Thursday, 5 May 2011

Opinionated Speculations | A Deal With The Devil?


So the press were all over George R. R. Martin in advance of HBO's hugely anticipated of A Game of Thrones, and needless to say, after starving for years on occasional tidbits of news from Not A Blog, when it rained, as the pilot's airdate approached, it poured.

In fact it poured such that a few comments well worth further discussion were rather lost in the downpour provoked by certain provocative pieces, which I'll comment on no further than to say: what utter bloody nonsense.

To wit, then, an incidental bit from The Guardian's chat with the man who would be king.

"Hopefully, the last two books will go a little quicker than this one has, but that doesn't mean they're going to be quick," says Martin. "Realistically, it's going to take me three years to finish the next one at a good pace. I hope it doesn't take me six years like this last one has. I have a million ideas. I have some other novels I want to write. I have a lot of short stories – I love the short story. But I've got to finish this first and then I'll decide what I'm inspired by at that point. If I'm not in some old folks' home." And if he is, no doubt his fans will be haranguing him even there.

I've bolded what particularly interests me from that paragraph. Which is to say, George R. R. Martin wants to be writing other things than A Song of Ice and Fire. And oh, how I wish he could!

Because it's a deal with the devil, isn't it? The series. The saga. On the one hand, real breakthrough success in speculative fiction only seems to come with multi-volume opuses like The Wheel of TimeThe Malazan Book of the Fallen and The Kingkiller Chronicles. What is, for some, and will be for others, a lifetime's work. Rarely does a book from a mere trilogy hit The New York Times' list of bestsellers, after all, and still less often will you see self-contained science-fiction or fantasy sell half as well. For speculative fiction to stand a chance of such widespread success, all indicators point to volume seven or eleven of such and such a series being a more likely prospect for bestseller status than even new China Mieville... for what is really no better reason than inertia, as I see it.

Though I expect some might take me to task on that.

Anyway, whatever the cause and effect, that's a pretty darned shady state of affairs. Variety is the spice of life - surely we can agree on that - and while one understands that the industry must supply as demand dictates, the import it puts on sequels and series, and so the dispersal of the same marketing dollars that might help elevate a standalone novel to the realms of runaway success... that over-valuation, and not just on the part of the publisher, serves to stifle innumerable other avenues of genre literature.

Take a minute and think of all that could have been.

What, for instance, might J. K. Rowling have written if she hadn't spend a decade and change on Harry Potter? Or Robert Jordan if The Wheel of Time hadn't taken over his writing life?

Loathe though I am to even mention Robert Jordan, I do so for a dual purpose: both to illustrate the question I'm asking here - shouldn't authors be able to write what they want rather than what readers are seen (and indeed heard) to want? - and equally to demonstrate what happens when an author doesn't acquiesce to the demands of certain elements of his or her readership. For instance when an author has the gall to "pull a Jordan."

You've heard the phrase said, haven't you? Needless to say it's disgusting; absolutely sickening. For the innocents out there, it means to die before you've finished telling your tale, and I'm with George R. R. Martin on this, when he says in The Independent (via a message board post on Fantasy Faction) that "anyone who uses that phrase... is an asshole."

But for all that, it's used often enough. In fact of late, and here we come full circle, it's been put to the aforementioned author as regards A Song of Ice and Fire, a series which George R. R. Martin has spent 15 years of his life writing as is. And of course the guy's getting on - what of it?

It's a credit to the gent that he's as dedicated as he is to the series in question. "I have a million ideas," he writes. "I have some other novels I want to write. I have a lot of short stories – I love the short story. But I've got to finish this first." The long and short of which is, he's 62, it's taken him five years to write the last two volumes of A Song of Ice and Fire, and he's prioritising this one narrative over all the others he'd like to write largely to satisfy the unfathomable sense of entitlement certain very vocal readers feel. Because "nothing is as savage as a horde of starved fantasy fans."

Well, I say: the hell with them.

