Showing posts with label action. Show all posts
Showing posts with label action. Show all posts

Friday, 1 June 2012

Comic Book Review | PunisherMAX Vol. III: Castle and Vol. IV: Homeless


This is the end, my friends.

In the first half of PunisherMAX - collected in the trade paperbacks Kingpin and Bullseye, which I reviewed together here - Scalped's Jason Aaron impressed the hell out of me with his willingness to develop, on a fundamental level, a classic Marvel character that had been treading water for decades. All of a sudden there were stakes again. Heroes and villains alike, re-envisioned as if they existed in the real world rather than some impenetrable, comic-book bubble. And in the real world, narrative logic often fails to prevail. Good people suffer for nothing. Bad people get away with it, whatever it is, all the goddamned time. Shit happens, we say.

Well, shit happens on almost every page of PunisherMAX, and let me tell you this thing: very little of it is good. But bloody as it is, and unremittingly grim, it's also, equally, absolutely fucking fantastic. If I had thought - for a single, solitary second - that this lamentably limited series couldn't get any better, I'd be eating my words as we speak. Because it can. Because it does. But after Kingpin and Bullseye, I had good reason to expect the best.

Castle, for its part, picks up some time after Bullseye's shocking conclusion, with our bloody, broken and seemingly beaten anti-hero behind bars at last. After "punishing" a corrupt cop and being caught assaulting the Kingpin's impenetrable skyscraper, Frank finds himself locked up in a maximum security prison, surrounded by criminals on all sides... but with no way to make them pay! Instead, he turns inwards, remembering his family, and the sadistic circumstances by which he came to lose them.


Oddly, then, this third volume - of a total of four - is essentially a retelling of The Punisher's origin story, yet ye need not fear: it is not, not by any stretch, the tragic but by now over-familiar origin story fans of the franchise know to the last letter. Superficially, I suppose, the exact same things happen: after a career of killing remarkable even amidst the terrible violence in Vietnam, Frank returns home to New York City, only to find his family caught in the crossfire of a mob shoot-out in Central Park. As they bleed out in his arms one after the other after the other, to add insult to injury, The Punisher takes shape in Frank's fast-hardening heart.

However, where before Frank Castle was a victim of all this, fundamentally a family man driven to a dark place by the wickedness visited upon his nearest and dearest, PunisherMAX isn't so sure of his innocence. The continuity of Aaron's retcon is infinitely more perverse than the clear-cut conflict between the forces of good and the legions of evil that birthed The Punisher in the first. I won't give the game away, but let's say that in a very real sense, Castle implicates Frank in the deaths that have made him the murderer he is.

And Castle is just the calm before the storm, because of course Aaron isn't content to simply lock up The Punisher to rot, and throw away the keys. In Homeless, the fourth and final trade paperback collecting this stunning story arc - indeed the complete series - he breaks out of jail (with some surprising assistance, as it transpires) to wage one last on his arch-enemy: the so-called Kingpin of crime. But this time, they'll fight to the death. By the end, only one man will be left standing... and even then, no-one's truly safe in this series.


And I really do mean no-one.

If Kingpin and Bullseye were surgical strikes of a sort, these two concluding trades represent shock and awe on an epic yet still intimate scale. One senses Aaron is holding nothing back, and the rewards wrought by this no-holds-barred attitude are truly awesome, meanwhile Steve Dillion has never in recent memory been better, or ballsier. With amazing layouts and marvelous clarity, he captures the ugliness of Aaron's bastard cast of characters and the city they lay waste to like no other artist could. 

This, thus, is definitive. Never mind Garth Ennis' hallowed run on The Punisher under the Marvel Knights umbrella: PunisherMAX by Jason Aaron and Steve Dillon takes the cake, the pastry... the very dough, damn it. It's so incredibly good that I'm actually sort of bowled over that it exists to being with. After all, it ends; a real rarity in comic books — as discussed in my review of the first two trades. And though The Punisher will live on in other forms - there's already a separate ongoing series, penned by Queen and Country's Greg Rucka... which I'll probably check out eventually - it's hella hard to imagine how anything else bearing the brand at hand could live up to PunisherMAX's unforgettable finale.

