There are two types of people who think professionally about the future: foresight strategists are civil futurists who think about geoengineering and smart cities and ways to evade Our Coming Doom; strategic forecasters are spook futurists, who think about geopolitical upheaval and drone warfare and ways to prepare clients for Our Coming Doom. The former are paid by nonprofits and charities, the latter by global security groups and corporate think tanks.
For both types, if you're good at it, and you spend your days and nights doing it, then it's something you can't do for long. Depression sets in. Mental illness festers. And if the abyss gaze takes hold there's only one place to recover: Normal Head, in the wilds of Oregon, within the secure perimeter of an experimental forest.
When Adam Dearden, a foresight strategist, arrives at Normal Head, he is desperate to unplug and be immersed in sylvan silence. But then a patient goes missing from his locked bedroom, leaving nothing but a pile of insects in his wake. A staff investigation ensues; surveillance becomes total. As the mystery of the disappeared man unravels in Warren Ellis's Normal, Adam uncovers a conspiracy that calls into question the core principles of how and why we think about the future--and the past, and thenow.
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For all our whistle-blowing and brainstorming, for all our back-slapping and activist hacking, for all the awareness we've raised and for all the progress we've made—for all that, it's not going well, the world.
That, at least, is what Adam Dearden believes, and, as a futurist who's resided on both sides of the aisle, he should know. Knowing what he knows, though, doesn't mean he can do a damn thing about it. That frustration recently reached fever-pitch for him when, whilst working in Windhoek, he saw something he shouldn't have seen; something that sent him over the proverbial edge.
He was a futurist. [He] gazed into the abyss for a living. Do it long enough, and the abyss would gaze back into you. If the abyss did that for long enough, the people who paid you for your eyes would send you to Normal Head. The place was paid for by foundations and multinationals alike, together. Most of their human probes needed it, one way or another, in the end. His first thought, in fact, that night in Windhoek, was that he was going to end up in Normal if he couldn't keep his shit together. (p.16)He couldn't, of course.
Built "on the bones of a town founded by a madman whose last recorded words were about its terrible lights," (p.12) Normal Head Research Station is a sanctuary of sorts for screwed-up spooks and strategists and such. There, anything that could coax out their crazy is contained: mobile phones are a no-no, social media is strictly prohibited, and you can only access the internet if you've demonstrated yourself relatively sensible.
Which leaves... what? Well, there are a few DVD box-sets to watch, a bundle of board games to play, I dare say, and acres of ancient forest to get lost in. Your only real responsibility, when you've been sent to Normal Head, is to get better—if only so you can go back to gazing into that infinite abyss. And Adam Dearden does want to get better. Alas, within hours of his arrival, he witnesses something that beggars belief; something so unsettling that it puts him in mind of the riot that was his ruination rather than the road to recovery.