Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Thursday, 16 November 2017

Book Review | Strange Weather by Joe Hill


One autumnal day in Boulder, Colorado, the clouds open up in a downpour of nails, splinters of bright crystal that tear apart anyone who isn't safely under cover. 'Rain' explores this escalating apocalyptic event, as clouds of nails spread out across the country and the world. Amidst the chaos, a girl studying law enforcement takes it upon herself to resolve a series of almost trivial mysteries... apparently harmless puzzles that turn out to have lethal answers.

In 'Loaded' a mall security guard heroically stops a mass shooting and becomes a hero to the modern gun movement. Under the hot glare of the spotlights, though, his story begins to unravel, taking his sanity with it...

'Snapshot, 1988' tells the story of an kid in Silicon Valley who finds himself threatened by The Phoenician, a tattooed thug who possesses a Polaroid that can steal memories...

And in 'Aloft' a young man takes to the skies to experience parachuting for the first time... and winds up a castaway on an impossibly solid cloud, a Prospero's island of roiling vapour that seems animated by a mind of its own.

***

"After writing a couple seven-hundred-page novels back-to-back," Joe Hill has it in the afterword to his electric new collection, "it felt particularly important to get lean and mean," (p.436) and Strange Weather is exactly that: it's not long, and damn it, it's nasty.

A striking selection of novellas ranging from the playfully apocalyptic to the wickedly political, Strange Weather starts with an actual flash in 'Snapshot,' the unsettling story of a boy who crosses paths with a man in possession of a magical camera. This old Polaroid captures more than just those Kodak moments, of course: it captures the very memories of those moments, in sum leaving its subjects with holes in their souls.

Michael Figlione is just a kid when 'Snapshot' begins, so when he sees his old babysitter Shelly Beukes walking around the street they share, barefoot and swearing, he assumes she's simply senile. As a decent human being he does the decent thing and takes her home to her husband, who gives Michael ten bucks for his trouble. It's only when he goes to the local truck stop to spend his earnings and sees a creepy guy pointing a camera like a pistol that Shelly's seemingly insane story—about a man who's been stealing her essential self, picture by painful picture—starts to make sense.

Gripped by this suspicion, Michael stands guard over a sleeping Shelly later that same day, determined to catch the so-called Polaroid Man in the act. And he does, ultimately. But the story doesn't end there... though I rather wish it had. Economical in its narrative and affecting in its Stranger Things-esque setting, the first half of 'Snapshot' is stunningly done; sadly, the second section struck me as superfluous: slow and unfocused except insofar as it speaks to the themes at the centre of Strange Weather.

There is, to be sure, some seriously weird weather in this collection: between the storm that rages on as Michael confronts Shelly's tormentor in 'Snapshot,' the cyclonic blaze that looks likely to raze the town where the next tale takes place, the custardy cumulus the lovelorn protagonist of 'Aloft' lands on and the razor-sharp rain that gives Strange Weather's final fiction its name, the pathetic fallacy is in full effect in all four stories. But in terms of connective tissue, another, markedly more meaningful motif pervades these pieces: the struggle to let go of what we've lost.

What Shelly has lost is obvious; what Michael loses, less so. George Kellaway, the accidental hero at the heart of 'Loaded'—a straight story suggestive of the Sandy Hook Elementary School shooting in December of 2012—has lost his family. The restraining order his wife has taken out against him means he's also had to sacrifice his right to bear arms. But he still has a gun, by gum! A gun he's horribly happy to use when a woman who's been abused by her boss opens fire in the middle of the mall where Kellaway works.

Bodies promptly drop, including those of a Muslim woman and the bundled-up baby Kellaway mistook for a bomb—not to mention the only other witness to the incident. That guy gets one in the head as well, because otherwise, Kellaway would be in a whole bunch of trouble. As is, he has a good story to tell the first proper responders; a tale as tall as time that leads people to believe he saved the day instead of devastating it.

Celebrated as a hero by the media-savvy mayor, Kellaway is soon sitting for interviews, and starting to hope that not only will he get away with multiple murder, perhaps he'll even get his family back. But as the irregularities in his account start to surface, things take a terrible turn. "Kellaway felt like a bullet in a gun himself, felt charged and ready to go off, to fly towards some final, forceful impact. Loaded with the potential to blow a hole in what everyone thought they knew about him." (p.161) He does just that in a conclusion so unbearably brutal that it chills me still.

It's a shock to the system when Strange Weather's darkest story segues into its slightest and lightest, 'Aloft,' which follows a fellow on his first skydive. He isn't your everyday daredevil, however. "Aubrey has always been scared of heights. It was a good question, why a man with a dread of heights, a man who avoided flying whenever he could, would agree to jump from an airplane. The answer, of course, was maddeningly simple: Harriet." (p.254)

Harriet is "the girl [Aubrey] wanted as he'd never wanted anyone else," (p.300) and as the dismaying details of the pair's relationship to date are doled out, readers will realise that 'Aloft' is their story. Their story just so happens to wrapped around a particularly peculiar premise. You see, Aubrey doesn't make landfall with the love of his unlucky life. Instead, his dive terminates early when he loses his parachute on a semi-solid cloud that looks and feels like it's made of "acre after acre of mashed potato." (p.301) Stranded on this desert island of sorts, he must to come to terms with his feelings for Harriet, and her feelings for him, if he's to have any hope of touching terra firma again.

