Friday, 12 April 2013

The Scotsman Abroad | Marking the Clarkes

Three months in, I can only hope most of you are familiar with the British Genre Fiction Focus: the weekly column about news and new releases in the UK that I contribute to Tor.com.

The response to the series so far has been more positive than I could have imagined, but with every additional edition, I've wondered whether some of the more meaningful news stories I ruminate on each week wouldn't be better serviced in articles of their own.

Well, yesterday was something of an acid test in that respect. Yesterday, the first special feature from the British Genre Fiction Focus fold was posted, and luckily, I had a hell of subject to tackle: namely the recently released shortlist for the Arthur C. Clarke Award, especially the overwhelming presence of penises amongst the authors nominated.

Anyway, in Marking the Clarkes, I attempt to round up some of the most representative reactions to the alarming absence of women writers on the shortlist, before pitching in with my own several cents:
So was the reaction to this year’s shortlist basically a case of much ado about nothing? 
No, it wasn’t. Absolutely positively not. There’s a very real problem in play that the subsequent back-and-forth has brought to the fore, finally. But I’d echo the thought that this alarming lack of diversity [...] can be traced back to the publishing industry rather simply set at the doorstep of a panel of individuals with autonomous opinions who announced an inherently subjective shortlist. 
One last wrinkle before I let you folks work out where you stand and why: the publishing industry lives and dies by the same rules of supply and demand as any other commercial sector. Accusing the bigwigs and the buyers, then, is too easy an out. After all, they buy the books that they have reason to believe we’ll read. 
Who then to blame for this dangerous state of affairs but ourselves?
If I may be so bold, Marking the Clarkes makes for an interesting read in its own right, but the real conversation has occurred in the comments section, already almost thirty thoughts long and strong, and featuring a few words from Tom Hunter himself, director of the Arthur C. Clarke Awards.

All of which is to say, you should think about reading this thing. Chiming in, even.

Fingers crossed I see a few of you over there. Otherwise, we'll talk again shortly.

Thursday, 11 April 2013

Coming Attractions | Arkham's Disappointing Origins

Rocksteady's Arkham games were great, weren't they?

Moody, gorgeous, elaborate and impactful. Innovative, even; you see Arkham Asylum's combat mechanics everywhere these days, and I ain't complaining. Rocksteady did justice to the Batman franchise where endless other developers had tried and failed, then doubled down on their commitment to the character with a superb sequel.

What with these guys making Batman games, Chris Nolan making Batman movies, and Scott Snyder writing the comics, the last few years have chronicled rather a renaissance for the caped crusader. By and large, I've loved it.

Alas, all good things must come to an end. The Dark Knight Rises capped off the cinematic trilogy; sequentially speaking, Scott Snyder must be closer to the end of his tenure than the beginning; and now, it looks like Rocksteady have also moved on. For the time being, at least.

Which isn't to say there won't be more Batman games. Far from it, in fact.


This October, it was recently revealed, will see the release of Batman: Arkham Origins for PC, PS3 and Xbox 360. What we're looking at here is a prequel to Rocksteady's series, being made by an untested developer: Warner Bros. Montreal. 

And it gets worse. Apparently Eric Holmes—lead designer of Prototype and Incredible Hulk: Ultimate Destruction, amongst other rubbish—is the game's creative director.

I have minimal willpower when it comes to this character, so I'll probably play Arkham Origins anyway. But I don't expect it will be a patch on the games Rocksteady made.

Luckily, some good news broke alongside the reveal of this prequel. Allow me to quote from the originating Game Informer article:
Releasing on 3DS and Vita the same day as the home console version, Batman: Arkham Origins Blackgate is a completely separate experience that takes place after the events of Arkham Origins. Armature Studio is developing the 2.5-D Metroid-style exploration action game. Industry followers will recognize Armature Studio as the company founded by several of the leads from the Metroid Prime trilogy.
Doesn't that sound like a match made in heaven?