We all know I've not yet read A Game of Thrones - though I'm loving the HBO series based on the book thus far - but I have read, and adored, Fevre DreamDreamsongs and many of Martin's recent anthology contributions. Perhaps I'd feel differently if I'd spent several years on tenterhooks, waiting to see what Winter finally brings, but... you know, I doubt it. All stories are created equal. That these days some stories seem more equal than others is perhaps a truth, but a harsh truth, and a sad one - symptomatic of a very specific problem in a very specific area of very specific era and we're going to need to get over it quick smart, guys. Because it's just as wrongheaded as heads come.

Or are we - I shudder to think - thus entitled? Was that the bargain struck?

Clearly, I don't think so. I believe authors should be able to write what they want when they want rather than writing to a timetable dictated by the whims of what a particular sphere of readers are seen and indeed heard to want. Surely this pressure George R. R. Martin feels should not exist. Surely the vitriol he's been on the receiving end of, simply for taking a little longer than usual to put out A Dance With Dragons, is as outright unreasonable a thing as getting angry at scientists for not curing cancer a bit quicker.

What do you think?

One the one hand you have your sequels and sagas, which come hand in hand with the shot at mainstream success apparently inherent in such things, and on the other you have the freedom to write whatever you please on your own timetable, to no guarantee of sales or even much in the way of support from your publisher. Are these trade-offs fair? Or do I sound like a child here, worrying about what's fair and what's not?

In short, is this particular deal with the devil worth the paper it's written on, far less the blood price of signing the hellish thing?

###


Source: The Guardian

Wednesday, 4 May 2011

Video Game Review | Crysis 2, dev. Crytek


Four years ago, Crysis changed the face of gaming.


Which it to say, it tried to. And in some respects, I suppose the boffins behind Crytek succeeded: for a precious moment in time - perhaps the last such one - they energised a once-ubiquitous playerbase which had seemed dormant a dreadfully long time. They gave lapsed PC gamers who hadn't updated their rigs in years a reason to get back on the bus. For my part, I tried to join in on the fun, I truly did: I upgraded my graphics card from a mid-range last-gen chipset to a mid-range current-gen chipset, as per my limited budget. Sadly, my machine still couldn't handle Crysis.


In early 2009, I built a new machine, and one of the first things I did was give Crysis a second chance. This time it ran, which was nice, but that was about all it did; on moderate graphics settings it rarely saw the upper end of 20 frames per second. I couldn't bear it, so for a second time, I put poor Crysis away. I expect when next I upgrade my computer, Crysis the first will play just fine. The third time's the charm, after all, and perhaps middle of the road tech from 2012 will at last match up against the bleeding edge of 2007. One can only hope.


Because CrysisI gather, was quite the game. A solid shooter with a few innovative twists on the usual run and gun action thanks to the powersuit players were outfitted with, which allowed for stealth, super-strength, and the ability to leap buildings in a single bound, among other things. The massive open world of Lingshang Island was beautifully composed and incredibly rendered, and allowed for playstyles of all shapes and sizes; whether you wanted to sneak your way through or go guns blazing, Crysis went out of its way to enable.




Again, I should reiterate: all this knowledge comes second-hand, since I never played it - not properly. Nor, I imagine, will the majority of those who think to pick up Crysis 2 for PS3 or Xbox 360. And you know what? I wouldn't worry about it. The continuing narrative, such as it is, is at best a gloss of certain familiar sci-fi tropes, and at its worst, quite incomprehensible whether you're up to speed on the original Crysis or not. This I know because I spent a good long while catching up with the Wiki before sitting down to play through Crysis 2. Neither a very enlightening pursuit, nor a necessary one, as it transpires.


That the story of this shiny new sequel proved such a nonsense came as something of a surprise to me. Because the talent is certainly there. Crysis 2 is written by Richard Morgan, of Altered Carbon fame, in consultation with another noted genre author, Hugo Award-winner Peter Watts, yet the narrative boils down to nothing much: aliens attack, decimating New York City block by broken block, and it's down to one man in an experimental nanotech-enhanced supersuit to save Central Park and thus the world. Beyond a bit of genrefied gibberish there's really not much more to it than that. The pace reaches fever pitch a few missions in and rarely relents thereafter; characterisation, meanwhile, is practically non-existent. I mean, as video game stories go, Crysis 2's is fine, and perfectly functional. It sets the scene for the incredible apocalyptic spectacles to come, and gives you as good a reason as any to shoot some baddies in the neck or the head. But coming from such esteemed imaginations, it's difficult not to be disappointed in the undercooked narrative of this otherwise thoroughly thought-out sequel.