That 'Aloft' is the most whimsical of Strange Weather's four stories is fitting, considering it was written in the back of a notebook containing the finale of The Fireman basically because Hill hated "to see so much paper go to waste." But, as the author himself explains, it was 'Rain,' the collection's closer, that "arose from a desire to spoof myself and my own sprawling end of the world novel." (p.436)

'Rain' really is rather a lot of fun, particularly as it pertains to the White House's comments on the catastrophic change in climate that results in a hail of nails:
The operating theory—lacking any other credible explanation—was terrorism. The president had disappeared to a secure location but had responded with the full force of his Twitter account. He posted: "OUR ENEMIES DON'T KNOW WHAT THEY STARTED! PAYBACK IS A BITCH!!! #DENVER #COLORADO #AMERICA!!" The vice president had promised to pray as hard as he could for the survivors and the dead; he pledged to stay on his knees all day and all night long. It was reassuring to know that our national leaders were using all the resources at their disposal to help the desperate: social media and Jesus. (p.348)
It's a testament to Hill's not insignificant abilities that even here, in the midst of this rather ridiculous apocalypse, there remains resonance. Its protagonist, one Honeysuckle Speck, is haunted by the loss of her sweetheart, who was one of the first to fall victim to the disastrous downpour. Unable to accept Yolanda's death, she determines to deliver the news to her other half's father, which means navigating a stretch of highway that showcases the slippery grip civilisation has on society. Turns out all it takes to cause a collapse is—snap!—some strange weather.

I found the conclusion of 'Rain' is a touch too tidy; similarly, 'Snapshot' suffers from this occasional proclivity of Hill's, this inclination to offer answers to unasked questions. It's telling that 'Aloft' and 'Loaded' are Strange Weather's strongest stories: their ambiguous endings allow them to live past their last pages. That one is wacky and wonderful while the other's twisted tragedy proves all too easy to believe evidences the tremendous diversity of this collection. If NOS4A2 and The Fireman were Hill's Salem's Lot and The Stand, then this, dear readers, is his Different Seasons: a demonstration of his range and readiness to tell the hell out of any tale, be it supernatural or straight, silly or completely serious.

***

Strange Weather
by Joe Hill

UK Publication: November 2017, Gollancz
US Publication: October 2017, William Morrow

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Monday, 23 October 2017

Book Review | The Glass Town Game by Catherynne M. Valente



Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.



This is their Glass Town, exactly like they envisioned it... almost. They certainly never gave Napoleon a fire-breathing porcelain rooster instead of a horse. And their soldiers can die; wars are fought over the potion that raises the dead, a potion Anne would very much like to bring back to England. But when Anne and Branwell are kidnapped, Charlotte and Emily must find a way to save their siblings. Can two English girls stand against Napoleon’s armies, especially now that he has a new weapon from the real world? And if he escapes Glass Town, will England ever be safe again?

***

Having brought The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making all the way home with the fabulous final volume of said series last year, Catherynne M. Valente is back with another magical middle-grade fantasy primed to delight younger and older readers alike.

The Glass Town Game takes its name from what is initially a bit of whimsy: a make-believe battle between twelve toy soldiers and whatever creeping evil its creative wee heroes conceive. Charlotte, Branwell, Emily and Anne are all itty bitty Brontës, but together, if you please, you can call them the Bees. And when the Bees wish to escape the weight of the world—a world in which they've already lost their beloved mother and two of their sisters who got sick at School—they take to the room at the top of the stairs of their upstanding father's parsonage:
It was hardly more than a drafty white closet, nestled like a secret between Papa's room and Aunt Elizabeth's. But the four children ruled over it as their sovereign kingdom. They decreed, once and for all, that no person taller than a hat-stand could disturb their territory, on penalty of not being spoken to for a week. (p.6)
At play, the Bees are at least at peace, but when The Glass Town Game begins, the Beastliest Day—the day when Charlotte and Emily are to be sent away—is almost upon them.

"Though School had already devoured two of them, Papa was determined that his daughters should be educated. So that they could go into service, he said, so that they could become governesses, and produce an income of their own." (p.18) This was not so deplorable a goal in the early nineteenth century of the Brontës' upbringing, but none of the Bees—excepting perhaps Branwell, the lone boy of the bunch—have anything nice to say about the Beastliest Day. Indeed, they dread it—not because it may be the death of them, as it was for Maria and Lizzie, their much-missed big sisters, but because it shall surely signal the last gasp of Glass Town.

As it happens, however, there's one last adventure for the girls (and the bully of a boy they sometimes feel they've been burdened with) to have in the realm they created in the room at the top of the stairs, and it promises to be an adventure like none other—an adventure that beggars belief, even.

Friday, 6 October 2017

Book Review | Sleeping Beauties by Stephen King & Owen King


All around the world, something is happening to women when they fall asleep; they become shrouded in a cocoon-like gauze. If awakened, if the gauze wrapping their bodies is disturbed, the women become feral and spectacularly violent...

In the small town of Dooling, West Virginia, the virus is spreading through a women's prison, affecting all the inmates except one. Soon, word spreads about the mysterious Evie, who seems able to sleep—and wake. Is she a medical anomaly or a demon to be slain?

The abandoned men, left to their increasingly primal devices, are fighting each other, while Dooling's Sheriff, Lila Norcross, is just fighting to stay awake.

And the sleeping women are about to open their eyes to a new world altogether...

***

On the back of the broadly brilliant Bill Hodges books, a succinct and suspenseful series of straight stories that only started to flag when their fantastical aspects filibustered the fiction, Sleeping Beauties sees Stephen King up to his old tricks again. It's a long, long novel that places a vast cast of characters at the mercy of a speculative premise: a sleeping sickness that knocks all the women of the world out for the count, leaving the men to fend for themselves.

Of course, the world is not now, nor has it ever been, King's business. Standing in for it in this particular story, as a microcosm of all that's right and wrong or spineless and strong, is a small town "splat in the middle of nowhere," (p.30) namely Dooling in West Virginia. There, tempers flare—and soon explosively so—when it dawns on a dizzying array of dudes that their wives and daughters and whatnot may be gone for good. It's Under the Dome part deux, in other words, except that this time, the Constant Writer has roped one of his sons in on the fun.