And guess who just bought himself a 3DS XL?

Me! :)

Wednesday, 10 April 2013

Giving the Game Away | Among Other Things

It's been a quiet couple of weeks here on The Speculative Scotsman, hasn't it?

Sincerely, I'm sorry about that. I've been meaning to blog about any number of things, but I just haven't had the chance till today. I've been sick as a dog, you see, and what little time I've had with my wits about me I've had no choice but to dedicate to deadlines, which of course grow ever more pressing the longer you put them off.

Funny how that happens.

Anyway, as of today, the most desperate of my deadlines are defeated, and I'm officially over the worst of whatever it was that ruined my Easter week, so expect regular service to resume soon.

For the very moment, before we get any further out from the Among Others giveaway so many of you fine folks entered, allow me to announce the lucky winners. They are:
  • Darren Goldsmith
  • Kristini Wilde
  • and Kunal Modi

If you so happen to be one of these three people, expect a brief email from me later today to confirm your details. Then, thanks to the kindness of the fine folks at Constable & Robinson, a copy of the brand new British edition of Jo Walton's wonderful novel will wing its way to wherever you are.

Massive congratulations to the winners—and commiserations, of course, to the less lucky. There's always next time!

Now in advance of a full-fledged post here on TSS, I've blogged a bunch about Iain Banks in the latest edition of the British Genre Fiction Focus, as I said I would last week when the devastating news about his health broke. Later on, there's discussion of a number of other stories—including Joe Abercrombie's comic book and the hundred best novels ever according to a superteam of teachers—but truth be told, today's column is mostly an ode to Iain Banks, whose work has always occupied a special place in my dark heart.

With that, I'll say good day. But there'll be more to look forward to tomorrow, I promise!

Monday, 8 April 2013

Book Review | Life After Life by Kate Atkinson


What if you had the chance to live your life again and again, until you finally got it right?

During a snowstorm in England in 1910, a baby is born and dies before she can take her first breath.

During a snowstorm in England in 1910, the same baby is born and lives to tell the tale.

What if there were second chances? And third chances? In fact an infinite number of chances to live your life? Would you eventually be able to save the world from its own inevitable destiny? And would you even want to?

Life After Life follows Ursula Todd as she lives through the turbulent events of the last century again and again. With wit and compassion, Kate Atkinson finds warmth even in life's bleakest moments, and shows an extraordinary ability to evoke the past. Here she is at her most profound and inventive, in a novel that celebrates the best and worst of ourselves.

***

If at first you don't succeed, try and try again.

Because let's face it: failing is no great shakes. In life, we all make mistakes. If we're lucky, we learn from them as well. Perhaps they even help to make us who we are.

But say the failure state of whatever endeavour was more meaningful than a slight setback. What if you were to die trying?

That's what happens to poor Ursula Todd at the end of almost every section of Kate Atkinson's astonishing new novel: she expires. But there's something even weirder going on here, because after the end... the beginning again—and again and again—of life after life.

What, then, if you could simply travel back in time to give life another go... and another, and another, until you got it just so? Would you be the same person, if you made fundamentally different decisions? (Ursula isn't.)

Would the history books be written in much the same way, or would they, too, be changed? (Depends on the decision.)

And if you were just going to die again anyway, and start the cycle anew, what difference, if any, might it make? (All the difference, I dare say. Every last blasted whit of it.)

Now I know what you're thinking. I thought the same thing myself before beginning Life After Life. But whatever you do, don't mistake this beautiful book for some sort of wartime take on Groundhog Day. The premise bears a certain resemblance, yet in terms of structure, setting, tone and intent, Kate Atkinson's eighth novel is so very far from the tragic farce of that comedy classic that they feel worlds apart.

