Showing posts with label Orson Scott Card. Show all posts
Showing posts with label Orson Scott Card. Show all posts

Friday, 23 March 2012

Book Review | Ender's Game by Orson Scott Card



Buy this book from

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut--young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers, Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If the world survives, that is.

***

Isn't it funny, how classics come to be? How some consensus arises that this story, rather than that one, will live on? Will be as or more meaningful decades or even centuries hence as it seemed upon its release?

Ender's Game by Orson Scott Card is one such success story: a classic in both the critical and the commercial sense. You might think that last an insignificant point, moot in many ways, but glowing reviews do not necessarily beget stellar sales, and only rarely do questions of quality play a part in the bestseller charts. Ender's Game, however, has remained in print for nearly 30 years, shifted many millions of copies, and spawned untold prequels, sequels and side-stories. There's an ongoing comic, an authorised companion to the Enderverse, and a movie adaptation in the making; next summer's genre blockbuster, by all appearances.

Add to that - on the other end of the equation - the Hugo Award for Best Novel in 1985, the Nebula the next year, and a host of other prestigious proclamations of its general excellence. As one of its wiser characters asserts, "In all the world, the name of Ender is one to conjure with. The child-god, the miracle worker, with life and death in his hands." Ender's Game, then, is a known quantity of sorts. Or you would think it thus.

For my part, I came to Ender's Game with almost no knowledge of its plot... with not a notion about its characters, its conceptual concerns, its central narrative elements. All I brought to the table with me were my mixed memories of Card's last - namely The Lost Gate - and a rough recollection of the disturbing debacle over Hamlet's Father: ostensibly a retelling of the Shakespeare which went out of its way to expose, and I quote, "the dark secret of homosexual society." So perhaps not the most positive predisposition, but nevertheless, I expected Ender's Game to be tremendous. It's a classic, after all.

Now I'm in no position to dispute that, but were I... well I would, and I wouldn't. I'm in two minds, truth be told. Even now. I did enjoy Ender's Game. It's an interesting extrapolation of the prototypical super-soldier story, recast with innocent children in place of the usual convicted criminals or military guinea pigs. It asks some important questions about violence, retribution and responsibility. Its morals may be a bitter pill, but not an impossible one to swallow, and this is of course in keeping with the best sf.

Saying that, all the business in the battle room is basically space quidditch. Insipid stuff in other words. And then there's this, which I had to asterisk up just to get it into the system:
Alai cocked an eyebrow. 'Oh?'
'And Shen.'
'That slanty-eyed little butt-wiggler?'
Ender decided that Alai was joking. 'Hey, we can't all be n*ggers.'
Alai grinned. 'My great great grandpa would have sold him first.'
'Let's go get Bernard and Shen and freeze these bugger-lovers.'
The saving grace of Ender's Game is that the bigotry by the numbers above isn't in evidence altogether too often, but when it is, it's enough to make one wonder: is this really the sort of thing we want to expose generation after generation of potential science fiction fans to? Why do we hold up this, and not that, as representative of the best newcomers can expect?

Ender's Game is a product of its era in another sense as well. In terms of its ideas, however visionary they may have been in 1977, when the short story Ender's Game is based on was first published in Analog, they were surely less so in 1985, when the book proper was published, and less again when Card "updated" it in 1991, revising out some (but not all) of its political incorrectness. In the here and now, having had more than thirty years to mix with the stuff of contemporary sf, these ideas seem... tame. Stale, I dare say.

But that's the trouble with tribbles, isn't it? By today's standards, sure, Ender's Game feels for the larger part unremarkable, but to dismiss a classic because of the impact it's had is equally indecent. So I won't dispute the touchstone status of Card's supposed greatest... I'll only assert that the revelatory last act, around which every other element of Ender's Game is oriented, is astonishingly flat. I won't take the piss out of the twist - I didn't see it coming - but the unwieldy infodump which follows paints the pace of the tale to date in pedestrian shades, robbing this pivotal moment of much of its power.

On the one hand, I'm glad to have read Ender's Game at long last, and however dated it may be - and indeed, uneven - I enjoyed the experience enough that I might yet soldier on with one or another of the sequels, but never mind Orson Scott Card's recent fall from grace: I do not know that this dark parable is one for the ages in any case.

***

Ender's Game
by Orson Scott Card

UK Publication: December 2011, Orbit
US Publication: July 1994, Tor

Buy this book from

Recommended and Related Reading


Wednesday, 29 December 2010

Book Review | The Lost Gate by Orson Scott Card


Buy this book from


Danny North knew from early childhood that his family was different, and that he was different from them.  While his cousins were learning how to create the things that commoners called fairies, ghosts, golems, trolls, werewolves, and other such miracles that were the heritage of the North family, Danny worried that he would never show a talent, never form an outself.