The author of an excellent short story collection, a gonzo graphic novel and an overwritten love letter to the silver screen, Owen King is clearly capable of greatness, but—rather like his father—falls short as often as not. I'd hoped to see him at his best here, what with the help of an old hand, however it's hard to see him at all, so consistent is the Kings' collaboration. But as tough as it is to tell where one King ends and the other begins, Sleeping Beauties is such a slog that it hardly matters.


Thursday, 24 August 2017

Book Review | The Stone Sky by N. K. Jemisin


The Moon will soon return. Whether this heralds the destruction of humankind or something worse will depend on two women.

Essun has inherited the phenomenal power of Alabaster Tenring. With it, she hopes to find her daughter Nassun and forge a world in which every outcast child can grow up safe.

For Nassun, her mother's mastery of the Obelisk Gate comes too late. She has seen the evil of the world, and accepted what her mother will not admit: that sometimes what is corrupt cannot be cleansed, only destroyed.

***

Sometimes you only see how special something is when you look back at it later. Sometimes that something needs a hot second to properly settle into your subconscious. And that's fine, I figure. I'd go so far as to say that, for me at least, be it because the job requires me to read rather a lot or not, it's surprising to be struck by something straightaway. But even I didn't need the benefit of retrospect to bring home how brilliant the Hugo Award-winning beginning of The Broken Earth was. I realised I was reading something remarkable—something "rich, relevant and resonant," as I wrote in my review of The Fifth Season—before I'd seen the back of the first act, and when the full measure of the power of its perspectives was made plain, it became a comprehensive confirmation of N. K. Jemisin as one of our very finest fantasists.

I stand by that, looking back—as I stand by my criticisms of its "surprisingly circumspect" successor. I said then that The Obelisk Gate sacrificed some The Fifth Season's substance and sense of momentum to tell a slighter and slower story, and I'll say that again today, never mind the passage of time or the news that it, too, just took home a Hugo. With The Stone Sky now behind me, however, and The Broken Sky closed, I do recognise that The Obelisk Gate played a pivotal role in the whole. It was the calm before the storm.

And the storm The Stone Sky chronicles is one like none other.

Tuesday, 27 June 2017

Book Review | The Management Style of the Supreme Beings by Tom Holt


When the Supreme Being and his son decide that being supreme isn't for them any more, a new management team has to be found—and fast!

Dynamic, resourceful and always customer-focused, the Venturi brothers are perfect for the job, and keen to get stuck in. First on their to-do list is Good and Evil, an outdated system that was always a bit confusing and just made everyone feel bad about things. 

Unfortunately, the sudden disappearance of right and wrong, while welcomed by some, is a big concern to those still in favour of its basic principles. Particularly given that the Venturi brothers have replaced it with something that seems decidedly... well, evil.

***

The easily-offended will be offended easily by Tom Holt's new novel, a madcap Miracle on 34th Street in which religion in particular gets a ribbing, but readers with less delicate sensibilities should be ready to romp, because The Management Style of the Supreme Beings is a whole bunch of fun from word one. And it's more than a simple send-up: it also stands as a sublimely ridiculous examination of morality in the modern era.

God, the thing begins, is getting on. "Fact is [...] I feel old," (p.38) He says to his dearly beloved son as they fish for the same Sinderaan species that "had split the atom and proved the existence of the Higgs boson when Earth was still entirely inhabited by plankton." (p.37) An age or an instant later, as the five-dimensional fish nibble and divine drinks are sipped, the Big Guy admits He thinks it might be time to step aside—as manager of the planet, naturally.
You build a business from the ground up, you care for it, worry about it, you take pride in its progress, you're there for it when things don't go so well. But there always comes a time when you have to let go. Or does there? (p.37)
For obvious reasons, Jesus—who goes by Jay these days—doesn't disagree. After all, "they're father and son but also equal aspects of the One; it's therefore logically impossible for them" (p.35) to part ways in anything other than a philosophical fashion. It's to His credit that Jay does wonder where that's likely to leave Uncle Ghost, who's gotten a bit dotty in His dotage, before giving God the nod... but notably, nobody mentions Kevin.

Kevin is "the younger son of God, marginally less well beloved" than his celebrated big brother "and with whom his father was not always quite so well pleased." (pp.1-2) That's probably because Kevin is desperately inept. He's the kind of person who sticks to instant because he broke the cappuccino machine and everyone in a position to fix it with a minor miracle is too busy. Even celestial mechanics, "the easiest part of the business," (p.9) is beyond this poor kid, whose destiny seems to be to watch one rerun of Touched by an Angel after another, which... well, the less said about, the better.

To wit, when the time comes to hand off the heavens and the earth, Kevin isn't even in contention...

Thursday, 18 May 2017

Book Review | City of Miracles by Robert Jackson Bennett


Revenge. It’s something Sigrud je Harkvaldsson is very, very good at. Maybe the only thing. 

So when he learns that his oldest friend and ally, former Prime Minister Shara Komayd, has been assassinated, he knows exactly what to do—and that no mortal force can stop him from meting out the suffering Shara’s killers deserve. 

Yet as Sigrud pursues his quarry with his customary terrifying efficiency, he begins to fear that this battle is an unwinnable one. Because discovering the truth behind Shara’s death will require him to take up arms in a secret, decades-long war, face down an angry young god, and unravel the last mysteries of Bulikov, the city of miracles itself. And—perhaps most daunting of all—finally face the truth about his own cursed existence.