I don't care if you've never given a crap about this character. PunisherMAX will make you care. Like so many of Frank Castle's unwitting targets, in fact, you'll have no choice in the matter. Unlikely as it sounds, PunisherMAX is as groundbreaking in its way as any of the medium's other high watermarks. And let's face it: Watchmen isn't half as much fun.

Monday, 19 September 2011

Book Review | The Departure by Neal Asher

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Visible in the night sky the Argus Station, its twin smelting plants like glowing eyes, looks down on nightmare Earth. From Argus the Committee keep an oppressive control: citizens are watched by cams systems and political officers, it's a world inhabited by shepherds, reader guns, razor birds and the brutal Inspectorate with its white tiled cells and pain inducers.

Soon the Committee will have the power to edit human minds, but not yet, twelve billion human being need to die before Earth can be stabilized, but by turning large portions of Earth into concentration camps this is achievable, especially when the Argus satellite laser network comes fully online...

This is the world Alan Saul wakes to in his crate on the conveyor to the Calais incinerator. How he got there he does not know, but he does remember the pain and the face of his interrogator. Informed by Janus, through the hardware implanted in his skull, about the world as it is now Saul is determined to destroy it, just as soon as he has found out who he was, and killed his interrogator.

***

I have my problems with Neal Asher's politics. 

Perhaps you're already wondering what in the world I'm going on about. If that's the case, do yourself a favour and skip the next bit, because by the dead, it's got to be better not to know.

So where were we? Ah yes: Neal Asher and his contrarian politics. Well, truth be told, he makes no secret of them. Take this tirade:

...the restriction imposed on public travel - quickly becoming the privilege of the government bureaucrats only - had started way back with numerous bogus crises used to divert the public eye from what was really fucking over the planet: too many people. That was a problem no democratic government could attain office by offering to solve, and one that would only be cured by Mother Nature applying her tender mercies, or by some totalitarian regime applying Nazi-like final solutions. It seems that, here and now, Earth had both. (p.60) 

Long story short, Neal Asher is a global warming denier - a real right-winger - and thanks to the mainstream success of his various sf series, uppermost amongst them The Polity, he's a man with some standing, and a very visible platform from which he often espouses the tenets of his particular faith; his faith as opposed to the facts and the science that stand strident against his beliefs, I mean.

None of which makes Neal Asher a bad person, and certainly not a bad writer... only misguided, in my view - of course in my view; after all we're talking politics here, and few things could be further from the truth than politics - only misguided, as I was saying, and (here's what really bothers me) not a little irresponsible. Because it's one thing to use your standing as an author to publicise those things you have authored -- another entirely, I think, to abuse your position of power to pitch your particular idea of the facts, such as they are, to those folks who admire you for your fiction. 

So I have my problems with Neal Asher's politics. But truth be told, I had no issues at all with Neal Asher's novels... not till I read The Departure. It was my first of his works, and though I am wise enough never to say never, it will, I expect, be my last.

And not for the reasons you might foresee -- though, you know... those too.

The Departure is the first novel in a new series from the Daily Mail favourite: the origin story of one Alan Saul, so-called Owner of the Worlds. He begins, in the grand tradition of protagonists all through the ages, an amnesiac, bereft of his personality, his memories, and by and large his very humanity. Exactly how he came to be such a blank slate is the primary concern of the first third of The Departure, during which act the reader is also brought up to speed on the state of the world in the 22nd century.