Life After Life begins with... well, what else but a double helping of death? In the prologue, which takes place in November 1930, Ursula walks into a cafe and finishes the Führer with her father's former service revolver, putting paid to that oft-pondered moral quandary... though the author reiterates it a little later:
"'Don't you wonder sometimes,' Ursula said. 'If just one small thing had been changed, in the past, I mean. If Hitler had died at birth, or if someone had kidnapped him as a baby and brought him up in—I don't know, say, a Quaker household—surely things would be different.' 
'Do you think Quakers would kidnap a baby?' Ralph asked mildly. 
'Well, if they knew what was going to happen they might.' 
'But nobody knows what's going to happen. And anyway he might have turned out just the same, Quakers or no Quakers. You might have to kill him instead of kidnapping him. Could you do that? Could you kill a baby? With a gun? Or what if you had no gun, how about with your bare hands? In cold blood.'
If I thought it would save Teddy, Ursula thought. (p.261)
Beyond this brutal demonstration, Atkinson takes us back. Back to the very beginning of Ursula's existence, in fact: to her birth on the night of February 11th, 1910, which we return to repeatedly. Back, indeed, to her first death, because she's stillborn, initially; strangled by the umbilical cord connecting Ursula to her mother—a connection that is severed in every subsequent section of this harrowing narrative—simply because the doctor got stuck in the snow.

"The snow the day she was born was a legend in the family. She had heard the story so often that she thought she could remember it." (p.180) And perhaps she can; though Ursula is still far from cognisant of the situation she's stuck in, she has lived many, many lives by the time she thinks this.

But in living life after life, inevitably, Ursula has had to die death after death. As is literally the case later, "death and decay were on her skin, in her hair, in her nostrils, her lungs, beneath her fingernails, all the time. They had become part of her." (p.352)

She has, for example, drowned off the coast of Cornwall, only to be saved in a later take courtesy the kindness of a passing stranger. She has fallen headlong from the roof of her family home and split her skull on the stones below, only to abandon the dear doll she had chased into thin air the next time this icy night rolls around. A particularly virulent strain of influenza proves more difficult to outmanoeuvre. This kills Ursula in chapter after chapter, until the phrase Atkinson tends to end these brief sequences with has become a disarming parody: we go from "darkness fell" (p.103) to "darkness soon fell again" (p.112) to "darkness, and so on," (p.119) all in the space of twenty unbearably painful pages.

Thankfully, Ursula's ignorance diminishes—as does her innocence—in the later stages of Life After Life. She begins to have inexplicable premonitions. A strong sense of déjà vu often overpowers her:
"It had been nothing, just something fluttering and tugging at a memory. A silly thing—it always was—a kipper on a pantry shelf, a room with green linoleum, an old-fashioned hoop bowling silently along. Vaporous moments, impossible to hold on to." (p.378)
But hold on to them Ursula must, somehow, if the cycle is ever to cease repeating.

Life After Life is an elaboration of the serenity prayer, essentially, in which Ursula finds the courage to change the things she can, and the grace to accept those things she can't. As torturous a process as this is for her, it's utterly wonderful for us. Let's waste no time wondering what if—what if, for instance, I could reach into the fiction and fix it, after a fashion—because at the end of the day, I would change nothing about this haunting novel. It's exemplary in every which way.

It is structurally superb, and perfectly paced, as the isolated snapshots we see at the outset cohere into a series of living, breathing pictures—portraits of a family in the good times and the bad, the happy times and the sad—before dissolving again at the end.

And that family figures in to Life After Life in a major way. We've hardly touched on them here—there's just so much else to discuss—but Teddy, Izzie, Hugh, Sylvie... even the monstrous Maurice: every one of Ursula's relatives feels fully formed, and though this is first and foremost a family saga—along the lines of several of the author's earlier efforts—her friends as well are redolently realised. Be they central or supporting, Atkinson's characters are among the most memorable and affecting I've encountered in all my years of reading.

The narrative, though harder to get a handle on, is equally appealing. It takes us, broadly chronologically, through some of the most significant events of the 20th century—from the Great War through the protracted Armistice afterwards to the blackout and beyond—but Life After Life does not overstay its welcome in any one period, though each is so expertly and eloquently rendered I'd have happily seen every era extended.

