Showing posts with label Last Days. Show all posts
Showing posts with label Last Days. Show all posts

Tuesday, 19 June 2012

The Scotsman Abroad | The Last Days of Novel Docu-Horror

Time is in short supply today - this whole week, even, because I'm filling in for an absentee tutor - so I can't stop to talk for long. Sorry! But I did want to direct your precious attention to the most recent of my reviews to be published on Tor.com.

It's of Last Days by Adam Nevill, and in short, if you're even a passing fan of the horror genre, you really should read this book.


Excepting the "divisive denouement" I mention in the quote reproduced below, I truly did adore The Ritual, and if Last Days isn't quite its equal, then it comes close enough to warrant a good, long look. It's a book about the making of a documentary movie about a creepy cult, and though its middle section sags somewhat, it begins brilliantly, and it ends reasonably well as well. Which is more than you can say for the vast majority of horror novels.

Luckily for all involved, this isn't the moment for me to go off on one about that topic — again!

There's just time for me to share the first few paragraphs of my full review, and say adieu:
"Adam Nevill has gone from strength to strength in the years since he invited us all to dine with the dead in his promisingly ominous horror fiction debut, Banquet for the Damned. Its successor, Apartment 16, gave no signs of a sophomore slump, and despite a divisive denouement, The Ritual stands shoulder-to-shoulder with the very best novels of the genre in recent recall. Now, like creepy clockwork, Nevill’s come a-calling again, and Last Days is his unholy offering.

"Interestingly, it purports to be a documentary clothed in prose — a narration of a found-footage film in the making, which is itself an elaboration of events that have been the subject of myriad other books and movies, in the fiction if not in fact: namely the last days of the Temple of the Last Days, an infamous suicide cult known to have met with a particularly grisly end in the mid-seventies. Unless I’m very much mistaken, this is Nevill’s longest novel to date, and perhaps it suffers somewhat for that in a lacking middle act and a conclusion that cannot quite bear the weight of all that goes before it, but by and large, Last Days makes for a vile and grimy ghost story, as gripping as it is ghastly."
 

Please do click on through to read the rest of my review of Last Days by Adam Nevill.

(Adam Nevill, who was lovely enough to namecheck The Speculative Scotsman in the acknowledgements — a first for me, as far as I'm aware. Thank you in turn, good sir!)

And then? Well... I do believe I've already advised you to buy this book. Overall, it's excellent. Not to mention the fact that it was exactly what I needed after an accidental string of science fiction.

So, anyone else read Last Days already?

Tuesday, 7 September 2010

Book Review: Dead Space Martyr by Brian K. Evenson


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"We have seen the future: a universe cursed with life after death.

"It all started deep beneath the Yucatan peninsula, where an archaeological discovery took us into a new age, bringing us face-to-face with our origins and destiny.

"Michael Altman had a theory no one would hear. It cursed our world for centuries to come.

"This, at last, is his story."

***

There's been a lot of talk about the viability of shared worlds recently. On the one hand, after decades of marginalisation such that print magazines have established an historical tradition of ignoring franchise fiction, tie-ins and brand adaptations have become increasingly visible of late. Much less quote unquote "fringe," I would argue (from, admittedly, my position on the fringes of such fonts of literary criticism). It's difficult to quantify exactly why the tides have turned so dramatically, insofar as perception is notoriously difficult to measure, but they certainly have: for all the proof that particular pudding might have needed, see the winner of this year's David Gemmell Legend award, a Black Library novel by Graham McNeill.