***

The Divine Cities series comes full circle in City of Miracles, a positively action-packed fantasy about getting your own back. But revenge is not just what the hardy anti-hero at its heart is after: revenge is also what its both figuratively and literally tortured villain is interested in.

This child of the night, who shall not be named because to identify him is to invite his wickedness in, is not a divinity like the other antagonists of Robert Jackson Bennett's incomparable narrative—at least, not quite. He's really just an angsty adolescent; a "selfish kid who thinks his misfortunes are bigger than everyone else's" and has decided to take his frustrations out on everyone around him.

Unfortunately for everyone around him, this angsty adolescent just so happens to be the spawn of a few fallen gods. To wit, he has a domain—the dark—and some of his mother and father's magic. City of Miracles begins with him flexing his miraculous muscles: by outfitting an assassin to slaughter the former Prime Minister—and the first of this spectacular saga's protagonists—Ashara Komayd.

When news of Shara's shocking death reaches a remote logging range beyond Bulikov, every man around the campfire is taken aback, but only one among them takes it personally. He is City of Miracles' new central perspective, and whilst he hasn't played this role before, he's a figure folks who've followed this fiction will be intimately familiar with; a fan-favourite character, in fact, who has flitted around its fringes but never before been at its fore. That's right, readers: the focus of Bennett's barnstorming finale is finally on Shara's right-hand man, the Dreyling she saved who has saved her so often since. Good to see you again, Sigrud!

Following the death of his daughter in City of Blades, not to mention the mindless massacre that followed, Sigrud je Harkvaldsson has been in exile, none too patiently awaiting the day when Shara can at last bring him back into action. But with his dearest friend so dramatically departed, what does he have left to live for? Nothing, initially, but a need to make her murderer pay.

He does so summarily, racking up a rather improbable body count in the process. As a member of the supporting cast who crosses his fiery path puts it: "You've lost none of your subtlety, Sigrud."

But whilst raining hell on everyone who had a hand or even a hair in Shara's assassination, our daring Dreyling learns about a scheme that gives him a reason to keep on keeping on. In short, "someone is targeting Shara's adopted daughter" Tatyana, and having failed to save his last loved one, the least he can do, he reasons, is ensure that this small part of her legacy lives on.

To do what needs doing, he has to go to Ghaladesh. "Ghaladesh, the capital of Saypur, the richest, most well-protected city in the world. The place with perhaps the most security in the civilised nations—and thus the place that he, a fugitive from Saypur's justice, is most likely to be caught, imprisoned, tortured, and possibly—or probably—executed."

Tuesday, 28 February 2017

Book Review | Kings of the Wyld by Nicholas Eames


Clay Cooper and his band were once the best of the best—the meanest, dirtiest, most feared and admired crew of mercenaries this side of the Heartwyld.

But their glory days are long past; the mercs have grown apart and grown old, fat, drunk - or a combination of the three. Then a former bandmate turns up at Clay's door with a plea for help: his daughter Rose is trapped in a city besieged by an enemy horde one hundred thousand strong and hungry for blood. Rescuing Rose is the kind of impossible mission that only the very brave or the very stupid would sign up for.

It's time to get the band back together for one last tour across the Wyld.

***

There's nothing that lifts my soul quite like a night of rock and roll. But rock and roll, as I'm sure we can agree, just ain't what it used to be. 

Back in the day, bands weren't manufactured—they just happened, like a strike of lightning. And while a litter of mewling kittens can be made to sound terrific with the tools producers have to play with today, in the past, each and every member of a musical group had to be a master of their particular instrument. They didn't have to be attractive, either. They didn't have to dance or mug or mime. And they didn't need goddamn gimmicks. All they needed to do was rock your socks off.

In the world of Kings of the Wyld, the funniest and the finest fantasy debut in ages, bands like Saga—the legendary mercenaries at the heart of Nicholas Eames' finely-formed first novel—don't make music... they make war. Their instruments are their weapons; their axes and swords and shields. Their arena? Why, the whole wide world! Where they're needed most, though, is the Heartwyld: a vast and vicious forest between Grandual, where humanity has its home, and Endland, where the monsters of the Dominion lay in wait.

Alas, rock and roll ain't what it used to be hereabouts, either—because as vital and exciting as the band business was, it was also insanely dangerous. That's why "most bands today never go anywhere near the forest. They just tour from city to city and fight whatever the local wranglers have on hand," (p.159) namely tame, home-made monsters in purpose-built arenas that allow bookers to protect their percentages and managers to maximise their profits.

Percentages and profits—pah! That's not why Saga fought. Saga fought for the great and the good. Saga fought to make Grandual habitable. Saga fought for guts, but mostly for glory. Yet it's been decades since any of its members lifted an instrument. They've grown old and fat and happy. They've settled down, gotten jobs, and started families. But when Gabriel's daughter Rose, the leader of a band of her own, gets trapped in the distant city of Castia just as the Dominion chooses to make its monstrous move, Saga's frontman sets about arranging a reunion tour.

Tuesday, 21 February 2017

Book Review | Caraval by Stephanie Garber


Scarlett has never left the tiny isle of Trisda, pining from afar for the wonder of Caraval, a once-a-year week-long performance where the audience participates in the show.

Caraval is Magic. Mystery. Adventure. And for Scarlett and her beloved sister Tella it represents freedom and an escape from their ruthless, abusive father.

When the sisters' long-awaited invitations to Caraval finally arrive, it seems their dreams have come true. But no sooner have they arrived than Tella vanishes, kidnapped by the show's mastermind organiser, Legend.

Scarlett has been told that everything that happens during Caraval is only an elaborate performance. But nonetheless she quickly becomes enmeshed in a dangerous game of love, magic and heartbreak. And real or not, she must find Tella before the game is over, and her sister disappears forever.