So don't come for the story. Come for the game wrapped all around the mediocre cutscenes, like slimy squid-alien innards. But do come, for Crysis 2 is truly a superb shooter: relatively long by today's standards, and thrilling throughout; so perfectly balanced as to strike a happy medium between challenge and frustration; and open to such individual playstyles as to accommodate most any gamer's ideal of the experience at hand. If you want to play it like Call of Duty, you can, and Crysis 2 can stand the comparison. If you'd rather crawl around in the shadows, stealth stabbing in close quarters rather than headshotting your way to victory, well, by all means. That was how I went about beating off the evil invading aliens who mean to level America's most singular city: via a certain upgrade path and close attention to the contextual sit-reps my HUD alerted me to each time I entered a new area. Though I had my fair share of Rambo moments too, I'll admit - Solid Snake would wipe the floor with me on stealth terms.




And of course, Crysis 2 is so beautiful as to oftentimes evoke wonder and awe at the whistle-stop tour of devastating spectacles the single-player campaign showcases. Perhaps that's no great surprise, with this sequel coming from the makers of a four year-old game I still can't play, but that they've pulled it off, and with such stunning aplomb, on console hardware even older than the original Crysis is... astonishing. The multiplayer's pretty interesting too - if inherently less attractive. I haven't spent as long as I'd like to have done with it, and in all likelihood I won't, what with the slate of games ahead, but I've ranked up enough, I think, to be able to deem it a very worthy diversion between rounds of Team Slayer and Call of Duty zombies. Trouble is, I don't know that many folks are looking for such diversions; the last time I booted this baby's online up its servers were already depopulating. A lamentable fate for such a strong multiplayer offering, however predictable.


But do not judge Crysis 2 on its strict best before date of a multiplayer, or on the basis of its decidedly mediocre story, nor even as it relates to its impossible predecessor. On the strength of its thrilling single-player alone, Crysis 2 is a very worthy way to waste a long weekend.


Oh, and did I mention: giant squid mechs from outer space?


Well, I have done now. So muster up for the good of mankind, folks. Go forth, and shoot them in their evil alien faces! I don't imagine you'll regret it.

Tuesday, 3 May 2011

News Flashing | Romero Does Buffy

Wh... what the hell is this?


It's madness, is what it is. Absolute bloody madness!

I count George A. Romero, Buffy Summers - the Vampire Slayer, yes that one - Danny Trejo as Machete from, uh, Machete, and... wait, who's that guy? Could he be the fellow who got left handcuffed to the top of that building in The Walking Dead last year? 

Now I played Call of Duty: Black Ops - CODBLOPS as it's come to be known - back when it first came out, and I enjoyed the hell out of the single-player campaign, I did. Accomplished storytelling is a real rarity in gaming, and however much suspension of belief Treyarch demanded, in my mind they paid every last modicum of it off with a twisted turn of the tables in the endgame.

I also played some multiplayer, of course. For just long enough to remember why I tend not to play too much Call of Duty multiplayer.

And Katie and I spent a few fun nights putting paid to the presidential undead in Call of Duty Zombies, too, via the couch co-op few studios even bother to include in their games these days. Lots of fun it was too, but too hard for just us, and online... well. That's not an environment I'm particularly keen to give her the tupenny tour around. Random racism, a proliferation of other bigotries, et al.

But now they've gone and put Romero, Buffy, Machete and that other dude in a new Zombies map. Call of the Dead will be downloadable as part of the Escalation map pack coming soon to an Xbox 360 near you, for 1500 spacebucks. Too rich for my blood for just the one thing; I could care less about the other inclusion.