Additionally, Atkinson has occasion to explore the small scale as well as the great: one of the novel's most affecting sections takes place primarily in 1926, and it chronicles nothing so earth-shaking as an affair... albeit an agonising one. Yet the author finds warmth in even the coldest spots. Honesty and generosity enough to carry readers to the book's bittersweet conclusion, which wrought tears from me. Not just because I was glad, or sad—I'll never tell which it was—but because this phenomenal novel was almost over.

At the end of the day, Kate Atkinson's latest is her very greatest by a way, reminiscent of nothing so much as her Whitbread Award-winning debut, Behind the Scenes at the Museum. Likewise, Life After Life is a first for the esteemed author, marking her first flirtation with speculative elements. I can only hope Atkinson returns to our genre someday soon, because her inaugural attempt at bringing the fantastic into the field of literary fiction is clearly one of the best books of the year.

***

Life After Life
by Kate Atkinson

UK Publication: March 2013, Doubleday
US Publication: April 2013, Reagan Arthur Books

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Wednesday, 3 April 2013

News | Iain Banks Diagnosed With Terminal Cancer

Woke up to the worst news this morning.

What follows, in full, is the statement Iain Banks—esteemed author of both literary and (as Iain M. Banks) speculative fiction, and an exemplary Scotsman to top it all off—made today on the Orbit Books blog:

I am officially Very Poorly. 
After a couple of surgical procedures, I am gradually recovering from jaundice caused by a blocked bile duct, but that – it turns out – is the least of my problems. 
I first thought something might be wrong when I developed a sore back in late January, but put this down to the fact I’d started writing at the beginning of the month and so was crouched over a keyboard all day. When it hadn’t gone away by mid-February, I went to my GP, who spotted that I had jaundice.  Blood tests, an ultrasound scan and then a CT scan revealed the full extent of the grisly truth by the start of March. 
I have cancer. It started in my gall bladder, has infected both lobes of my liver and probably also my pancreas and some lymph nodes, plus one tumour is massed around a group of major blood vessels in the same volume, effectively ruling out any chance of surgery to remove the tumours either in the short or long term. 
The bottom line, now, I’m afraid, is that as a late stage gall bladder cancer patient, I’m expected to live for ‘several months’ and it’s extremely unlikely I’ll live beyond a year. So it looks like my latest novel, The Quarry, will be my last. 
As a result, I’ve withdrawn from all planned public engagements and I’ve asked my partner Adele if she will do me the honour of becoming my widow (sorry – but we find ghoulish humour helps). By the time this goes out we’ll be married and on a short honeymoon. We intend to spend however much quality time I have left seeing friends and relations and visiting places that have meant a lot to us. Meanwhile my heroic publishers are doing all they can to bring the publication date of my new novel forward by as much as four months, to give me a better chance of being around when it hits the shelves. 
There is a possibility that it might be worth undergoing a course of chemotherapy to extend the amount of time available. However that is still something we’re balancing the pros and cons of, and anyway it is out of the question until my jaundice has further and significantly, reduced. 
Lastly, I’d like to add that from my GP onwards, the professionalism of the medics involved – and the speed with which the resources of the NHS in Scotland have been deployed – has been exemplary, and the standard of care deeply impressive. We’re all just sorry the outcome hasn’t been more cheerful. 
A website is being set up where friends, family and fans can leave messages for me and check on my progress. It should be up and running during this week and a link to it will be on my official website at www.iain-banks.net as soon as it’s ready.

I'll pay proper tribute to Iain Banks in the British Genre Fiction Focus next Wednesday, by which point I warrant I'll have had time enough to get my thoughts in order.

In the interim... well hell, this is just terrible. What more is there to say than that?