***

The circus been the subject of some remarking writing in recent years, from the marvellously moving Mechanique: A Tale of the Circus Tresaulti to The Night Circus' unbridled delight, so I came to Caraval—a book about which there has much such buzz—with hope of happiness in my heart. Sadly, Stephanie Garber's debut is more like a watered-down Water For Elephants than either of the efforts aforementioned.

"It took seven years to get the letter right." (p.3) Seven years of begging and pleading. Seven years of congratulations and salutations. Scarlett tried asking the master of Caraval for tickets to the greatest show the world has known on her own behalf—alas, he didn't answer. She tried intimating that it would be her darling little sister's wish to play the planet's greatest game—but no dice were ever delivered. Perversely, then, it was only when Scarlett wrote to tell Legend that her imminent marriage meant she'd no longer be able to attend in any event that an invitation finally came in the mail.

Three invitations arrive, actually: one for her, one for her mysterious husband-to-be, and one for her no longer so little sister Tella. When that latter sees Legend's letter, she does her utmost to convince Scarlett to take him up on his offer:
Nothing we do is safe. But this is worth the risk. You've waited your whole life for this, wished on every fallen star, prayed as every ship came into port that it would be that magical one carrying the mysterious Caraval performers. You want this more than I do. (pp.18-19)
She does, to be sure. But Scarlett is deeply afraid of her father. She's afraid of what he would do, to her and to Tella too, if she leaves the conquered island of Trisda. You see, she's tried to, in the past. She's tried, and failed, and a good man died at her hateful father's hands because of the mistake she made. She's simply not willing to make another, especially because attending Caraval for the week it takes to complete would mean missing the wedding ceremony her father has gone out of his way to arrange. It might be to a man Scarlett has not yet met, and he might also be a monster, but at least she and her sister will be out of harm's way after her big day.

So it's a no. A no Tella disregards entirely. She has her own suitor, a sultry sailor name Julian, subdue Scarlett and spirit her off to la Isla de los Sueños—"the island of dreams" (p.46) where Caraval is poised to take place. When she comes to a couple of days later, Scarlett wants nothing more than to turn back to Trisda, but she can't countenance leaving her sister, and Tella has already traded in her ticket. To wit, to find her, Scarlett—and Julian as her fake fiance—have no choice but to follow in her footsteps. Thus the game begins!

Thursday, 17 November 2016

Book Review | The Hidden People by Alison Littlewood


Pretty Lizzie Higgs is gone, burned to death on her own hearth—but was she really a changeling, as her husband insists? Albie Mirralls met his cousin only once, in 1851, within the grand glass arches of the Crystal Palace, but unable to countenance the rumours that surround her murder, he leaves his young wife in London and travels to Halfoak, a village steeped in superstition.

Albie begins to look into Lizzie's death, but in this place where the old tales hold sway and the hidden people supposedly roam, answers are slippery and further tragedy is just a step away...

***

In the beginning, a bang: a promising and potentially explosive prologue, or a scene that's suggestive of all the fun to come. That's a fine way for a story—especially a scary story—to start. But you've got to be smart. You don't want to give yourself nowhere to go by starting the show with the showstopper, and I dare say that's exactly what Alison Littlewood did with her debut.

Chilling and thrilling in equal measure, and at once creepy and weepy, A Cold Season was a hell of a hard act to follow, and although both Path of Needles and The Unquiet House were reasonably well received, nothing Littlewood has written since said has surpassed its macabre mastery. Certainly not last year's tedious sequel. Happily, her newest novel rights almost every one of A Cold Silence's throng of wrongs. I'd go farther than that, in fact; I'd assert that The Hidden People is the aforementioned author's most accomplished effort yet—if not necessarily her most accessible.

Albert Mirralls—Albie to his nearest and dearest—only met his lovely cousin once, at the Great Exhibition of 1851 that saw the unveiling of that transparent marvel, the Crystal Palace, but little Lizzie Higgs, with her sweet songs and her sure steps, made such an impression on our man in those moments that when he hears of her murder more than a decade later, he immediately leaves the life he's built behind in order to address her death.

In Halfoak, a superstitious village arranged around a great, twisted tree, Albie is told the whole of the sordid story his sophisticated father had only hinted at. Little Lizzie had gone on to marry James Higgs, a shoemaker, and though they had been happy in their house on the hill, their inability to bear children became the talk of the town in time. Higgs, for his part, had an unusual idea why: he thought his wonderful wife had been replaced by a changeling. As the local publican puts it:
"The good folk, as they call them—mainly from fear, I think—the quiet ones, the hidden people—they're fading, you see? [...] Their race is weak. And so they take changelings—human children, or women who can bear them, to strengthen their lines. And in their place they leave one of their own, worn-out and old, bewitched to look like the one they're meant to replace, though of course they do not thrive; they soon sicken or die. Or they leave a stock of wood, similarly enchanted, and with similar outcome. These changelings can be identified by their weaknesses, or some disfigurement, or by a sweet temper turning of a sudden into querulous and unnatural ways. They might refuse to speak or eat. A child might become a milksop or a squalling affliction. A good wife may be transformed into a shrew. There are many ways of telling." (p.89)
Tragically, the recent disappearance of a wooden broom and the entirely understandable turning of Lizzie's temper was all it took to convince Higgs that his wife was not the woman he married. To wit, he tried to drive the fairy from his home. He tried iron; he tried herbs; and, all else having failed, he tried fire. "And she was consumed by it." (p.13)

Thursday, 15 September 2016

Book Review | Spellbreaker by Blake Charlton


Leandra Weal has a bad habit of getting herself into dangerous situations.

