Showing posts with label gods. Show all posts
Showing posts with label gods. Show all posts

Tuesday, 27 June 2017

Book Review | The Management Style of the Supreme Beings by Tom Holt


When the Supreme Being and his son decide that being supreme isn't for them any more, a new management team has to be found—and fast!

Dynamic, resourceful and always customer-focused, the Venturi brothers are perfect for the job, and keen to get stuck in. First on their to-do list is Good and Evil, an outdated system that was always a bit confusing and just made everyone feel bad about things. 

Unfortunately, the sudden disappearance of right and wrong, while welcomed by some, is a big concern to those still in favour of its basic principles. Particularly given that the Venturi brothers have replaced it with something that seems decidedly... well, evil.

***

The easily-offended will be offended easily by Tom Holt's new novel, a madcap Miracle on 34th Street in which religion in particular gets a ribbing, but readers with less delicate sensibilities should be ready to romp, because The Management Style of the Supreme Beings is a whole bunch of fun from word one. And it's more than a simple send-up: it also stands as a sublimely ridiculous examination of morality in the modern era.

God, the thing begins, is getting on. "Fact is [...] I feel old," (p.38) He says to his dearly beloved son as they fish for the same Sinderaan species that "had split the atom and proved the existence of the Higgs boson when Earth was still entirely inhabited by plankton." (p.37) An age or an instant later, as the five-dimensional fish nibble and divine drinks are sipped, the Big Guy admits He thinks it might be time to step aside—as manager of the planet, naturally.
You build a business from the ground up, you care for it, worry about it, you take pride in its progress, you're there for it when things don't go so well. But there always comes a time when you have to let go. Or does there? (p.37)
For obvious reasons, Jesus—who goes by Jay these days—doesn't disagree. After all, "they're father and son but also equal aspects of the One; it's therefore logically impossible for them" (p.35) to part ways in anything other than a philosophical fashion. It's to His credit that Jay does wonder where that's likely to leave Uncle Ghost, who's gotten a bit dotty in His dotage, before giving God the nod... but notably, nobody mentions Kevin.

Kevin is "the younger son of God, marginally less well beloved" than his celebrated big brother "and with whom his father was not always quite so well pleased." (pp.1-2) That's probably because Kevin is desperately inept. He's the kind of person who sticks to instant because he broke the cappuccino machine and everyone in a position to fix it with a minor miracle is too busy. Even celestial mechanics, "the easiest part of the business," (p.9) is beyond this poor kid, whose destiny seems to be to watch one rerun of Touched by an Angel after another, which... well, the less said about, the better.

To wit, when the time comes to hand off the heavens and the earth, Kevin isn't even in contention...

Friday, 5 May 2017

Book Review | Waking Hell by Al Robertson


Leila Fenech is dead. And so is her brother Dieter. But what's really pissing her off is how he sold his afterlife as part of an insurance scam and left her to pick up the pieces. She wants him back so she can kick his backside from here to the Kuiper Belt.

Station is humanity's last outpost. But this battle-scarred asteroid isn't just for the living. It's also where the dead live on as fetches: digital memories and scraps of personality gathered together and given life. Of a sort.

Leila won't stop searching Station until she's found her brother's fetch—but the sinister Pressure Men are stalking her every move. Clearly Dieter's got himself mixed up in something a whole lot darker than just some scam.

Digging deeper, Leila discovers there's far more than her brother's afterlife at stake. Could it be that humanity's last outpost is on the brink of disaster? Is it too late for even the dead to save it?

***

On the back of one of the best debuts in recent memory, Al Robertson rounds up a brand new cast of characters for his second successive stop at Station. Absent "the dynamic duo" (p.173) that was Jack and Hugo—respectively "an accountant of the future [and] a psychotic virtual ventriloquist's dummy," in the words of the award-nominated author—Waking Hell isn't as compelling as Crashing Heaven, but between its excellently embellished setting and a narrative that boasts more momentum than most, there are moments when it comes close.

