With the Haurstaf decimated, the Unmer have seized the palace at Awl. The Unmer Prince Paulus Marquetta discovers an ally in the blind girl Ianthe, albeit a dangerous one. She has the power to destroy his mind with a single thought.
But Ianthe’s friendship with the Unmer has made her dangerous enemies. The exiled Unmer lord, Argusto Conquillas is determined to challenge the prince and his followers — and kill anyone who gets in his way.
When the disgraced Gravedigger soldier Granger learns of his daughter’s danger, he must use every scrap of his cunning to protect her. Even that may not be enough as the Unmer, in their quest to unlock the secrets of the universe, have made a bargain with a god... a deal that threatens to destroy the world.
The Art of Hunting begins with what must be the most powerful prologue I've read in recent years. Centuries before the events Alan Campbell has resolved to record in The Gravedigger Chronicles, the drowned world whose depths we plumbed previously is as yet a dry and deadly desert. It's particularly deadly on the dark day the prologue takes place because the world is at war: the Unmer and the Haurstaf battle then — as they will battle again — for supremacy over everything.
But Ianthe’s friendship with the Unmer has made her dangerous enemies. The exiled Unmer lord, Argusto Conquillas is determined to challenge the prince and his followers — and kill anyone who gets in his way.
When the disgraced Gravedigger soldier Granger learns of his daughter’s danger, he must use every scrap of his cunning to protect her. Even that may not be enough as the Unmer, in their quest to unlock the secrets of the universe, have made a bargain with a god... a deal that threatens to destroy the world.
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The Art of Hunting begins with what must be the most powerful prologue I've read in recent years. Centuries before the events Alan Campbell has resolved to record in The Gravedigger Chronicles, the drowned world whose depths we plumbed previously is as yet a dry and deadly desert. It's particularly deadly on the dark day the prologue takes place because the world is at war: the Unmer and the Haurstaf battle then — as they will battle again — for supremacy over everything.
One side has taken the conflict out of human hands, however, and called upon a god to finish the fight. "Those who fear to utter Duna's name call her Lady of Clay, for it is said her father moulded her and cast her in the furnace that raged at the birth of time." (p.8) Now she rides into the realm astride a massive mount made of nightmarish materiel:
Composed entirely of the bodies of those it had slain [...] its massive limbs were full of mouths and faces and scraps of armour, swords and shields. A great mess of flesh and metal. And yet those bodies from which it was composed were not dead. Hundreds of slaughtered soldiers gazed out from its knees and its shoulders and gnashed their teeth and screamed. (p.9)In the midst of this we meet one such soldier whose last wish is "to sit in the dirt and drink the last of his rum and think about how he came to be in this dismal hole on the final morning of his life," (p.1) but his reverie is interrupted by the arrival of an archer who appears entirely unfazed by the horrors of war. "He was carrying a white bow carved from a dragon's rib and had a fine and unusual quiver — a black glass cylinder patterned with runes — lashed to his belt." (p.2) This is Conquillas: the hunter whose harrowing art Campbell's new novel is named in honour of. With but his bow and arrows, Conquillas means to destroy Duna.
And as the distant sound of thunder rumbles, he does.