Monday, 1 April 2013

Book Review | The Grim Company by Luke Scull


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The grey granite walls of Dorminia rise to three times the height of a man, surrounding the city on all sides save for the south, where the Broken Sea begins. The stone is three-foot thick at its weakest point and can withstand all but the heaviest assault. The Crimson Watch patrol the streets even as Salazar's Mindhawks patrol the skies.

The Grey City was not always so. But something has changed. Something has broken at its heart. Perhaps the wild magic of the dead Gods has corrupted Dorminia's Magelord, as it has the earth itself. Or perhaps this iron-fisted tyranny is the consequence of a lifetime of dark deeds...

Still, pockets of resistance remain. When two formidable Highlanders save the life of a young rebel, it proves the foundation for an unlikely fellowship. A fellowship united against tyranny, but composed of self-righteous outlaws, crippled turncoats and amoral mercenaries. A grim company. But with the world entering an Age of Ruin, this is not a time of heroes...

***

In literature, as in life, everything has its moment in the sun—though some moments are of course more equal than others. I dare say some last so long that they've been burned to a crisp well before they're over.

Consider, for instance, the unabashed action hero. I think it's safe to assert that the sun set on the Arnie archetype some time ago. These days, readers demand certain failings from their favourite fictional figures. Certain shades of grey to ground the good guys and the bad.

Thus, some stories are simply no longer told. Genres come and genres go—from popular consciousness, if not the fringes of the entire picture. I mean, I don't suppose we'll be waving goodbye to paranormal romance any time in the foreseeable future, but it doesn't have quite the hold it once did, does it? Similarly, though it pains me to say, the New Weird has gotten awfully old.

But you must be wondering what all this has to do with the debut of one Luke Scull. Well, consider what his phenomenal first novel is called: it can come as no surprise that The Grim Company is as grimdark as fantasy gets. And though grimdark fantasy has been all the rage in recent years, the writing is on the wall. The genre has been brought low, and rightly so, by some of its foremost proponents' reliance on rape and torture as torpid plot devices; cardinal sins that The Grim Company is not entirely innocent of either, though its author does evidence an awareness that such subjects are not substitutes for storytelling.

So the genre's moment may almost be over. Almost... but not quite. Notwithstanding the issues that have all but gutted a good thing, The Grim Company is a genuinely great debut: fun yet fearsome, gritty and gripping in equal measure. If it marks the last hurrah of grimdark fantasy—though I sincerely hope there's an alternative solution to the problems posed—at least the genre will go out on fine form.

The Grim Company begins with—wait for it—a magical tsunami:
"The Tyrant of Dorminia had dropped a billion tons of water on a living city and instantly created the biggest mass graveyard since the Godswar five centuries past. Forty thousand men, women and children had died in an instant. One second they were alive; the next they were gone. All those lives, extinguished with the same callous lack of regard a farmed might show for an ants' nest as he drowned it in boiling water. [...] That any man should have the audacity, much less the capacity, to enact such judgement on so many unknowing souls... why, it would be an affront to the gods, if the gods weren't already dead." (p.88)
The gods may be gone, yet there are those in this story—namely Magelords—with godlike powers. One such is the aforementioned tyrant: Salazar rules over Dorminia with an iron fist, and indeed an iron heart—literally—by way of his Supreme Augmentor, Barandas. Though well aware of his master's monstrous qualities, Barandas owes Salazar a debt, and his loyalty is such that one senses the Supreme Augmentor will serve said till the day he dies.

That day may come sooner than Barandas believes, because Salazar's ghastly attack on Shadowport has engendered as much anger as it has obedience, or failing that fear. For the Shards, a company of Dorminian idealists, it's the last sordid straw: his reign of terror must end. The rebellion, they resolve, begins here... here where, one way or the other, it will end as well.