Shared worlds are more viable, commercially if not yet critically, than ever before. In light of McNeill's Warhammer novel triumphing over such supposed genre favourites as Joe Abercrombie, Brandon Sanderson, previous winner Pierre Pevel, and the late, lamented Robert Jordan's last turn on The Wheel of Time, things might be on the up in those terms too. In any event, these days, it's not altogether uncommon to hear of notable authors lending their talents to tie-in fiction, and the candidates range far and wide. Michael Moorcock will write a Doctor Who novel; Neil Gaiman just handed in a script for an episode of the cult British show proper. Renowned sci-fi bestseller Greg Bear has a trilogy based on the Halo video games and indeed the pre-existing fiction to have come from that franchise forthcoming. Then there's Predator: South China Seas, by experimental auteur Jeff VanderMeer, and Dead Space: Martyr, the latest tie-in set to explode the perception of its mode of storytelling as an avenue of hack trash.

And why not? A good story's a good story, right? Given a capable author's hand, that's a truth no genre fan would dare dispute, and Brian Evenson is nothing if not capable. The crossover author has, as B. K. Evenson, dabbled in shared worlds before, with Aliens: No Exit and "Pariah," a short story in last year's Halo anthology. As I understand it, however, he came to fame as a former Mormon whose controversial debut, Altmann's Tongue, rather set the cat among the pigeons among the Church of Jesus Christ of Latter-day Saints. Evenson's literary work has since seen comparisons to the likes of Borges, Ballard and Burroughs. His genre fiction, too, has been notable: Last Days took home the ALA/RUSA for Best Horror Novel of 2009, and before even that, The Open Curtain came near enough to the Edgar and the Shirley Jackson. Following in those footsteps, Dead Space: Martyr looked for all intents and purposes like another jewel in the shared worlds crown.

No such luck.

It's not the fiction's fault. All told, the Dead Space lore is rich - scriptwriters including Warren Ellis and Antony Johnston saw to that - if, admittedly, rather derivative. In the original game, space carpenter Isaac found himself the lone hope for humanity on a ship carrying a powerful religious artifact which just so happened to transform men into monsters. Horrifically deformed monsters, rendered from flesh and blood and bone, come to that, and virtually unstoppable. Cue a bunch of creepy spaceship exploration, in which ominous nuggets of the backstory (an effective enough riff on Scientology) were dispensed like collectible Pez, and tonnes of nasty fun in the form of "strategic dismemberment." EA went whole hog with the cross-media promotion, too, with a comic book, an animated movie, an ARG and an underrated on-rails shooter for the Wii in the form of Dead Space: Extraction. Isaac, we came to understand, wasn't really the crux of the overarching Dead Space fiction: it was all about The Marker, a monolith equivalent. And in Dead Space: Martyr, we learn at last how the Marker was discovered... how the spread of Unitology under its fallen messiah Michael Altman came to spell an apocalypse.

It's just a shame the revelations so pivotal to the greater fiction are made with such nonchalance. Evenson has a good story, the means to tell it well, and a shared world more potent than most of the puny excuses for space marines to shoot monsters video games are guilty of purveying. Yet Dead Space: Martyr is a onerous experience. Evenson makes nothing of Altman's pivotal narrative, engages not at all with neither the significance nor the weight of the events he's chosen to recount. Altman's journey from curious scientist to Unitology Godhead feels rote and distant. Those other characters in Dead Space: Martyr are never more than caricatures, and though the action (almost all of which is clumped together in the last quarter) is exciting enough, it too suffers from the sense that Evenson is merely going through the motions. He's played the game, evidently - I'll give the man that: when the Marker finally makes its move, the ensuing horror feels like a blow-by-blow description of similar such scenes in the original game. It's authentic, yes, but stirring? Not at all.

Dead Space: Martyr is a far cry from the worst tie-in literature I've read. Evenson does a credible job of taking us from point A to point B, and the trip's not long, nor, from time to time, without its highlights. Unfortunately, for the larger part, Dead Space: Martyr has little to recommend it. Evenson's well-documented storytelling knack is here in workmanlike form. As shared worlds fiction comes, it could be been - should have been - another home run. In fact, Dead Space: Matyr is unremarkable at best.

***

Dead Space: Martyr
by B. K. Evenson
July 2010, Tor US

Buy this book from
Amazon.co.uk / Amazon.com /
IndieBound / The Book Depository

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