He grew up in the rambling old house, filled with dozens of cousins, and aunts and uncles, all ruled by his father.  Their home was isolated in the mountains of western Virginia, far from town, far from schools, far from other people.

There are many secrets in the House, and many rules that Danny must follow.   There is a secret library  with only a few dozen books, and none of them in English — but Danny and his cousins are expected to become fluent in the language of the books.  While Danny’s cousins are free to create magic whenever they like, they must never do it where outsiders might see.

Unfortunately, there are some secrets kept from Danny  as well.  And that will lead to disaster for the North family.

***


Pitched as the first volume of a catch-all, YA-friendly fantasy series with designs on encompassing every one of the genre's go-to tropes, The Lost Gate sees multiple award-winner Orson Scott Card, an author renowned for beloved sci-fi classic Ender's Game and reviled for his controversial politics, with his sights set high. Too high, perhaps? I don't know... I'm in two minds.


Speaking of which!


A tale of two worlds, linked so long ago by Loki, a powerful gatemage with the ability to twist from the very fabric of space-time magical passages between places - between even planets - but estranged from one another for centuries, The Lost Gate has a pair of adolescents act as our narrative chaperones. In the first world, Westil, Wad is freed from a tall tree in which he has been trapped for untold ages, and soon finds himself a prized advisor at the court of the kingdom of Iceway, with powers beyond the ken of any men. The other world is our own - though the Families, leftover Gods descended from Westilians stranded after Loki fell and The Great Gate with him, know it as Mittlegard.


Danny North was part of a Family once. Now he's been cast out from the secret commune where he grew up, and all because he's shown signs of being a gatemate. With nowhere else to go, he hits the road; a runaway for all intents and purposes, hitching lifts from city to city and shoplifting from Walmart just to get by. As he comes to understand his powers, Danny finds amongst the Drowthers - non-magical folk - both friends and enemies, both teachers and those who will test him. Having long hoped to escape the North's hidden smallholding, you sense Danny might have been happy to leave it at that.  Except... he has a destiny. As a gatemage, he has a chance to re-open The Great Gate between worlds, ushering in an era of bountiful peace and sharing - or else one of war; a war of Gods.


But he has to try, doesn't he?


In a fascinating explanatory afterword, Card admits The Mither Mages has been three decades in the making, suffering various false starts under the care of multiple editors, publishers and agents. "I thought of it as my best world ever, and my best magic system. I wanted to tell only stories that were worthy of it." (p.380) And there is a certain grandiosity about the worldspinning begun in The Lost Gate, particularly in Westil - Wad's chapters are far more enrapturing in that regard than Danny's - and indeed the magic system, whereby one gains "power over a type of creature or an element or force of nature by serving its interest, helping it become whatever it most wants to become." (p.379) Both seem boundlessly ambitious; capable, as per Card's modus operandi, of embracing and explaining virtually any fantastic trope - running the gamut from mystical creatures to magical abilities - the author deems include.


Whether Westil and the sympathetic, Norse-tinged magic of the Families can be counted as Card's best, as he stresses, remains to be seen - The Lost Gate is very much the first volume of a series (take what you will from that) - but whichever way you cut the mustard, the charmless misadventures of Danny North are far from "worthy" of either, as per Card's terminology. The boy's a buffoon... an insufferable show-off, mooning authority figures left, right and centre and giving cheek in the erstwhile to everyone who dares do him a kindness. There's a certain wit to his lip, I'll grant, but even then there's too much saying and not enough said.


It's a shame, then, that The Lost Gate's narrative burden is largely at Danny's command; though there's far more to Wad's tale - in meaning, action and import - reduced to interludes between episodes of overbearing slapstick it hardly has the opportunity to flourish. Given which, the component parts of this decades-in-the-making novel oftentimes feel irreconcilable with one another. With maturity, poignancy and profundity one moment and lowest common denominator toilet humour the next, Card seems to want to have his cake and eat it.


Yet for all the frustration of grand designs undermined, I wonder if The Mither Mages might yet summit the peak before it, for from time to time there's a glimmer of something extraordinary shining through the self-consciously snappy banter. And the fart jokes. And the wildly inappropriate sexual inferences. The two worlds - wherever might the twain meet? - and the welcome-all-comers magic system give every indication of being, if not on this occasion then perhaps come volume two, the great things Card insists they are. And surely by then Danny'll have grown up a bit; certainly he grates less towards the end of The Lost Gate than at the outset. I've got my fingers crossed.


But fool me once...

***

The Lost Gate
by Orson Scott Card

US Publication: January 2011, Tor (Forge)


Buy this book from