Showing posts with label The Matrix. Show all posts
Showing posts with label The Matrix. Show all posts

Friday, 4 June 2010

Chibicats are Go!

The other day, as is their way, io9 republished a press release with no comment whatsoever on its content. But what a press release it was. For you, TSS readers, the highlights:

"Warner Bros. Animation has begun production on ThunderCats, an all-new animated series for Cartoon Network, based upon the iconic 1980s action classic... The 21st century reimagining of the series marks a creative collaboration between WBA and Studio4°C, one of the most vibrant animation studios in Japan, with credits including The Animatrix, Gotham Knights and Halo Legends. WBA is working closely with Studio4°C, utilizing the latter's expertise to give the ThunderCats characters a new cutting-edge look while remaining true to the compelling storylines and mythology of the original series."

Which has to be the best cartoon news since they brought Futurama back from the dead, don't you think?


Or is it just me? I wonder. ThunderCats was my cartoon of choice, when I was but a little lurker on the speculative threshold. My dad made a video tape of twenty episodes on grainy longplay for me, which I watched and watched until there were more scan lines on the screen drawn lines. He cut some black and red cardboard into that iconic cat-face, the show's logo, which I proudly displayed on my bedroom door.

The rest of the cartoons - your He-Mans and Ghostbusters and what not - I'd watch 'em, but they were nothing to me next to the bumbling adventures of Lion-O and Snarf and the rest of the crew. I loved me my ThunderCats.

This re-envisioning, then, leaves me with mixed feelings. There's the little kid inside me, stamping his feet and squealing with excitement, and the rational, critical adult I wear on the outside, thinking... what? ThunderCats, of course, isn't the first treasure trove of 80s nostalgia to be brought kicking and screaming into the modern day, but let's not speak of the others, for fear we jinx this one.

In fact, let's look to the positives. The anime production house lined up to assist in the creation of the new world order of ThunderCats is certainly a promising one. Yes, they've done some passable work in service of Western intellectual property in the past - namely Batman: Gotham Nights, Transformers Animated, The Animatrix and Halo: Legends - but Studio4°C have knocked out a few gems of their own, too: the 1995 film Memories and the mind-bending Tekkon Kinkreet in 2006, not to mention Tweeny Witches (better than it sounds, I swear) or the superlative Detroit Metal City OVA.


Studio4°C is a fine studio, in short, and if it brings its A-game, we can be certain of at least one thing: the new ThunderCats sure will look great. The notion that it will remain "true to the compelling storylines and mythology of the original" makes me giggle a bit, though. I mean, come on. I bought those ThunderCats DVDs collections a few years ago, and you know what? I even tried to watch a few episodes. But no.

I'm not at all sure what to make of this announcement, even now, but consider my interest piqued. To be sure, I'll be keeping my eyes open for the new series, whenever it airs.

Anyone else have happy memories of Lion-O and co. to share?

Sunday, 14 February 2010

Film Review: Daybreakers


I don't know that I've ever seen an awful sci-fi film start so well as Daybreakers does. For the first 15 minutes, I will admit to idly entertaining the thought that the Spierig brothers had made the best vampire flick in recent memory. A succession of quick, quiet cuts introduce the concept behind Daybreakers brilliantly: it's 2019 and vampires have become the dominant species on Earth. Majority rules, and so those humans who remain unchanged are fair game, but with so few purebloods left to chow down on, the question of a sustainable supply of sustenance for the vamps grows more pressing by the day.

Ethan Hawke is Ed Dalton, a hematologist for a corporation headed by wicked thespian Sam Neill whose stock-in-trade is the manufacture of bags of blood siphoned of living humans kept in a comatose state and constantly bled in an horrific factory that brings to mind - one imagines deliberately so - the birthing pools in which Neo awakens in The Matrix. Ed, however, is not so keen to hunt the few remaining humans to extinction in the search for an alternative source of food for the hungry vamps at large, so when he hears of a cure for the vampire plague, he must risk everything to see if there's any truth to the tales of a trio of rebel humans.


That's the high concept at the heart of Daybreakers, and however far-fetched it is, the first 15 minutes of the film convey the strange, new, white and blue neon-lit world well. The premise conveys no small amount of promise, but sadly, the Spierig Brothers singlehandedly set about breaking that promise the moment the near-silent opening sequence is over. The script, for one thing, is repugnant, content to shoehorn gems like "life's a bitch and then you don't die" into dialogue that is either insultingly expositional or utterly bland; rarely does it reveal anything so superfluous as a sense of character.

In fact, the characters that populate the Aussie filmmaking duo's latest film are little more than plot devices. Their actions are only every purposeful in terms of shuffling Daybreakers' tiresome script along to the next plot point - which is, invariably, one ill-executed set-piece or another. No, scratch that; ill-executed isn't quite the right description. From a technical standpoint, the Spierig brothers execute their set pieces adequately enough. Certainly Daybreakers looks good for the most part, considering its modest budget. Its realisation of a world in which the natural order has been turned upside down is among its most convincing aspects.


Sadly, the actual action that punctuates Daybreakers is like a blunt knitting needle through a flat balloon. There's no bang to any of it, no panache whatsoever. It's hard, first of all, to convey any sense of peril when you simply don't care who lives or dies, but beyond that there's a a curious lack of vibrancy in all things, a forlorn limpness to the MTV-style editing and an excessiveness that simply doesn't fit with the self-serious tone of the rest of the film. In one scene, for instance, an armoured truck drives into a steel column, but the column only shatters the windscreen; unless it's packed to the gunnels full of dynamite, there's simply no need for the explosion of fire and smelted innards that shoot out of the rear window thereafter.

Nor are the performances anything to write home about. Your cast can be as strong as you like: if a director doesn't know what he wants from his actors, he simply doesn't stand a chance of getting it. Ethan Hawke is an suitable enough leading man, although he flops about like a goateed Prince Charming a bit too much for my liking. Sam Neill is reasonably menacing but hardly a stand-out. One-time Farscape guest star Claudia Karvan is fine; so, for that matter, are her nipples, which some wardrobe wizard seems to have attacked with ice cubes given how erect they always are. The real disappointment is Willem Dafoe, who intermittently tries and fails to pull off an ill-conceived drawl which woefully undercuts his already paper-thin character.


One way or another, Daybreakers is nothing to write home about. As speculative cinema, it's a disappointment: a fantastic premise and a strong start sat out on the porch with a pistol between its teeth. As a bit of fun, it's only passable. The Spierig brothers would have succeeded a great deal more by that latter measure if only Daybreakers wasn't so full of its own, exponentially less convincing sense of profundity.