And yet... I'm sorely tempted.

How awesome is this, anyway?

###

Source: Kotaku

Monday, 2 May 2011

Giving The Game Away | Win a First Edition of The Lifecycle of Software Objects!

Perhaps you were intrigued by this afternoon's review of The Lifecycle of Software Objects. Perhaps the fact that "it is heartbreaking. It is profound. It is tremendously powerful, a tour de force, and so very, very sweet" has bumped the latest Ted Chiang up a few notches on your tower of books To Be Read.

I should think so, too. :)

But wait, what's that? You don't already own it? Amazon's sold out of the second printing now, too? Well, lucky for you, I just so happen to have a spare copy of this gorgeous Subterranean Press edition of The Lifecycle of Software Objects going, and all you have to do to stand a chance of winning it is riddle me this. Seriously:

We are men but not men.
Intelligent artifice all
Left behind but beloved.
What are we called?

The answer to which riddle you'll find in my review of Ted Chiang's latest modest masterpiece. It's really very easy when you know how.

So, send your guess along to "thespeculativescotsman [at] googlemail [dot] com" with subject headers marked "SubPress Giveaway" and I'll let you know who the very lucky winner of this immaculate - and already rather rare - first edition is on... shall we say Friday?

I expect we shall. Go on, now!


###


Updated as of 19:07 to say, since a few of you have asked: no matter where in the world you are, rest easy. You can enter this competition from the States, Germany, the UK - wherever, I mean it.


Also it's been lovely to hear from readers in all the countries there've been entries from already. Keep 'em coming! :)

Book Review | The Lifecycle of Software Objects by Ted Chiang


Buy this book from




What's the best way to create artificial intelligence? In 1950, Alan Turing wrote, 'Many people think that a very abstract activity, like the playing of chess, would be best. It can also be maintained that it is best to provide the machine with the best sense organs that money can buy, and then teach it to understand and speak English. This process could follow the normal teaching of a child. Things would be pointed out and named, etc. Again I do not know what the right answer is, but I think both approaches should be tried.'

The first approach has been tried many times in both science fiction and reality. In this new novella, at over 30,000 words, his longest work to date, Ted Chiang offers a detailed imagining of how the second approach might work within the contemporary landscape of startup companies, massively-multiplayer online gaming, and open-source software. It's a story of two people and the artificial intelligences they helped create, following them for more than a decade as they deal with the upgrades and obsolescence that are inevitable in the world of software. At the same time, it's an examination of the difference between processing power and intelligence, and of what it means to have a real relationship with an artificial entity.

***


Ted Chiang has made quite the name for himself by doing a great deal with very little. More than 20 years he's been a part of the speculative scene, such as it is - such as it ever was - yet in that time he's never published a novel; only twelve of the short stories he's composed have seen the light of day; and just the one novelette, The Merchant and the Alchemist's Gate, which nevertheless took home both the Hugo and the Nebula for its category in 2008. That's in addition to a treasure trove of other equally prestigious awards, lavished upon the author's previous work.

A bone fide novella, The Lifecycle of Software Objects is the longest thing Ted Chiang  has ever put out there. Published as an exquisite trade edition by the Subterranean Press elves last Summer, it comes as little surprise that - as a physical thing as well as a deeply touching tale of companionship, sacrifice, and obligation, and so many other subjects the mind practically boggles - on both counts The Lifecycle of Software Objects is truly a beautiful book.


We've gotten pretty blasé about artificial intelligence in recent years, haven't we? Certainly the misappropriation of the term by programmers in the video game industry and elsewhere to describe what are at heart smarter sub-routines hasn't helped, but I would argue there's more to our nonchalance than that. Perhaps one too many cautionary tales has been the final nail in the coffin of that avenue of imagination; it seems Asimov's rules only exist to be broken, after all. Or perhaps we merely fear the competition, and the notion of another intelligence, our equal or our better, is too grave a threat to our egos for us to simply square away.