As of the outset, much has changed on Station, the battle-scarred asteroid where what's left of humanity lives under the purview of a pantheon of corporate gods:
Two and a half years before [...] Jack Forster, Hugo Fist and Andrea Hui had worked with the Totality to release the dead from semi-sentient slavery. But the Rebirth was just the start of a longer coming of age. It was one thing for ten thousand weaveselves to be reborn as fully self-aware continuations of ended lives—quite another for them to come to terms with that new start, both as individuals and as a group, and understand what to do with it. When Leila stepped out of the sea and into her new, post-mortal life, she became part of that conversation. (p.23)
The hero at the heart of Waking Hell has had to hoe a hard road in the years since her resurrection as a fetch. Initially, those like Leila Fenech were seen as sub-human, to be used and routinely abused by the living before being disposed of, like so much deleted data. The events of Crashing Heaven changed that; now, fetches finally have rights.

Still, there's resistance, including an organisation of individuals who damn near decimated the dead in an act of technological terrorism that'll stay with Leila to her last day. Luckily for her, she had her brother Dieter—a hacker with a particular fascination for the past—to lean on when the fanatics attacked:
When the Blood and Flesh plague shattered the deep structures of her memory, completely disordering her sense of herself, Dieter had helped her rebuild. He'd taken her out of the Coffin Drives' convalescence unit and back to his weavespace. Then he'd opened up his own memories of her life to her. They became a template, guiding her as she remade the structures of her past. He'd helped her heal when even the Fetch Counsellor had given up on her. 
Now he needed her just as much as she'd needed him. And she could only watch. (p.14)
She could only watch as he dies, infected from the inside out by an infernal artefact that feels like it fell straight out of Hellraiser—and by design, I dare say. Early on, at least, Waking Hell has a lot in common with a horror novel: it's all unsettling silences and gruesome goings-on, monsters and murders, and beyond these, thar be bees! Bees and some bloody ugly bugs. But for better or for worse, Robertson reverses gears too soon for these potentially interesting elements to have a dramatic impact on the narrative. What Waking Hell is is a solid science fiction sequel, despite the departure of its first act.

And its second, in a sense. This section is concerned with revenge, because while death is no longer the end in this milieu, Leila learns that for Dieter it will be. Essentially, he's been swindled into signing away the rights to his resurrection, ostensibly so that his sister will be looked after. And financially speaking, she is. Whoever the devil Dieter dealt with is, he's as good as his word. But rather than using the huge sum of money she inherits to live a right nice afterlife, Leila spends it in search of said devil's identity.

Then, with the help of a few friends—first and foremost a fraud investigator and an amnesiac janitor who aren't nearly as dreary as they seem—she sets out to bring the fight to the being that bastardised her beloved brother. Little does Leila realise that the being already has an army... an army it's planning to aim straight at Station. And as one of her new comrades says, "Of course you've got to look out for the people you love. [...] But if the whole of the rest of the world is in danger, you might have to start thinking a bit bigger." (p.147)

A bit bigger is actually a decent way of describing Waking Hell as a whole. It doesn't have the personality of Crashing Heaven—although its characters are a relatively rambunctious bunch, only the Caretaker entertains in the way Hugo Fist did, and I'm afraid he's far from front and centre—but it has scope and scale to spare. Nothing less than the fate of our race is at stake, and happily, there's more to humanity than the blasted asteroid Robertson's first novel focused on.

Leila's race to recover her brother—and, in so doing, save the day—gives us a window into this well-widened world, from the repellent reality underlying the weird and wonderful weavespaces people have created on Station to the scorched surface of the Earth humanity abandoned. And at the same time as casting the core conflict as increasingly crucial, the explosive expansion of Waking Hell's setting gives its narrative a frisson of the frenetic.

When I reviewed Crashing Heaven two years or so ago, I remarked that I hadn't a clue what the second of the Station books would look like. Given the devastating denouement of Robertson's dizzying debut, I knew it was destined to be different—but what those differences would be, I could only wait and see. That was enough to excite me. From here, however, it's much easier to conceive of an act three... and that's oddly disappointing.

An exploration of identity filtered through a revenge fantasy with a humble helping of horror, Waking Hell is fearsome, fast moving and fun—but it's also fairly straightforward, flat where the last book was full, and frankly much less memorable without Hugo Fist, who I really, really missed.