Brace yourself, folks: for even according to Neal Asher, a hundred-odd years from now it's not all raindrops and lollipops for Earth and us mere mortals. Never one to show rather than tell, however - and here we arrive at that aspect of The Departure I found most problematic - at the outset of each chapter, Asher outlines a thankfully brief lesson in the inner workings of his near-future milieu. In the first, we are instructed how "as politicians worked diligently to weld together the main blocks of world nations into a coherent and oppressive whole, and their grip on people's everyday lives grew steadily tighter, government increasingly monitored, censored and stifled the Internet." (p.1) In the next, we learn how "the latest news about Mars began getting shunted into second place by the latest scandal about a paedophile footballer or the latest religious fanatic with an overpowering urge to convert unbelievers into corpses," (p.26) and so on and so forth.

This paranoid, deeply pessimistic perspective is the not the sum total of what Asher aims to pass off as world-building in The Departure - there are a legion of other, equally egregious examples (some still more insidious) - but so surfaced, and so tied into the narrative which eventually comes to accompany these thinly-veiled invectives, there's really nowhere else to look, however much you might like to. In short, Asher so foregrounds his politics that it proves quite impossible to avoid them.

Again I should stress: it's not the politics that bother me, strictly speaking - though of course they do - so much as the awkward, obvious way in which Asher presents them. There are no real rules for writers to abide by, as it is often said, but it is also said (at least as often) that if there was just one, it would be: show, don't tell.

In The Departure, Neal Asher flies in the face of this guidance at every turn, and in so doing exposes the essential sense behind it, because these moments - these many, many moments - add nothing to the narrative next to what they subtract from it. Rhythms are interrupted, themes are obscured, belief is regularly beggared... which isn't to speak of the barely functional prose and stilted dialogue which seems to me telling of Asher's haphazard approach:

'I have attained my first goal,' he said emotionlessly. 'I now know who I am, so it is time for me to attain my next goal.' His faced showed extreme emotion, raw hate. 'Now I must show these fuckers they've really made an enemy.' (p.103)

With this ho-hum identity crisis finally behind him, Alan Saul promptly declares war on The Man, because "justified by his vision of the greater good, anything was permissible, even murder." (p.14) Thereafter, what little character there is in The Departure diminishes into the middle distance to make way for what amounts to Total Recall meets The Terminator in a universe painted "mostly shit-brown and battleship-grey." (p.47)

And I expect that will appeal to some. The bare bones of the premise attracted me, even, despite my misgivings - rather than that I might herein find fodder with which to reinforce them - but the loathsome way in which Asher opts to flesh out his skeleton characters and narrative left this particular reader, at least, distinctly dissatisfied. Carelessly composed and, alas, not at all apolitical, The Departure is for the larger part practically intolerable. By all means look beyond the right-wing agendas Asher serves up with such relish... treat them merely as inappropriate appetisers, but you will likely find all that remains is an excruciatingly violent and unapologetically amoral novel, such that the experience of reading The Departure seems "part of a journey through some lower circle of hell: just canyons of concrete and the partially dismembered dead, bloody splashes and body parts." (p.85)

Saying that, I did not despise the sequences set on a Mars base being downsized in the most nightmarish way you can imagine. These lamentably occasional interludes seemed to me substantially more interesting than Alan Saul's one-note origin story; in fact they brought to mind certain elements of Gardens of the Sun and The Quiet War by Paul McAuley. Markedly superior works of sf, needless to say -- and not because they were without ideologies of their own, nor because those beliefs more closely aligned with mine, but because there was rather more to them than dubious politics and gratuitous violence garbed in genre fatigues.

If only Asher could reign himself in a bit, and focus on those things that are actually meaningful in terms of character and narrative, I expect the inevitable next Owner novel - particularly given how The Departure concludes - could and should be much improved over this meaningless misfire. Hope springs eternal.

***

The Departure
by Neal Asher

UK Publication: September 2011, Tor

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Wednesday, 17 August 2011

Book Review | Cowboys and Aliens by Joan D. Vinge

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1875, New Mexico Territory.

