Acquel Galenus, former thief and now monk of no particular skill, indifferent scribe and even worse chorister, uncovers a terrible secret under the Great Temple at Livorna that could shiver the one faith to its core. A secret that could get him killed. A secret that could enable an older, more sinister form of worship to be reborn...
Pirate princeling Nicolo Danamis, mercenary to the King and captain of the largest fleet in the island kingdom of Valdur, has made one deal too many, and enemies are now closing in to destroy him.
And Citala, fair-haired and grey-skinned, the daughter of the chieftain of the Merfolk who inhabit the waters of Valdur, finds herself implacably drawn to the affairs of men. She puts events in motion that will end her people's years of isolation but that could imperil their very existence...
All their fates will intertwine as they journey through duchies and free cities riven by political intrigue, religious fervour, and ancient hatreds. Alliances are being forged anew and after decades of wary peace, war is on the wind once again...
***
With Gideon's Angel and The Raven's Banquet, Clifford Beal handily established himself as an author of fast-paced historical fiction with a generous splash of the supernatural, but in the first of his Tales of Valdur, he goes full-on fantasy with a book best described as Black Sails meets Peter V. Brett's Demon Cycle series.
Instead of the seventeenth-century England of the cracking Cromwell novels, The Guns of Ivrea takes place in a secondary world reminiscent of the Mediterranean where piracy is rife and unrest is on the rise:
Instead of the seventeenth-century England of the cracking Cromwell novels, The Guns of Ivrea takes place in a secondary world reminiscent of the Mediterranean where piracy is rife and unrest is on the rise:
To be sure, Valdur was not a happy kingdom. Five fractious duchies, three free cities, and a royal enclave not much bigger than a market town made the prospects for prosperity and concordia rather slim. Nor did it help that the king of Valdur was a distracted, vain, and rather stupid man, content to let the dukes and high stewards of the land conspire and scheme.
But at least he has me, thought Captain Danamis. (p.19)
Captain Danamis—Nico to you and me—is the commander of "a sizeable fleet which had come into his hands as a result of inheritance, brashness bordering on insolence, and a smidgen of blind luck. And this fleet, a collection of great carracks, caravels, and cogs, was now the largest in Valdur." (p.19) This is due to Nico's negotiations with the merfolk, who've taken to trading the treasure they find on the ocean floor for a packages of a plant with intoxicating qualities that can only be had on land.
Self-interested idiot that he is, Nico could care less what the merfolk do with the myrra, so long as the money keeps coming... but our fool has forgotten something obvious: that the bigger you are, the farther you have to fall. He's about to be reminded. See, some of the pirates under Nico's leadership have been feeling increasingly uneasy about their dependence on the people of the sea, not least because they follow the One Faith, which insists that the mer are the enemies of men.