***

Waking Hell
by Al Robertson

UK Publication: October 2016, Gollancz
US Publication: April 2017, Gollancz

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Recommended and Related Reading

Wednesday, 17 February 2016

Book Review | City of Blades by Robert Jackson Bennett


A generation ago, the city of Voortyashtan was the stronghold of the god of war and death, the birthplace of fearsome supernatural sentinels who killed and subjugated millions. Now the city's god is dead and the city itself lies in ruins. And to its new military occupiers, the once-powerful capital is just a wasteland of sectarian violence and bloody uprisings.

So it makes perfect sense that General Turyin Mulaghesh—foul-mouthed hero of the battle of Bulikov, rumoured war criminal, ally of an embattled Prime Minister—has been exiled there to count down the days until she can draw her pension and be forgotten. At least, it makes the perfect cover story.

The truth is that the general has been pressed into service one last time, dispatched to investigate a discovery with the potential to change the world—or destroy it.

***

I was of two minds when I learned that Robert Jackson Bennett would be making a return journey to the world and the wares he so successfully peddled in City of Stairs. On the one hand, he hardly scratched the surface of Saypur and the Continent it opted to occupy in that multiple award-nominated novel; on the other, I feared a sequel would bring to an end to the endless reinvention that has kept the aforementioned author's efforts so incredibly fresh. And it does... until it doesn't.

For all that City of Blades shares with City of Stairs, Bennett's decision to bench book one's embattled protagonist Shara Komayd in favour of General Turyin Mulaghesh sets the two texts apart from the start.

In the several years since the ungodly conflict which capped that last narrative, the hero of the Battle of Bulikov has entirely retired—from the adoration of the army, from the appraisal of the public eye, and, last but not least, from the expectation that she should be a reasonable human being. It follows that we find Mulaghesh on an isolated island; drunk, damn near destitute, and struggling to adjust to life with one less limb than she might like.

But just when she thought she was out, the Prime Minister pulls her back in! When a messenger arrives to request that Mulaghesh do one last secret service for Saypur, she sees an opportunity to resolve some of the hellish memories and awful losses that haunt her:
She couldn't erase the past, but maybe she could keep it from happening again. Some young men and women, Continental and Saypuri, never made it home because of her. The least she could do was make sure others didn't fall to the same fate. It'd be a way to make the dead matter. A way to put back some of what she'd broken. (p.313)
What the messenger doesn't tell Mulaghesh—wisely, I'd add—is where she's to be sent: Voortyashtan is, after all, the "ass-end of the universe [and] armpit of the world." There, there's "a one in three chance of her being murdered or drowning or dying of the plague" (p.23)—fittingly for a country famed first and foremost for its apparently-departed Divinity: Voortya, the god of war and death.

Thursday, 25 June 2015

Book Review | Crashing Heaven by Al Robertson


With Earth abandoned, humanity resides on Station, an industrialised asteroid run by the sentient corporations of the Pantheon. Under their leadership a war has been raging against the Totality—ex-Pantheon AIs gone rogue.

With the war over, Jack Forster and his sidekick Hugo Fist, a virtual ventriloquist's dummy tied to Jack's mind and created to destroy the Totality, have returned home.

Labelled a traitor for surrendering to the Totality, all Jack wants is to clear his name but when he discovers two old friends have died under suspicious circumstances he also wants answers. Soon he and Fist are embroiled in a conspiracy that threatens not only their future but all of humanity's. But with Fist's software licence about to expire, taking Jack's life with it, can they bring down the real traitors before their time runs out?


***

Seriously satisfying cyberpunk action meets thoughtful moral philosophy with a dash of detective noir and a supersized side of striking science in Crashing Heaven—the year's best debut to date, and make no mistake.

A pivotal part of its deceptively accessible premise is that the tale occurs in a world where gods (of a sort) walk among men. As the well-read will be aware, this is not a new notion; on the contrary, there have been any number of tremendous takes on the topic, even if we restrict our recollection to iterations of late—highlights like Robert Jackson Bennett's brilliantly built City of Stairs and N. K. Jemisin's hot-under-the-collar Hundred Thousand Kingdoms. So what makes this one worth writing home about? Why, the presence of a puppet, if you please!

Folks, meet Hugo Fist: a virtual ventriloquist's dummy designed by the pawns of the Pantheon—an assortment of incarnate corporate gods who represent the culmination of capitalism—to lay waste to the Totality: the rogue AIs that have taken over most of the solar system. Most of the solar system... but not all—not Station, the industrialised asteroid humanity has called home since poor planet Earth gasped its last.