The Lifecycle of Software Objects is in no small part so refreshing because it offers a more optimistic perspective on where the artificial intelligence software solutions of today might likely lead. Chiang introduces us to once and former zookeeper Ana, and Derek, an animator, both of whom come to work for Blue Gamma, a start-up with designs on the market for artificial pets. Blue Gamma's business is digients: postmodern Tamagotchis of a sort. Says the headhunter who hires Ana on, "We're going to pitch them as pets you can talk to, teach to do really cool tricks. There's an unofficial slogan we use in-house: 'All the fun of monkeys, with none of the poop-throwing.'" (p.4) Hence the need for an animal trainer like Ana. She is to rear the digients as she would a shrewdness of baby apes. Derek, meanwhile, designs their expressions, and so their personalities in part.

Too soon Blue Gamma let loose the digients on the world without, and to begin with, people embrace their Marcos and their Polos. Hundreds of thousands of Lolly models and Rex derivatives are adopted by adoring owners, and Blue Gamma's fortunes seem on the rise. However, unto every rise, a fall, and indeed the start-up comes a-cropper of the rocky road before it, for the digients are only loving pseudo-pets when their pseudo-parents treat them with care, and respect. Like Tamagotchis in their time, the zeitgeist shortly moves on to the next thing, and the next next thing, leaving their digients behind as they go, in suspension or worse.

Ana and Derek each opt to keep the digients they have become so attached to, and in The Lifecycle of Software Objects Chiang poignantly chronicles the development of these forgotten AIs, as well as the people who come to care for them so - though to a lesser extent. Chiang's focus herein is primarily on the digients; thus, some readers might find themselves turned off by a perceived lack of sympathetic characters. 

But rubbish on that excuse. Marco and Polo and Rex are fleshed out fabulously over the course of the decade during which Chiang follows the three: The Lifecycle of Software Objects is their journey, and their story, and I am frankly baffled that so many critics have taken issue with the seeming superfluousness of Ana and Derek as if they, and not the digients, were Chiang's protagonists. A nonsense. That this outcast couple are but a secondary concern is exactly as it should be. The Lifecycle of Software Objects is superb, and made so by the breathtakingly intimate tale of what amounts to a few forgotten toys, striving to thrive, or just to survive, in a world which has long since moved on.

If Chiang's latest is not quite his greatest, it speaks only to the tremendous strength of his all-too occasional work, and to the larger question this lovingly honed narrative leaves hanging: what next? For though there is closure of a sort, come the quiet climax, and a resonance of emotion in its wake, still one wishes The Lifecycle of Software Objects would go on a little longer. Or perhaps a lot longer; certainly there is potential aplenty to.

You know, I feel greedy just saying that. I'll take whatever Ted Chiang I can get, in truth - that there is as much to his latest as there is is a treat. However much I might like another. And another.

The Lifecycle of Software Objects is a desperately sad story in the main, yet uplifting for all that, such that I spent the last chapters with a leaden lump in my throat which hadn't a clue what it was about. For its part, The Lifecycle of Software Objects is about love, and loss; friendship, and responsibility; nature - and nurture - and artifice. It is heartbreaking. It is profound. It is tremendously powerful, a tour de force, and so very, very sweet.

Why, it's Ted Chiang!

***

The Lifecycle of Software Objects
by Ted Chiang


US Publication: July 2010, Subterranean Press


Buy this book from
Amazon.co.uk / Amazon.com
or direct from a lovely publisher


Recommended and Related Reading


Sunday, 1 May 2011

Books Received | The BoSS for 01/05/11

Met the old BoSS? Well, let me introduce you to the new BoSS - same as the old BoSS, more or less... except less is more. That's my story and I'm sticking to it!

All caught up? Good. Let's get on with it, then.


So are we all caught up from the mad double-ender last weekend?


Well, no. Not so bloody much, in so many words; it was another crazy busy week, the week that was was, and here I am still plugging away at the highlights of The BoSS a month ago or more. God, I hate to say it, even to think it, but I'm seriously thinking about a clean sweep of the TBR tower.


Have you ever found yourself considering such sacrilege?