While hunting neodemons in her role as Warden of Ixos, Leandra obtains a prophetic spell that provides a glimpse one day into her future. She discovers that she is doomed to murder someone she loves, soon, but not who. That's a pretty big problem for a woman who has a shark god for a lover, a hostile empress for an aunt, a rogue misspelling wizard for a father, and a mother who—especially when arguing with her daughter—can be a real dragon.

Leandra's quest to unravel the mystery of the murder-she-will-commit becomes more urgent when her chronic disease flares up and the Ixonian Archipelago is plagued by natural disasters, demon worshiping cults and fierce political infighting. Everywhere she turns, Leandra finds herself amid intrigue and conflict. It seems her bad habit for getting into dangerous situations is turning into a full blown addiction.

As chaos spreads across Ixos, Leandra and her troubled family must race to uncover the shocking truth about a prophesied demonic invasion, human language, and their own identities... if they don't kill each other first.

***

Although it was a small novel, both in size and in scope, Spellwright made a sizeable splash in the speculative fiction scene when it was released six years or so ago. First-time author Blake Charlton brought his own experiences as "a proud dyslexic" to bear brilliantly by exploring the place of a young man who misspells everything in a world in which magic is literally written.

Spellbound was bigger than Spellwright in the same several senses. It expanded the overarching narrative from the magical academy where Nicodemus Weal came of age and learned of something called the Disjunction to take in a distant city and a second central character. Again like the author, a medical school student by day and a writer by night at the time, Francesca DeVega was a physician poised to use her powers to heal the needy, but when she too became aware of the coming catastrophe, she had to put her pursuits on the back-burner to help Nico defeat the demons—demons that meant to destroy the lifeblood of the living: language.

But the demons were not defeated by our heroes... only delayed. And now, in Spellbreaker—not the longest volume of Charlton's inventive trilogy but unequivocally the most ambitious—the Disjunction is at last at hand.

Thursday, 25 August 2016

Book Review | The Obelisk Gate by N. K. Jemisin


The season of endings grows darker, as civilisation fades into the long cold night.

Essun—once Damaya, once Syenite, now avenger—has found shelter, but not her daughter. Instead there is Alabaster Tenring, destroyer of the world, with a request. But if Essun does what he asks, it would seal the fate of the Stillness forever.

Far away, her daughter Nassun is growing in power—and her choices will break the world.

***

Middle volume syndrome sets in in the surprisingly circumspect sequel to one of the best and bravest books of 2015. Though the world remains remarkable, and the characters at the heart of the narrative are as rich and resonant as ever, The Obelisk Gate sacrifices The Fifth Season's substance and sense of momentum for a far slighter and slower story.

In the Stillness, a perpetually apocalyptic landscape which may or may not be our planet many generations hence, purpose is a pre-requisite. A use-caste, it's called. There are strongbacks and breeders and cutters and hunters, to name just a few, all of whom are defined by what they do; by what they can contribute to the communities, or comms, that they call home.

This is a hard world, however, replete with hard people. Season after Season—of widespread death by choking, boiling and breathlessness among other, equally unpleasant ends—has seen to that, so no comm will carry you if you're not prepared to pull your weight in some way. In the Stillness, there's just no place for waste.

No place for orogenes like our heroes, either. Able as they are to manipulate thermal and kinetic energy, orogenes, or roggas, have huge power, and with it, responsibility. That they could choose to behave irresponsibly, or behave in that fashion by accident, represents a risk most of the men and women of this world aren't willing to take. To wit, orogenes are either slaughtered as soon as they start exhibiting abilities, or sent to the Fulcrum, to be trained; some might say tamed.

Dear little Damaya, The Fifth Season's first perspective, was one such soul, summarily taken from her parents simply because she was different. At the Fulcrum, she was shaped—through pain and the promise of gain—into Syenite, said text's second perspective, but when, years later, she discovered the depths of the depravity underpinning this facility, she escaped, and again changed her name. As Essun, the third of The Fifth Season's three POVs, she met a man and had a family, all while hiding what she was, as well as what her children were... just as N. K. Jemisin hid the fact that her novel's seemingly separate narrators were one and the same.

That discovery packed a proper punch, but it's a known quantity now—as indeed is Essun's deception.

Monday, 30 May 2016

Book Review | Children of Earth and Sky by Guy Gavriel Kay


From the small coastal town of Senjan, notorious for its pirates, a young woman sets out to find vengeance for her lost family. That same spring, from the wealthy city-state of Seressa, famous for its canals and lagoon, come two very different people: a young artist traveling to the dangerous east to paint the grand khalif at his request—and possibly to do more—and a fiercely intelligent, angry woman, posing as a doctor’s wife, but sent by Seressa as a spy.

The trading ship that carries them is commanded by the accomplished younger son of a merchant family, ambivalent about the life he’s been born to live. And farther east a boy trains to become a soldier in the elite infantry of the khalif—to win glory in the war everyone knows is coming.

As these lives entwine, their fates—and those of many others—will hang in the balance, when the khalif sends out his massive army to take the great fortress that is the gateway to the western world...

***

Children of Earth and Sky sees contemporary fiction's finest fantasist return to the site of the Sarantine Mosaic and the subject of The Lions of Al-Rassan in a magnificently modest affair more interested in the myriad men and women caught in the crossfire of the holy war that flickers around its fringes than it is that momentous event.

