It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high.
Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh.
The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth—and the lives of one million humans—Clara and the Relic Guild must find a way to contact the worlds beyond their walls.
***
The end result of more than a decade of obsessive endeavour, The Relic Guild by Edward Cox is the first part of a fine fantasy saga mixing gods and monsters that promises a lot, but delivers on too little to linger long after its last page.
Be that as it may, it's engrossing in the early-going, as the author thrusts us into the midst of a magical battle between Marney, an out-of-practice empath; a goodly number of golems in service of someone called Fabian Moor: an evil Genii determined to bring his banished master back from the blackest corners of beyond; and Old Man Sam, a bounty hunter unburdened by the little things in life, like what's right.
The good, the bad and the ugly are all searching for the same thing, in this instance: a girl called Peppercorn Clara. "Barely eighteen, she was a whore rumoured to have a libido as spicy as it was insatiable. The story was that [she] had killed a client halfway through a job." (p.7) Needless to say, this is a fabrication. Clara's only crime is that she's different from most of the million mere mortals who live in Labrys Town, being the first magical being born within its walls in a generation.
Be that as it may, it's engrossing in the early-going, as the author thrusts us into the midst of a magical battle between Marney, an out-of-practice empath; a goodly number of golems in service of someone called Fabian Moor: an evil Genii determined to bring his banished master back from the blackest corners of beyond; and Old Man Sam, a bounty hunter unburdened by the little things in life, like what's right.
The good, the bad and the ugly are all searching for the same thing, in this instance: a girl called Peppercorn Clara. "Barely eighteen, she was a whore rumoured to have a libido as spicy as it was insatiable. The story was that [she] had killed a client halfway through a job." (p.7) Needless to say, this is a fabrication. Clara's only crime is that she's different from most of the million mere mortals who live in Labrys Town, being the first magical being born within its walls in a generation.