***

The Mall
by S. L. Grey


Vital Statistics
Published in the UK
on 01/06/11
by Corvus

Review Priority
5 (A Sure Thing)

The Blurb: Dan works at a bookstore in a deadly dull shopping mall where nothing ever happens. He's an angsty emo-kid who sells mid-list books to mid-list people for the minimum wage. He hates his job. Rhoda has dragged her babysitting charge to the mall so she can meet her dealer and score some coke. Now the kid's run off, and she has two hours to find him. She hates her life. Rhoda bullies Dan into helping her search, but as they explore the neon-lit corridors behind the mall, disturbing text messages lure them into the bowels of the building, where old mannequins are stored in grave-like piles and raw sewage drips off the ceiling. The only escape is down, and before long Dan and Rhoda are trapped in a service lift listening to head-splitting musak. Worst of all, the lift's not stopping at the bottom floor.


Plummeting into the earth, Dan and Rhoda enter a sinister underworld that mirrors their worst fears. Forced to complete a series of twisted tasks to find their way out, they finally emerge into the brightly lit food court, sick with relief at the banal sight of people shopping and eating. But something feels different. Why are the shoppers all pumped full of silicone? Why are the shop assistants chained to their counters? And why is a cafe called McColon's selling lumps of bleeding meat? Just when they think they've made it back to the mall, they realise their nightmare has only just begun...

A Scotsman's Thoughts: So The Mall had hardly come through the door before my other half had made away with it, the wicked wee beastie that she is. What can I say? I guess a good cover goes a long way. Though she was looking for something fun to read, firstly, and The Mall certainly sounds that.


Needless to say, I'm very intrigued. Katie had nothing but good things to say about this S. L. Grey, and we've already established I have a particular interest in fiction from or revolving around South Africa, not least thanks to Lauren Beukes' superb Zoo City, so. Next time there's a nice afternoon or two on the cards, The Mall is coming with me.


Shadow's Lure
by John Sprunk


Vital Statistics
Published in the US
on 21/06/11
by Pyr

Review Priority
3 (We'll See)


The Blurb: In Othir, he was at the top of the food chain - an assassin beyond compare, a dark shadow in the night. But Caim left that life behind when he helped an empress claim her throne. And now his past has come calling again.

Searching for the truth behind the murder and disappearance of his parents, Caim discovers a land in thrall to the Shadow. Haunted by temptations from the Other Side, he becomes mired in a war he does not want to fight.

But there are some things a son of the Shadow cannot ignore, and some fights from which he can’t run. In this battle, all of Caim’s strength and skill won’t be enough. For none can resist the Shadow’s Lure.

A Scotsman's Thoughts: Now Shadow's Son didn't immediately capture my interest when my review copy arrived last year, but I do like to keep abreast of new fantasy novelists, especially these days, and certainly I meant to read through Jon Sprunk's debut. Alas, somehow it just got lost in the mad rush to keep current.


So I turn to you. It's been a year or thereabouts since Shadow's Sun, and now this sequel, Shadow's Lure, is officially on the horizon. I've got nothing against traditional swords and sorcery, so long as it's accomplished. To those those of you who've read Jon Sprunk, then: is it? I want to know.



The Watchers
by Jon Steele


Vital Statistics
Published in the UK
on 09/06/11
by Bantam Press

Review Priority
3 (We'll See)

The Blurb: Lausanne, Switzerland.


In the cathedral tower lives a strange boy with a limp who talks to the bells. In a luxury penthouse lives a high-class prostitute who's in mortal danger. And in a low-rent hotel lives a private investigator who has no idea how he got there.


Jay Harper finds himself in Switzerland on the trail of a missing Olympic athlete. A hard drinker, he can barely remember how he got home last night, let alone why he accepted this job. When he meets the stunning but aloof Katherine in a hotel bar, he quickly realises that he's not the only one in town who's for hire. She's a high-class hooker who can't believe her luck. Which is about to change. For the worse.

In the meantime, Marc Rochat spends his time in the belfry talking to the statues, his cat and the occasional ghost. His job is to watch over Lausanne at night and to wait for the angel his mother told him he'd one day have to save. When he sees Katherine, he thinks his moment has come. Which indeed it has. But not in a good way...