The most apparent casualty of the the conflict so far is the city of cities itself, for just as Constantinople was toppled by the Ottomans, Sarantium in all its unimaginable majesty has finally fallen to the followers of an indomitable conqueror. It's known, now, as Asharias, "and the man who ruled there amid gardens where silence was apparently the law on pain of strangulation [...] wanted to rule the world." (pp.64-65)

You might imagine his megalomaniacal designs would inspire the several cities in the vicinity to put aside their trivial differences—after all, if Sarantium can be successfully sieged, then nowhere is safe from the Osmanli Empire's plans to expand. You'd be mistaken, I'm afraid. Sadly for the people of Seressa and Dubrava, the governing bodies of Kay's vibrant versions of Venice and Dubrovnik are entirely too dependent on trade to even consider open conflict:
For the Seressinis, the idea of peace, with open, unthreatened commerce, was the most important thing in the god's created world. It mattered more (though this would never actually be said) than diligent attention to the doctrines of Jad as voiced by the sun god's clerics. Seressa traded, extensively, with the unbelieving Osmanlis in the east—and did so whatever High Patriarchs might say or demand. (p.5)

Thursday, 17 March 2016

Book Review | Those Below by Daniel Polansky


For centuries beyond counting, humanity has served the Others, god-like Eternals who rule from their cloud-capped mountain-city, building a civilization of unimaginable beauty and unchecked viciousness. But all that is about to change.

Bas Alyates, grizzled general of a thousand battles, has assembled a vast army with which to contend with the might of Those Above. Eudokia, Machiavellian matriarch and the power behind the Empty Throne, travels to the Roost, nominally to play peacemaker... but in fact to inspire the human population toward revolt. Deep in the dark byways of the mountain's lower tiers, the urchin Pyre leads a band of fanatical revolutionaries in acts of terrorism against their inhuman oppressors. 

Against them, Calla, handmaiden of the Eternals' king, fights desperately to stave off the rising tide of violence which threatens to destroy her beloved city.

***

The conflict between the privileged and the impoverished comes to a hell of a head in the concluding volume of Daniel Polansky's deterministic duology: an inconceivably bleak book about the inevitable effects of generations of oppression that makes the most of the fastidious foundation laid in the flat first half of The Empty Throne as a whole.

Happily, because the bulk of the busywork is behind us, Those Below is a far more satisfying work of fantasy than Those Above. Its world of bird-beings and the human beasts bound to them has been built, the backstories of its expansive cast of characters established, and as regards its narrative, all the pieces of Polansky's game are plainly in play. Be that as it may, some rearranging remains...

A handful of years have passed since the Aubade overpowered the previous Prime in single combat. Now, Calla's meditative master really does rule the Roost—the highest rung of the hollowed-out mountain Those Above call home—but his people are still struggling to accept that the Aelerian Commonwealth, under the Revered Mother and her infamous man-at-arms Bas, represents a real threat.

As one of the Eternal's pet people puts it to Pyre, a misbegotten boy become a symbol of the unrest rising from among the lower rungs, "the mote of grime you scrub from your eye in the morning is of more concern to you than you and all your people are to them." (p.126) The absolute arrogance of the Eternal could be their ultimate undoing, to be sure; equally, their unequivocal conviction that they are "superior in every fashion that one creature might be to another" (ibid.) could be something of a saving grace at the end of the day. Who can say?

One way or the other, war is coming.

Monday, 14 March 2016

Book Review | Those Above by Daniel Polansky


They enslaved humanity three thousand years ago. Tall, strong, perfect, superhuman and near immortal, they rule from their glittering palaces in the eternal city in the centre of the world. They are called Those Above by their subjects. They enforce their will with fire and sword.

Twenty five years ago mankind mustered an army and rose up against them, only to be slaughtered in a terrible battle. Hope died that day, but hatred survived...

Now, whispers of another revolt are beginning to stir in the hearts of the oppressed: a woman, widowed in the war, who has dedicated her life to revenge; the general, the only man to ever defeat one of Those Above in single combat, summoned forth to raise a new legion; and a boy killer who rises from the gutter to lead an uprising in the capital.


***

They say money makes the world go round, and maybe it does—but for who? For me and for you, or only the few?

According to Oxfam, the wealthiest one percent of the people on planet Earth now have more moolah than the rest of the population put together. Redistributing said wealth would certainly solve a lot of problems; it would save a lot of lives, and set right a lot of wrongs. Sadly, it simply isn't in the one percent's interests to do what needs doing, basically because it would make money meaningless, and money is what gives the the moneyed meaning.

The bottom line is that to have haves, you have to have have-nots. Just as darkness makes daylight distinct, and summer would be insignificant without winter, the poor are a prerequisite of the existence of the rich, thus the latter need to keep the former at their feet—financially in the first instance, and factually in Daniel Polansky's devastating new duology.

Those Above, or else the Eternal, are the one percent of this manifestly metaphorical milieu, and they make their eminence altogether evident by literally lording it over the impoverished populace of the lower rungs of the Roost:
Since the Founding, when Those Above had forsworn the wandering of their ancestors to create and populate the Roost, to leave the summit of the City was considered, if not quite blasphemous, at the very least extremely distasteful. The Eternal lived in the sky, or as close to it as they could reach, and in general left the First Rung only to make war. (p.165)
The advantages of living on First Rung are near enough numberless. There, Those Above—and the few mere mortals who wait on them without question—are tended to with an excess of tenderness. Every meal is a feast, medical care means most mortal wounds are mere inconveniences, and advances in technologies unknown to Those Below have taken every difficulty out of the day-to-day. Theirs is a world, in a word, of wonder; such wonder that even indentured servants like Calla—one of the overarching narrative's four protagonists—cannot imagine anything eclipsing it.

Monday, 7 March 2016

Book Review | The Devil You Know by K. J. Parker


The greatest philosopher of all time is offering to sell his soul to the Devil. All he wants is twenty more years to complete his life’s work. After that, he really doesn’t care.

But the assistant demon assigned to the case has his suspicions, because the philosopher is Saloninus—the greatest philosopher, yes, but also the greatest liar, trickster and cheat the world has yet known; the sort of man even the Father of Lies can’t trust.