A stranger with no memory of his past stumbles into the hard desert town of Absolution. The only hint to his history is a mysterious shackle that encircles one wrist. What he discovers is that the people of Absolution don't welcome strangers, and nobody makes a move on its streets unless ordered to do so by the iron-fisted Colonel Dolarhyde. It's a town that lives in fear.

But Absolution is about to experience fear it can scarcely comprehend as the desolate city is attacked by marauders from the sky. Screaming down with breath-taking velocity and blinding lights to abduct the helpless one by one, these monsters challenge everything the residents have ever known.

Now, the stranger they rejected is their only hope for salvation. As this gunslinger slowly starts to remember who he is and where he's been, he realizes he holds a secret that could give the town a fighting chance against the alien force. With the help of the elusive traveller Ella, he pulls together a posse comprised of former opponents - townsfolk, Dolarhyde and his boys, outlaws and Apache warriors - all in danger of annihilation. United against a common enemy, they will prepare for an epic showdown for survival.

***

I don't tend to read terribly many novelisations.

In my admittedly limited experience, those novelisations I have read have been tolerable at best, and at worst... well, there's no need to be rude. But something about Joan D. Vinge's adaptation of the script for Cowboys & Aliens - originally written by far too many people to list here, but numbering among them Fringe show-runners Roberto Orci and Alex Kurtzman, as well as Damon Lindelof of Lost fame - something about the Cowboys & Aliens novelisation spoke to me of promise. Vinge, after all, though absent the genre and in fact the fiction industry entire since Tangled Up In Blue came out in the year 2000, because of an horrific accident, is a Hugo award-winning novelist, and fondly remembered by many for The Snow Queen, her take on the Hans Christian Andersen fairy-tale which took the trophy home twenty years before the new millennium.

Passing strange, then, that Vinge would opt to tie her return to an adaptation of a speculative Summer blockbuster; passing strange, but only that, thankfully, because though I haven't as yet caught the movie proper, having been with Jake and Ella all the way through to their last hurrah courtesy this very graceful novelisation, it's easy enough to see the attraction of what is in short a rollicking good example of action-oriented sf.

Do I really need to tell you what Cowboys & Aliens is about? Well, no, probably not. But having followed the film's development from the early stages on through its recent release, it still took half of Vinge's novel for the penny to finally drop -- that Cowboys & Aliens isn't just a random pairing of things, a la Snakes on a Plane or some other such silliness, but a play on cowboys and Indians, the children's game... of course!

Cowboys & Aliens stands thus as a neat inversion of the balance of power, a reversal of roles which casts the cowboys are prey rather than predator. As Jake - he isn't a mysterious stranger for long - puts it: "The whole damned United States had nearly killed itself over the right to own someone else's life, back in the War. And now demons were trying to claim this piece of Hell. It made as much sense to him as anything else. Maybe more." (p.173)

Jake is the lone ranger of the piece; a gunslinger wanted dead or alive, but for what? Well he can't rightly recall, and in point of fact we're as in the dark as he, because the book opens on him waking up from some untold trauma on the road to Absolution, whereupon his talents are immediately taken advantage of. Poor Jake can't seem to remember anything other than how to shoot his six-gun -- though he sure can shoot that thing. Which comes in darned handy when - would you credit it? - aliens arrive.

In the Old West.

So it is that he becomes "a running man, fleeing demons... or a wanted man, riding straight toward them." (p.104) And for all that this novelisation seems sometimes beholden to the strictly straightforward structure of the film, as I understand it, to a linear series of set-pieces strung end to end like scalps on a rope, Cowboys & Aliens really is a great read, particularly on those rare occasions when the roaring action subsides for a while, and Vinge can indulge in measured descriptions of the sights and sounds of "this land only an Apache could love." (p.47) She remains, needless to say, an excellent storyteller, squeezing real feeling and meaning out of even the simplest encounters, and offering up such spare but beautiful prose in each and every quiet moment as to leave one lusting after the next lull.