Thursday, 22 January 2015

Book Review | The Just City by Jo Walton


Created as an experiment by the time-traveling goddess Pallas Athene, the Just City is a planned community, populated by over ten thousand children and a few hundred adult teachers from all eras of history, along with some handy robots from the far human future—all set down together on a Mediterranean island in the distant past.

They come from all eras of history. The student Simmea, born an Egyptian farmer's daughter sometime between 500 and 1000 A.D, is a brilliant child, eager for knowledge, ready to strive to be her best self. The teacher Maia was once Ethel, a young Victorian lady of much learning and few prospects, who prayed to Pallas Athene in an unguarded moment during a trip to Rome—and, in an instant, found herself in the Just City with grey-eyed Athene standing unmistakably before her.

Meanwhile, Athene's brother Apollo—stunned by the realisation that there are things mortals understand better than he does—has arranged to live a human life, and has come to the City as one of the children. He knows his true identity, and conceals it from his peers. For this lifetime, he is prone to all the troubles of being human.

Then, a few years in, Sokrates arrives—the same Sokrates recorded by Plato himself—to ask all the troublesome questions you would expect. What happens next is a tale only the brilliant Jo Walton could tell—a story of gods and humans, and the surprising things they have to learn from one another.

***

There's a touch of time travel in The Just City, and a rabble of robots that may well be self-aware, but please, don't read Jo Walton's thoughtful new novel expecting an exhilarating future history, or an account of the aggressive ascent of artificial intelligence. Read it as a roadmap, though, and this book may well make you a better person.

A restrained, if regrettably rapey fable with a focus on exposing the problems with philosophy when it's applied as opposed to lightly outlined, The Just City takes as its basis a certain social experiment proposed by Plato:
The Republic is about Plato's ideas of justice—not in terms of criminal law, but rather how to maximise happiness by living a life that is just both internally and externally. He talks about both a city and a soul, comparing the two, setting out his idea of both human nature and how people should live, with the soul a microcosm of the city. His ideal city, as with the ideal soul, balanced the three parts of human nature: reason, passion, and appetites. By arranging the city justly, it would also maximise justice within the souls of the inhabitants. (p.32)
That's the idea, at least. Alas, in reality, justice is far harder to achieve than the great Greek believed.

When a nymph named Daphne opts to be turned into a tree rather than share in eros with the god Apollo, said son of Zeus turns to Athene, the goddess of knowledge, to find out why the woman went to such lengths to avoid his affections. By way of explanation, Athene invites Apollo to participate in a realisation of the Republic. He takes her up on her offer by taking on the form of a mortal boy called Pytheas: one of ten thousand ten-year-olds saved, as their new masters would have it, from a life lacking liberty.

Simmea comes to the just city Athene teases into being with hope in her heart—hope that here, by learning to live according to Plato's principles, she can be her best self. She and Pytheas soon form a fast friendship; a friendship Kebes, who met Simmea at the slave market on the day their contracts were bought, and thinks Pytheas preternatural, simply cannot countenance.

But wait, what's this? Jealousy in the just city, where no one person is to possess, or be possessive of, another? "The ship was barely out of the harbour [and] already the seeds of rebellion were growing." (p.26)

Friday, 26 September 2014

Book Review | The Relic Guild by Edward Cox


It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high.



Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh.

The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth—and the lives of one million humans—Clara and the Relic Guild must find a way to contact the worlds beyond their walls.


***

The end result of more than a decade of obsessive endeavour, The Relic Guild by Edward Cox is the first part of a fine fantasy saga mixing gods and monsters that promises a lot, but delivers on too little to linger long after its last page.

Be that as it may, it's engrossing in the early-going, as the author thrusts us into the midst of a magical battle between Marney, an out-of-practice empath; a goodly number of golems in service of someone called Fabian Moor: an evil Genii determined to bring his banished master back from the blackest corners of beyond; and Old Man Sam, a bounty hunter unburdened by the little things in life, like what's right.