It's not so straightforward, obviously. Is it ever? To wit, the Shards are shattered early on: Sasha and Vicard join forces with two Highlanders—Brodar Kayne and his right hand man, the mercenary Jerek—to sabotage the source of Salazar's supremacy; "magic was fading from the world," you see, "and as soon as the last divine corpse was sucked dry, there would be nothing left." (p.92) But the rebels' trip to the Rift quickly takes a disastrous turn, and as the body count embiggens, our company can only wonder why doing the right thing feels so wrong.

They need a hero, really. Alas, after a friendly dressing down results in a temper tantrum, the one and the only Davarus Cole is captured by Salazar's forces, pressed into service as part of a prison gang, then dispatched into dangerous territory to help replenish the Tyrant's supplies. In other words, he'll be aiding and abetting the enemy. Merely an inconvenience to a saviour-in-the-making such as he!
"His abilities and quick wits outstripped those of his peers by no small distance—and besides, hadn't Garrett always said he would one day be a great hero, like his real father? A man such as he met injustice head on, enchanted blade in hand and epic destiny propelling him forwards with a righteous fury no petty villain could withstand." (p.13)
So he likes to think, that is. Later, Sasha suggests an alternative interpretation: "He's the only person I know who can scrape through the most dangerous situations by the sheer power of his own bullshit." (p.200)

Off to the side of all this, there's Eremul the tragic half-mage, who wants Salazar's head on a platter, and the sultry sorceress Yllandris, who dreams of being a Queen. These peripheral perspectives give readers insight into the larger landscape of Luke Scull's series, and though they serve little other purpose in The Grim Company, they're sure to play a larger part in the tomes to come.

Thankfully, the primary points of view are absorbing from word one. Waiting for Cole to be taken down a peg or ten is terrific fun, and in the interim the author uses his clueless central character to comment on the fantasy heroes of yesteryear. Sharp as Scull's barbs are, there's nothing especially subtle about this satire, however it does demonstrate the value of what sets grimdark fantasy apart.

By that measure, Brodar Kayne is a rather more traditional character than poor, dear Davarus: a downtrodden old warrior very much after Joe Abercombie's heart. "I ain't what I used to be," he says at one stage, as he advances on three Highlanders younger and stronger than he. "Can't piss in a straight line, if at all. I got aches in places I didn't know could ache. But if there's one thing I still know how to do [...] it's killing. You never really lose the instinct for it." (p.104) Despite his familiarity, Kayne struck me as a marvellous man of action: strong yet uncertain, done in but not defeated, bitter but still this side of miserable, he is a weapon, albeit a blunt one—a maul rather than a delicate dagger—that the author wields well.

In truth, no-one does grimdark fantasy better than Joe Abercrombie, but by the dead, Luke Scull comes incredibly close. The Grim Company can't quite eclipse the likes of The Heroes, or Red Country; all told, though, this is a substantially more satisfying debut than The Blade Itself.

In large part that's thanks to an action-packed narrative, paced like a race. There's never dull moment in The Grim Company—even in the middle, where most stories sag. Here, there and everywhere there are extraordinary set-pieces: battles, by and large, but what battles they are! In the interim, there's murder, mystery and intrigue; a meaningful, if somewhat simplistic magic system; no shortage of snappy banter; and such smooth worldbuilding that I hardly noticed it happening. There's precious little time to take stock of all this—instead, depth and texture seems to simply spring from the story—but I didn't mind the immediacy of the overall experience one whit.

A confident debut, then? Definitely. It mightn't be particularly original, but it's bold. It's brutal. Shiver me timbers, The Grim Company is brilliant.

But—and you must have known there would be a but coming—Luke Scull inherits a few iffy elements amongst the many he emulates successfully. I don't believe that these spoil the novel, but cumulatively, they do somewhat take the edge off. Considering grimdark fantasy's fall from grace of late, that's a shame, and no mistake. Yet whether or not there's a place for this sort of fiction in the literary landscape of tomorrow, The Grim Company is a sterling exemplar of what the genre has to offer today.

***

The Grim Company
by Luke Scull

UK Publication: March 2013, Head of Zeus

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