Of course there's a bit of melodrama, here and there, and some inexplicable exposition, and I would've been happier if the narrative's breckneck pace had come part and parcel with a few more moments for the author to work out her wonderful wordsmithing -- but these are really no more than niggles. Cowboys & Aliens by Joan D. Vinge is not then a perfect novel, nor do I expect the film proper to be such a specimen; what it is is easily one of the very best novelisations I've ever read. A very elegant adaptation, in short, marking the return of a talent too long gone from our beloved genre.

***

Cowboys & Aliens
by Joan D. Vinge

UK Publication: August 2011, Tor
US Publication: August 2011, Tor

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Tuesday, 28 June 2011

Film Review | Valhalla Rising, dir. Nicholas Winding Refn


Movies are a lot like meals, if you think about it. Most will go in one end and - pardon me for saying so - out the other; these are sustenance of the basest variety. They keep you going, but the memory of them is never more than a trace, and not even that for long. However, there are also those films, and those foods, more about the art than the end result... those experiences which will remain with you for years to come, imprinted upon your memory like scars - fading with the passage of time, perhaps, but never to disappear entirely.

Valhalla Rising is an experience squarely of that latter variety, and it is powerful enough to leave a festering wound in its wake.

Shot entirely on location in Scotland - my own back yard at that! - Valhalla Rising is an elegaic chronicle of a quest for vengeance, and redemption. Danish writer/director Nicholas Winding Refn, whose oddball work on Bronson you will surely recall, bids us follow a mute warrior known only as One-Eye from a time spent in wretched captivity, through an escape aided by visions, and finally on a pilgrimage to the holy land. But when One-Eye arrives in the country his lurid dreams have heralded, he and the men who follow him - including Are, a boy slave of the same Norse chieftain who caged One-Eye for so long, and Kare, who hopes to see his dead sons again - they find not heaven, but hell.


Valhalla Rising is only loosely narrative-driven, and I dare say it is no more character-driven than that, though Mads Mikkelsen's bravura performance gives One-Eye an emotional arc of sorts. Rather, it's all about the land, and the life of the land; about a time and a place so forbidding that men and all they strive to do, and die for, are meaningless - so much miserable drizzle in the wind, which seems unceasing throughout Valhalla Rising.

Or perhaps not, for Refn's latest and surely greatest resists such pat understanding at almost every stage. What it is one moment is not at all what it is the next. It is, thus, a difficult film which demands a certain cerebral investment in order to appreciate on any level, but be sure your devotion will pay a handsome dividend when all is said and done.

Now I do not mean to suggest Valhalla Rising is devoid of action. Skulls are crushed, insides are aired out, and at least one head is detached from its traditional resting place and mounted on a pike. When the violence comes - in sudden, shattering bursts set to a spare soundtrack by PeterPeter and Peter Kyed momentarily swollen to an oppressive cacophony of churning - you will not mistake it, nor soon forget it.


Yet I cannot imagine action fans will come away from Valhalla Rising satisfied. Life for those folks One-Eye comes to blows with proves nasty, brutish and short, and the violence which inevitably results from these close encounters is not so much satisfying in itself as it is sickening. Add to that: there is no clear thread to grasp at in the intervening periods between one fight and another. As to how devotees of Refn's more visceral (and rather less artful) Pusher trilogy will react to this film, it's really anyone's guess.

And the hatchet swings both ways. Just as Valhalla Rising's transcendent tack is sure to dissuade one vast camp of viewers, so too will the occasional explosions of gruesome gore and industrial grinding offend such sensibilities as to inspire another - the arty and the farty - to prepare precious arguments about bad taste and the state of entertainment today.

Yet there will be those who can both stomach the sight of stomachs, and invest in the contemplative interim in the stirring sights and sounds of Scotland as was. Those folks - though there may only be a few of them - will come away from Valhalla Rising staggered, as I did, and single-handedly sold on anything Nicholas Winding Refn sets his sights on going forward, as I am.