In late 2009, Portal co-creator Kim Swift did the unthinkable: she left Valve to "pursue opportunities elsewhere." Some time later, she resurfaced as the creative lead of a project called Quantum Conundrum: a first-person perspective, physics-based puzzle game with a silly story and a sense of humour.
Sound familiar?
But of course it does. Still and all, I adored Portal, and there've been a couple of indie games since that have honed close to its oddball formula and come up somewhat triumphant — not least QUBE, which I reviewed here. Given its particular heritage, however, I had very high hopes for Quantum Conundrum.
And then?
Then this trailer:
Call me a misery-guts, but I didn't even crack a grin. Your mileage may vary... though probably not a lot, if I'm honest.
Depending on the reviews I read, I may still play it for the puzzles, but if this trailer is as telling as I think it is, then Quantum Conundrum's sense of humour looks to be as tepid as tap water. Which is a real shame. Because the puzzles weren't what made Portal so awesome in its day, were they?
Depending on the reviews I read, I may still play it for the puzzles, but if this trailer is as telling as I think it is, then Quantum Conundrum's sense of humour looks to be as tepid as tap water. Which is a real shame. Because the puzzles weren't what made Portal so awesome in its day, were they?
Quantum Conundrum will be coming to consoles sometime this summer, but if you're happy to play it on your personal computer, it's actually out tomorrow — ironically via Valve's ubiquitous digital distribution service, Steam.
If you'd asked me yesterday if I was planning to buy it on either platform, I would have told you my money was practically spent already. But not so much, now. Not so much...
If you'd asked me yesterday if I was planning to buy it on either platform, I would have told you my money was practically spent already. But not so much, now. Not so much...
Ha Ha Cool
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