He’s almost certainly up to something; but what?

***

If there's one thing you can say with certainty about the work of K. J. Parker, it's that there's always more to it than meets the eye, so the fact that the personage of K. J. Parker hid a similar mystery made more than a modicum of sense. Who was he really? What might his use of a pseudonym mean? Was he even a he?

For a decade these questions played a part in damn near every discussion of the aforementioned author, and factored, furthermore, into the mystique surrounding everything he'd written in addition. Then, late last April, the big secret was revealed: K. J. Parker was indeed a he, and his alter ego was Tom Holt. Of course.

In the wake of the stories surrounding the announcement, I found myself wondering whether we might not have lost some of the patented K. J. Parker magic in the course of getting to know the unknown. Well, if The Devil You Know is anything to go on, the answer to that question is a resounding no.

Tuesday, 1 March 2016

Book Review | Down Station by Simon Morden


Mary. One slip, one weakness away from prison, fighting to build a future for herself out of so little.

Dalip. The gentle son of a Warrior tradition. A young man who must fight to be apart from his family.

Stanislav. Carrying the wounds of a brutal war.

They left London in flames and found a place where everything was different. A place that found you out. A place haunted by a man called Crows... 

***

Let's hear it for freedom.

Seriously: for freedom in all its forms—for the freedom to dream and the freedom to scream; for the freedom to be who we want to be, do what we want to do, love who we like and live the way we might—let's hear it!

Freedom isn't just fine, it's fundamental. We become who we become because of it. But in as much as the freedom to choose may shape us, our choices can come to contain us.

Down Station by Simon Morden is a book about breaking out of the frames we make of these freedoms, and it kicks off with a couple of Londoners losing everything they love—not least said city, which appears to burn to the ground around them in the beginning.

[Read more.]

They are Mary, a contrary teenager with anger management issues, and Dalip, a twentysomething Sikh with dreams of being an engineer. Both are working in the tunnels of the subway when the aforementioned catastrophe happens; a catastrophe that would have claimed their lives, in all likelihood, if they hadn't discovered a door that almost certainly wasn't there before. "A door that [...] more or less disappeared as soon as they closed it," (p.40) promptly depositing them in a landscape that looks absolutely natural—except, I suppose, for the sea-serpent, the wyvern in the sky, and the massive moon Mary and Dalip see it silhouetted against.

"Whoever first named it, named it right. Down is where we are," a man called Crows—another escapee from the world as we know it—explains a little later. "It is both a destination and a direction, it is how we fall and where we land." (p.126) And in Down, our everyman protagonists must discover themselves all over again if they're to stand a chance of surviving in a world which in a real way responds to their behaviour.

For Mary, an urban girl entirely out of her element, that's scary: "There were no rules. No one telling her what to do. No one to make her do anything. [...] What she was feeling was fear." (p.74) For Dalip, it's a little different:
Almost his every waking moment had been planned, since he'd been old enough to remember. This school, that club, a friend's house, the gurdwara, plays and concerts and recitals and family, so much family: brothers and sisters and cousins and second cousins and uncles and aunts. The thought that he might be free of all that was... intoxicating. Even if it was just for a while, before someone was able to show him the way home. (p.64)
Alas, there are no someones coming. There's just Mary, Dalip, a few disappointingly underdeveloped supporting characters—here's looking at you, Mama and Stanislav—and the diabolical denizens of Down, one of whom generously tells our gang about the geomancer. Apparently, maps are the currency of this world most weird, and the geomancer makes them, so if anyone hereabouts can help them get home, it's her.

That's what a man made of wolves says, anyway. Me, I'd struggle to trust a man made of wolves, but this lot are desperate, I guess. And they only grow more so when—what do you know?—they're attacked on the path to the geomancer's castle. By, ah... a man made of wolves.

Down Station is a little predictable, at points, but the Philip K. Dick Award-winning author of the marvelous Metrozone novels and late of the greatly underrated Arcanum keeps the pace at such a brisk pitch that you only notice the lows when they're over. In the intervening period, you've had such fantastic fun—think The Wizard of Oz with lashings of Lost—that it's easy to overlook the telegraphed turns the tale takes on the way to its eventual destination: a cracking battle between a much-changed Mary and a certain skyborn beast.

To wit, in terms of plot and pace, Morden's ninth novel is tight and taut—and I'd argue that its relative brevity is a boon to boot. At approximately 300 pages, Down Station is a ways off wearing out its welcome when the literary kitchen closes its doors; though the portion sizes might be on the slight side, chef serves up a satisfying three-course meal here, leaving readers stuffed enough, but not so full that they won't have an appetite for more when it's over. And in case you weren't aware, there will be more, folks: The White City beckons, and after that... why, this whimsical world is Morden's oyster.

Fingers crossed that he cracks the surviving secondary characters in The Books of Down yet ahead. Mary and Dalip ably showcase the transformative nature of choice and change I touched on at the top, but Dalip's impromptu instructor is so secretive he's hard to get a handle on, Mary's guardian angel is wasted in spite of a strong start, and although he shines sometimes, I expected much more of Crows, not least because he's such a central element of Blacksheep's exceptional cover art.

Then again, the Londoners above aren't friends or enemies yet—they're "just a bunch of people thrown together by the fact that [they] didn't die," (p.100) so there's hope for these folks, especially here, where they're free of "their hopes and dreams, their fears and nightmares, the past they'd lived and the future they were destined to live." (p.254) To paraphrase what might as well be the mantra of this narrative, it's what they do now that counts. Similarly, what Simon Morden does with The White City, now that he's introduced it so succinctly, will be what matters when The Books of Down are done.

***

Down Station
by Simon Morden

US Publication: February 2016, Gollancz

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