The good, the bad and the ugly are all searching for the same thing, in this instance: a girl called Peppercorn Clara. "Barely eighteen, she was a whore rumoured to have a libido as spicy as it was insatiable. The story was that [she] had killed a client halfway through a job." (p.7) Needless to say, this is a fabrication. Clara's only crime is that she's different from most of the million mere mortals who live in Labrys Town, being the first magical being born within its walls in a generation.

Friday, 7 February 2014

Giving the Game Away | The Gospel of Loki Blog Tour

Today on The Speculative Scotsman, in celebration of the imminent publication of Joanne M. Harris’s first epic adult fantasy novel, The Gospel of Loki—a fantastic first-person narrative of the rise and fall of the Norse gods retold from the inimitable perspective of the world's most terrific trickster—it's my pleasure to play host to the #AskLoki Blog Tour, in which Gollancz and a collection of Britain's best and brightest book bloggers have teamed up to give you a glimpse into the life of Loki... specifically his opinions of the other inhabitants of Aesgard.


If this knowledge isn't enough, rest assured that there are goodies too: we’ll also be sharing ten—count 'em, ten—Gospel of Loki gift bags complete with signed books, tote bags, bookmarks and posters, of course, of that gorgeous cover art.

To stand a chance of winning one of the goodie bags, just tweet the correct answer to the question below to @Joanne_chocolat @gollancz and @niallalot, being sure to include the hashtag #AskLoki.

To today's question then...

Loki describes this goddess as “possibly
the most annoying woman in the
whole of the Nine Worlds.”

Is he talking about:
1) Sigyn 2) Freya 3) Frigg

If you need a refresher on the trickster god’s opinion of the characters that you’ll meet in The Gospel of Loki when it's released on February 13th, visit http://bit.ly/1lpUVhw.

One lucky tweeter will be picked at random each day from the 3rd to the 14th of February, giving you ten opportunities to score in total—so if today isn't your lucky day, follow along with the #AskLoki Blog Tour at the blogs on the above banner for five more chances to win a gift bag.

Tuesday, 3 December 2013

Book Review | The Art of Hunting by Alan Campbell


With the Haurstaf decimated, the Unmer have seized the palace at Awl. The Unmer Prince Paulus Marquetta discovers an ally in the blind girl Ianthe, albeit a dangerous one. She has the power to destroy his mind with a single thought.

But Ianthe’s friendship with the Unmer has made her dangerous enemies. The exiled Unmer lord, Argusto Conquillas is determined to challenge the prince and his followers — and kill anyone who gets in his way.

When the disgraced Gravedigger soldier Granger learns of his daughter’s danger, he must use every scrap of his cunning to protect her. Even that may not be enough as the Unmer, in their quest to unlock the secrets of the universe, have made a bargain with a god... a deal that threatens to destroy the world.

***

The Art of Hunting begins with what must be the most powerful prologue I've read in recent years. Centuries before the events Alan Campbell has resolved to record in The Gravedigger Chronicles, the drowned world whose depths we plumbed previously is as yet a dry and deadly desert. It's particularly deadly on the dark day the prologue takes place because the world is at war: the Unmer and the Haurstaf battle then — as they will battle again — for supremacy over everything.

One side has taken the conflict out of human hands, however, and called upon a god to finish the fight. "Those who fear to utter Duna's name call her Lady of Clay, for it is said her father moulded her and cast her in the furnace that raged at the birth of time." (p.8) Now she rides into the realm astride a massive mount made of nightmarish materiel:
Composed entirely of the bodies of those it had slain [...] its massive limbs were full of mouths and faces and scraps of armour, swords and shields. A great mess of flesh and metal. And yet those bodies from which it was composed were not dead. Hundreds of slaughtered soldiers gazed out from its knees and its shoulders and gnashed their teeth and screamed. (p.9)
In the midst of this we meet one such soldier whose last wish is "to sit in the dirt and drink the last of his rum and think about how he came to be in this dismal hole on the final morning of his life," (p.1) but his reverie is interrupted by the arrival of an archer who appears entirely unfazed by the horrors of war. "He was carrying a white bow carved from a dragon's rib and had a fine and unusual quiver — a black glass cylinder patterned with runes — lashed to his belt." (p.2) This is Conquillas: the hunter whose harrowing art Campbell's new novel is named in honour of. With but his bow and arrows, Conquillas means to destroy Duna.

And as the distant sound of thunder rumbles, he does.