Showing posts with label Frank Darabont. Show all posts
Showing posts with label Frank Darabont. Show all posts

Friday, 21 January 2011

News Flashing | Point and Click Zombies in The Walking Dead: The Video Game

Having gone from a comic book to a smash-hit TV series, courtesy of The Shawshank Redemption's Frank Darabont and Gale Anne Hurd, mistress to The Terminator franchise, taking in a line of adorable zombie plushies along the way, and going from there to a series of original-ish novels coming later this year, what else is The Walking Dead to do?


That is, other than being adapted into a series of episodic video games from the developers who've given us - just of late - The Secret of Monkey Island, a lovingly throwback point-and-click iteration of Back to the Future, a third season of the hound-dog detectives Sam and Max. That's the scuttlebut doing the rounds at the moment, for Telltale Games have announced a forthcoming announcement - video game marketing people, you should be ashamed - in which they'll dish up the gory details on a new game "based on a just-launched property from the TV and comic book world whose popularity is changing life as some know it."

I think it's pretty safe to say we'll be hearing more about The Walking Dead: The Video Game come the 17th of February. And by gum, I'll be ecstatic to, if this pans out. Telltale haven't disappointed me yet. Add to that they're just about the only developer capable of making the short-lived episodic format video games looked likely to adopt only a few year ago actually work.

More as the point-and-click zombie uprising develops.

Thursday, 9 December 2010

TV Review | The Walking Dead (Season One)


Oh well.


But didn't it start strong?


With The Shawshank Redemption director Frank Darabont at the helm, it'd have been stranger, all things considered, if it hadn't have done; if the breakout talent behind one of the greatest films of all time had suddenly gone to ground, particularly given such fertile territory to stake a claim on. Sadly, what begins with a bang - literally, with Andrew Lincoln as Sheriff Rick Grimes separating a pitiable little zombie girl from her skullcap - ends with a fizzle (albeit an explosive one) symbolic of all this show's woefully misspent potential.


But let's not get ahead of ourselves just yet. Wounded in a shoot-out before the outbreak, Rick awakens alone from a coma to find society in utter disarray. But for the rotting, flea-ridden corpses piled one upon the other, the streets are unnervingly empty. Those survivors that there are seem to have gone feral in their desperation - shovel, let me introduce you to face - and the undead responsible for driving them to such depths aren't particularly chipper either. They seem oddly... what? Hungry?




Despairing, Rick goes where I expect we'd all go under such circumstances: he goes home, and though his wife and son are absent, so too are their family albums. Sure against all good reason that they've not been gobbled - what would a zombie want with a collection of sentimental photos, after all? - the county Sheriff puts a bunch of guns in a bag and takes to Atlanta, where the word on the street is some survivors have gathered. Who knows? Maybe there's a family reunion on the cards after all.


Following the events of the comic book by Robert Kirkman and Charlie Adlard near-enough panel for panel, The Walking Dead begins brilliantly, perfectly replicating some powerful imagery and twisting things for television just so. A superb pilot and a more moderately impressive second episode leave you with the distinct impression that we could be looking at a truly great show, here - certainly with Darabont and Kirkman pulling the strings behind the scenes and an at-times virtuoso performance from Andrew Lincoln, who carries the lightweight narrative handily, all signs point to the positive.




And then... well. Then the milk sours. The moment we've all been waiting for - the pay-off of all the tension and dread established throughout the escapade in Atlanta, the coming together of the various survivors, not to speak of Rick's decidedly unlikely luck - the moment is a nonsense: fudged, awkward and unconvincing. The uneven ensemble cast assembles at last, foregrounding all its myriad flaws. Certainly the strongest link in the great chain of survivors, Rick puts on his conflicted family man hat and sadly recedes from the forefront of the action, the better to attend to a wife who seems to have been rutting in the woods with another guy the second she heard of his death (reports of which have been greatly exaggerated). And ill in conception and execution both - I don't suppose we can hold Darabont accountable for this much, given the similar beats of the source material - the very real threat of the undead fades away to make room for the more traditional dangers of desperate people taking desperate measures in desperate times. Precisely the sort of stuff The Walking Dead needs to be getting right if it's got any hope of remaining engaging in the long term - however much it might diverge from the comic, this show can't very well be about the zombies every week.


Instead, it flounders. The tension so deliberately established in the first few episodes dissipates like so much smoke - and the fire's gone out too, except for a couple of guttering embers here and there amongst the ashes. The creature effects are great, the visuals often tantamount to iconic, and Battlestar Galactica's Bear McCreary offers up a spare yet effective score. As the main man, Andrew Lincoln holds his own even when presented with some truly excruciating scriptwriting and supporting actors whose performances approach the cartoonish, and when the big movers and shakers are involved beyond a yay or a nay in the latter half of the show's short first season, The Walking Dead sparks briefly back to life. Whether or not it can sustain for any length of time remains to be seen, but at this rate, front-loaded and flat thereafter, I'm afraid The Walking Dead is apt to burn out well before its due.


Alas, poor zombies... alas. I had hoped to know you well.