Showing posts with label Dead Space: Martyr. Show all posts
Showing posts with label Dead Space: Martyr. Show all posts

Tuesday, 11 January 2011

News Flashing | Dead Space 2: Dead Spacer

Much as I adored galloping through the old West in Red Dead Redemption, of late astride one or the other of the four horses of the apocalypse - my favourite was the fiery War - home is where the heart is.

My heart is with speculative fiction.

Speculative fiction in all its forms - with science fiction and fantasy, horror - and in every medium - in video games, in addition to books and movies. So Dead Space really did it for me, a couple years ago. It didn't hit me the way Bioshock did, but it came close; close enough that I've been dreaming of a sequel ever since.

That sequel was scheduled to come out before the holiday season hit, but so as not to be crowded out by the other big-hitters on the release calender - what great bullies Call of Duty: Black Ops, Halo: Reach and Assassin's Creed: Brotherhood are! - EA pushed Dead Space 2 back. Only till the end of January, so all's well that ends well. And now Christmas and New Year are out of the way, the final phase of the marketing campaign's kicked in.

This recap-come-cocktease has my levels of anticipation approaching climax:


A handy refresher in the events of the first game... but wait, there's more! What grabbed me about that there trailer was the decidedly Aliens-esque twist the narrative seems to have taken. Three years after the events of the first game - three years engineer Isaac Clarke appears to have spent adrift and hardly even half-alive in the shuttle from which he narrowly escaped the Ishimura - our accidental hero awakes "on a hospital on Titan station, an Earth-governed metropolis on Saturn's largest moon."

Which leaves me wondering if his cat made the trip safely, too.

Now Dead Space was never the most original story in the world. It cribbed from everywhere, and that was fine; there had never been a game like Dead Space, no matter how many movies it had taken copious notes from. And so it pleases me, in a somewhat perverse way, to see this sequel cribbing in its turn from perhaps the best sequel there's ever been: Aliens.

With that trailer behind me, I'm going to be going dark on Dead Space 2 till I can get my hands on the game itself, lest I spoil anything else. For those of you who can't wait, however, for the grand sum of nothing at all, there's a playable demo available for download now on the Xbox Live Marketplace. And perhaps on the PSN too. Who could say?

If that weren't enough, there's always the book. Dead Space: Martyr by Last Days author Brian K. Evenson. It's not all that - here's the full review - but if ever there was a time to read it, it's now.

Tuesday, 7 September 2010

Book Review: Dead Space Martyr by Brian K. Evenson


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"We have seen the future: a universe cursed with life after death.

"It all started deep beneath the Yucatan peninsula, where an archaeological discovery took us into a new age, bringing us face-to-face with our origins and destiny.

"Michael Altman had a theory no one would hear. It cursed our world for centuries to come.

"This, at last, is his story."

***

There's been a lot of talk about the viability of shared worlds recently. On the one hand, after decades of marginalisation such that print magazines have established an historical tradition of ignoring franchise fiction, tie-ins and brand adaptations have become increasingly visible of late. Much less quote unquote "fringe," I would argue (from, admittedly, my position on the fringes of such fonts of literary criticism). It's difficult to quantify exactly why the tides have turned so dramatically, insofar as perception is notoriously difficult to measure, but they certainly have: for all the proof that particular pudding might have needed, see the winner of this year's David Gemmell Legend award, a Black Library novel by Graham McNeill.

Shared worlds are more viable, commercially if not yet critically, than ever before. In light of McNeill's Warhammer novel triumphing over such supposed genre favourites as Joe Abercrombie, Brandon Sanderson, previous winner Pierre Pevel, and the late, lamented Robert Jordan's last turn on The Wheel of Time, things might be on the up in those terms too. In any event, these days, it's not altogether uncommon to hear of notable authors lending their talents to tie-in fiction, and the candidates range far and wide. Michael Moorcock will write a Doctor Who novel; Neil Gaiman just handed in a script for an episode of the cult British show proper. Renowned sci-fi bestseller Greg Bear has a trilogy based on the Halo video games and indeed the pre-existing fiction to have come from that franchise forthcoming. Then there's Predator: South China Seas, by experimental auteur Jeff VanderMeer, and Dead Space: Martyr, the latest tie-in set to explode the perception of its mode of storytelling as an avenue of hack trash.

And why not? A good story's a good story, right? Given a capable author's hand, that's a truth no genre fan would dare dispute, and Brian Evenson is nothing if not capable. The crossover author has, as B. K. Evenson, dabbled in shared worlds before, with Aliens: No Exit and "Pariah," a short story in last year's Halo anthology. As I understand it, however, he came to fame as a former Mormon whose controversial debut, Altmann's Tongue, rather set the cat among the pigeons among the Church of Jesus Christ of Latter-day Saints. Evenson's literary work has since seen comparisons to the likes of Borges, Ballard and Burroughs. His genre fiction, too, has been notable: Last Days took home the ALA/RUSA for Best Horror Novel of 2009, and before even that, The Open Curtain came near enough to the Edgar and the Shirley Jackson. Following in those footsteps, Dead Space: Martyr looked for all intents and purposes like another jewel in the shared worlds crown.

No such luck.

It's not the fiction's fault. All told, the Dead Space lore is rich - scriptwriters including Warren Ellis and Antony Johnston saw to that - if, admittedly, rather derivative. In the original game, space carpenter Isaac found himself the lone hope for humanity on a ship carrying a powerful religious artifact which just so happened to transform men into monsters. Horrifically deformed monsters, rendered from flesh and blood and bone, come to that, and virtually unstoppable. Cue a bunch of creepy spaceship exploration, in which ominous nuggets of the backstory (an effective enough riff on Scientology) were dispensed like collectible Pez, and tonnes of nasty fun in the form of "strategic dismemberment." EA went whole hog with the cross-media promotion, too, with a comic book, an animated movie, an ARG and an underrated on-rails shooter for the Wii in the form of Dead Space: Extraction. Isaac, we came to understand, wasn't really the crux of the overarching Dead Space fiction: it was all about The Marker, a monolith equivalent. And in Dead Space: Martyr, we learn at last how the Marker was discovered... how the spread of Unitology under its fallen messiah Michael Altman came to spell an apocalypse.

It's just a shame the revelations so pivotal to the greater fiction are made with such nonchalance. Evenson has a good story, the means to tell it well, and a shared world more potent than most of the puny excuses for space marines to shoot monsters video games are guilty of purveying. Yet Dead Space: Martyr is a onerous experience. Evenson makes nothing of Altman's pivotal narrative, engages not at all with neither the significance nor the weight of the events he's chosen to recount. Altman's journey from curious scientist to Unitology Godhead feels rote and distant. Those other characters in Dead Space: Martyr are never more than caricatures, and though the action (almost all of which is clumped together in the last quarter) is exciting enough, it too suffers from the sense that Evenson is merely going through the motions. He's played the game, evidently - I'll give the man that: when the Marker finally makes its move, the ensuing horror feels like a blow-by-blow description of similar such scenes in the original game. It's authentic, yes, but stirring? Not at all.

Dead Space: Martyr is a far cry from the worst tie-in literature I've read. Evenson does a credible job of taking us from point A to point B, and the trip's not long, nor, from time to time, without its highlights. Unfortunately, for the larger part, Dead Space: Martyr has little to recommend it. Evenson's well-documented storytelling knack is here in workmanlike form. As shared worlds fiction comes, it could be been - should have been - another home run. In fact, Dead Space: Matyr is unremarkable at best.

***

Dead Space: Martyr
by B. K. Evenson
July 2010, Tor US

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