor. Those issues Newton had to tiptoe around before he addresses head-on this time, and it's a breath of fresh air to see a genre that so often shies away from the genuinely relevant questions of our age in favour of counterpoints abstracted by imagination deal with the likes of homophobia, domestic abuse, corruption and poverty.

City of Ruin is a big book of big ideas and big issues. It's fun and it's frank, difficult yet easy to swallow. It takes all the good of Nights of Villjamur and makes it great, whilst relegating the majority of that novel's problems to the farthest margins. There's still little clunk from time to time - a "dead corpse" is the worst expository offender, and a few allusions to the work of Jack Vance and China Mieville are so blunt as to take you out of the experience - but overwhelmingly, book two of The Legends of the Red Sun is a roundly more rewarding and polished endeavour than its predecessor. City of Ruin stands as a sterling example of modern epic fantasy with a twist of the new old weird that realises the incredible potential of Mark Charan Newton's earlier work with style, panache and glorious imagination.

***

City of Ruin
by Mark Charan Newton
June 2010, Tor UK

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Wednesday, 9 June 2010

Guest Post by Mark Charan Newton: Six Influences on the Legends of the Red Sun Series

Six months isn't such a long time at all, really. It's the halfway point between birthdays; it's the time it takes for Winter to turn into Summer, for the snow to become sun; it's how often you go on holiday, if you're anything like me. But let me tell you. In internet years - they're like dog years, only more nebulous - The Speculative Scotsman is positively claiming its pension. Sometimes it feels like I've been at this for ever, and so it's a pleasure, from time to time, to hand over the reigns to someone else. I don't do it terribly often - I'm not at all good at letting go, even temporarily - but this one time, in aid of the ongoing celebrations here on the blog, I'm making an exception.

Without further ado, then, it gives me great pleasure to welcome the one and the only Mark Charan Newton to TSS. Mayhap you've heard of him?

But enough of my burbling. Over to you, Mark...

***
 
One of the things I'm conscious of, as a writer, is to leave a trail of clues littered through my books so that people can see where I've been inspired by other writers. It's important to acknowledge these things. So, textual clues aside, here are six books which helped shape the construction of my own books, to varying degrees.
 
1) The Alexandria Quartet by Lawrence Durrell. Now any such lists invite pretentious selections, but invoking this metaphysical classic of the 1950s isn't me trying to appear clever - I learned a very important lesson about what book sequences can do from reading Durrell's stylish masterpiece. Each book in the series undermines the previous novel, and minor characters suddenly become the focal point, giving the reader a completely different understanding on what went before. It was a revelation, and made me instantly consider such subtle tricks in my own books.

2) The Scar by China Miéville. I've harped on about this book in many places and interviews, but suffice to say I wouldn't be writing today if I my imagination had not been inspired by this book. Reading this was the first time I realised what fantasy fiction could achieve in scope and ambition. I remain somewhat disappointed by the lack of true weird wow-factor in the genre (though it does exist with writers such as Erikson or Gaiman, for example). It strikes me as if some writers are reluctant to put much radical fantasy in their fantasy fiction, which I admit is my own personal taste - I don't have any agenda here. Because of my perceived shortage of such weirdness at the time, I thought I'd have a go at writing my own book. So I did.

3) The Master and Margarita by Mikhail Bulgakov. In City of Ruin readers will meet a new character called Voland. Bulgakov's mesmerising political satire contains a character called Woland, which was, in turn, linked to Goethe's Faust (the knight Voland - a demon), and so I wanted that satanic force to appear again, but in my new guise (though I've made a few connections apparent). I won't go into too much detail, since I'll leak spoilers everywhere. But if people want a unique spin on good and evil (and a thousand other themes) then you could do worse than take a trip through Bulgakov's Moscow.

4) The Book of the New Sun by Gene Wolfe. It's the definitive dying earth book, and outclasses Jack Vance's series for depth and imagery (though certainly not for madness). Whilst I can understand why readers would be frustrated with Wolfe's prose, I found this to be a beautiful book with so many layers, and it really captured the mood of how I viewed my own series. It informs much of how I view the dying earth sub-genre. I mean, you only have to look at the similar series title to see I'm conscious of this literary debt.

5) The Wallander crime series by Henning Mankell. My guilty pleasure is that I'm a huge fan of the detective Wallander, and Mankell's bleak Swedish crime series has been endlessly good fun for me when I wanted something a little less intensive to read. They're not mere entertainment though – they're very clever. In later books, Wallander constantly finds himself up against a certain political or social frustration, and I very much wanted to replicate such matters in my own books. Fantasy books don't have to just be entertainment (that should be a minimum) - if you want to talk about a theme or an issue, then where's the shame in that?

6) The Book of Imaginary Beings by Jorge Luis Borges. Mythology informs much of my work - in fact, as the series unfolds, it will become apparent just how much the world depends on mythology. And there's no way to deny that I love a good monster – who doesn't? Borges's bestiary is a wonderful A to Z of, well, monsters, creatures from different cultures and mythologies – and specifically in my case, the garuda came from this resource. If you want one book where you can quickly look up a beastie to put in your own writing, then this is it.