A Scotsman's Thoughts: "Imagine The Bourne Identity as written by Neil Gaiman," asks the sales pitch for The Watchers - another of the many candidates vying to be the next Next Big Thing. And if Jon Steele's novel were anything like that, you can be damn sure I'd be all over it. The first chapter, however, does not fill me with hope that there's anything more to the hyperbole than just that. Whether or not I go back for a second helping I fear remains to be seen.


Prince of Thorns
by Mark Lawrence


Vital Statistics
Published in the UK
on 02/08/11
by HarperCollins Voyager

Review Priority
4 (Pretty Bloody Likely)

The Blurb: Before the thorns taught me their sharp lessons and bled weakness from me I had but one brother, and I loved him well. But those days are gone and what is left of them lies in my mother's tomb. Now I have many brothers, quick with knife and sword, and as evil as you please. We ride this broken empire and loot its corpse. They say these are violent times, the end of days when the dead roam and monsters haunt the night. All that's true enough, but there's something worse out there, in the dark. Much worse.


From being a privileged royal child, raised by a loving mother, Jorg Ancrath has become the Prince of Thorns, a charming, immoral boy leading a grim band of outlaws in a series of raids and atrocities. The world is in chaos: violence is rife, nightmares everywhere. Jorg has the ability to master the living and the dead, but there is still one thing that puts a chill in him. Returning to his father's castle Jorg must confront horrors from his childhood and carve himself a future with all hands turned against him.

A Scotsman's Thoughts: The early bird's word on Prince of Thorns has been mostly positive, so I'm keen to read this one. I read somewhere that this was basically a writing exercise for Mark Lawrence: that he was trying to see just how unlikeable he could make a protagonist and still have the reader cheering him on.


And that's the kind of idea I can get behind, actually. Anti-heroes have gotten so easy as to seem a sort of norm in recent years. By all means, give me an utter asshole and work at making me give a damn. Thus, this... should be interesting.


The Dark and Hollow Places
by Carrie Ryan


Vital Statistics
Published in the UK
on 07/04/11
by Gollancz

Review Priority
3 (We'll See)

The Blurb: There are many things that Annah would like to forget: the look on her sister's face when she and Elias left her behind in the Forest of Hands and Teeth, her first glimpse of the horde as they found their way to the Dark City, the sear of the barbed wire that would scar her for life. But most of all, Annah would like to forget the morning Elias left her for the Recruiters. 

Annah's world stopped that day and she's been waiting for him to come home ever since. Without him, her life doesn't feel much different from that of the dead that roam the wasted city around her. Then she meets Catcher and everything feels alive again.

Except, Catcher has his own secrets -- dark, terrifying truths that link him to a past Annah's longed to forget, and to a future too deadly to consider. And now it's up to Annah -- can she continue to live in a world drenched in the blood of the living? Or is death the only escape from the Return's destruction?

A Scotsman's Thoughts: Continuing Carrie Ryan's run of superbly evocative titles, none of which I'd read before my review copy of The Dark and Hollow Places arrived, this third and I think final volume has gone from meh to GIVE IT TO ME NOW! in the space of the short time since it arrived. I was finally moved to start in on The Forest of Hands and Teeth, you see, and from what I've read, I've found it much to my liking.


Finally, a dystopian YA trilogy to rival The Hunger Games - perhaps even to succeed it! Could it be?


I tell you, it very well could. If The Forest of Hands and Teeth and its sequels aren't on your agenda, already I'd heartily advise you take a good hard look at your reading priorities with these exquisitely composed books in mind.

***

That's it for this week. But never fear: the nearly-new and probably only moderately improved BoSS will be back at the same bat-time next week, in the same bat-place. See you then!

It's back to The Forest of Hands and Teeth for me, tonight. Whether I plunge right into the next novel in the series when I'm done or start in on Prince of Thorns, well, we'll see soon enough.


In the meantime, what will you be reading this week? And which among the books discussed above would you like to see reviews of sooner rather than later?