Showing posts with label Mass Effect. Show all posts
Showing posts with label Mass Effect. Show all posts

Thursday, 10 May 2012

You Tell Me | "Fixing" Our Favourite Fiction

So... I digressed again yesterday.

You need only look a little below this post to see my meanderings about Mass Effect 3 in full, but in brief, because it's not yet the law that you read every last word I write: I banged on about the uproar over the game's controversial conclusion, and how BioWare has in my view been its own worst enemy in terms of their reaction to the clamour for a more fitting finale.


Which is to say, in response to the complaints of a few thousand disenfranchised fans - small potatoes in the grander scheme of things, when you consider the tens of millions of units this series has shifted to date - the studio announced that a so-called "Extended Cut" of the game would be made available sometime this summer for free via a piece of DLC.

Make of that what you will. I'm certainly unhappy about how BioWare have handled the situation, but then, I still haven't played Mass Effect 3, in large because I feel like its creators have undercut the integrity of the entire series by backstepping over a little bitching.

Of course this sort of thing has happened before, in innumerable other media - in movies there are more Director's Cuts than I could count - but then, artistic visions have a long and sordid history of being compromised by studio interference, only to see the light of day a little later. In this case, the state of play is quite a bit different.

But I'm in danger of digressing again, and I'm afraid today isn't the day for another round on the ol' rollercoaster. Instead, what I was hoping to do was borrow BioWare's curious concept of what The End actually is and apply it to some of the things we all hold dear.

So books. We like those, right? :)

Thus, the question:

If The End is no longer set in stone,
which endings would you want altered?

And:

Assuming that the original author of any given
standalone or series was prepared to take another
shot at tying off his or her narrative and characters,
who and what and why would you choose?

I have two timely examples to get the ball rolling. First and foremost, I'd love it if The Dark Tower had ended a little better. I remember feeling so completely crestfallen after the conclusion of the seventh and final volume in that epic fantasy western that for a few years I wished I had devoted my time and energy reading something else.

I don't feel so strongly about it today, but only, I think, because it's been so long, and time heals even the worst wounds.


What I'm still somewhat perturbed by is the end of The Hunger Games. Which is to say almost all of Mockingjay. I won't go into detail, but if you ask me, said series went out on a bit of a bum note.

Mostly, though, I want to know what you folks would do if you were publishing overlords with the unimpeachable power to demand better endings. So...

You tell me!

And please, try not to stress about the rightness or wrongness of roundly overruling your favourite creators. After all, BioWare could give a fig about their fiction. Evidently all bets are off...

Wednesday, 9 May 2012

But I Digress | Mass Cause and Effect, or, The End Again

The lifers amongst you might remember how oddly unmoved I was by the build-up to Mass Effect 3, which is to say the conclusion - for the moment - of one of my favourite video game series of recent years.


The marketing, I think, was what put me off before the fact: the decision to focus on the extraneous multiplayer mode BioWare had developed for the latest iteration of their acclaimed space opera.

I play, shall we say, quite a lot of video games, but only rarely do I mess about with multiplayer modes. In large part that's because of the exceedingly unpleasant people one often encounters online. I have very little desire to be called a faggot by fourteen year olds who are nevertheless substantially better at shooting dudes in the face than I'll ever be. And there's another thing to consider: the vast time investment it takes to be good enough at any one game - every one of which has its particular idiosyncrasies to consider - to compete with other people, even the complete and utter asshats aforementioned, in a public arena.

The older you get, I guess, the less free time you have to devote to such things. So when BioWare's publicity peeps started pimping Mass Effect 3's multiplayer instead of talking about narrative or character or innovations on the single-player side of the divide, I'll admit: I kinda sorta switched off.

And then there was that fuss about how the man hours devoted to Mass Effect 3's counter-intuitive horde mode had to have impacted the single-player campaign. I didn't mean to pay any attention to this, the latest in a long line of idiot uproars - sight-unseen, such judgements are surely beyond pointless - but as release date loomed, I realised that I wasn't at all excited about finally finishing the fight.

Or wait, was that another game?

In any event, what with all of the above - and my month in America fast approaching to boot - I opted to rent Mass Effect 3 instead of buying it, as I bought the first and second installment in this singular series. Also worth taking into account: I was 30 hours into Kingdoms of Amalur: Reckoning at the time of Mass Effect 3's release, and determined to beat it before I started in on another mammoth RPG. This took a lot longer than I'd imagined - in point of fact I only finished the first in the Amalur franchise last week - and by the time I was ready to pick up something else, Mass Effect 3 was no longer a priority.

I'll bet you can imagine why.

If you're interested in video games at all, you'll have heard about the averse reaction the latest Mass Effect inspired in its very vocal player-base. Perhaps that's to overstate the case somewhat - specifically it was the ending that people reacted badly to - but one way or the other, Mass Effect 3 went down like a lead balloon. Like a bitter pill no-one wanted to swallow... especially the franchise's die-hard fans, seventy-some thousand of whom have since signed their names to a petition made directly to the developers to have the game's cheat of an ending altered.

Which is and was all well and good - indeed, it raises a fairly fascinating question we'll talk more about tomorrow - but again, I tried not to let it affect me. Here on The Speculative Scotsman I've talked about my issues with The End, in the abstract, time and time again: about how tricky it is to offer closure to all comers at the same time as maintaining some sense of mystery or suspense in your story.

In short, I'm no stranger to unsatisfactory endings - to a certain extent I expect them, these days - so if Mass Effect 3 was going to go out with a pitiful whimper rather than the almighty bang I think we can all agree the series has earned, then sure, that's a shame... but so be it. The End is still The End even when we wish it weren't.

Or is it?

As it happened, it certainly wasn't as simple as that when it came to Mass Effect 3. Because in early April, in response to the fan campaign and the various critical complaints leveled against the conclusion in question, the boffins behind BioWare and the Mass Effect franchise came out with this priceless piece of pandering:
"We are all incredibly proud of Mass Effect 3 and the work done by Casey Hudson and team," said Dr. Ray Muzyka, Co-Founder of BioWare and General Manager of EA’s BioWare Label. "Since launch, we have had time to listen to the feedback from our most passionate fans and we are responding. With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team’s artistic vision for the end of this story arc in the Mass Effect universe."

Casey Hudson, Executive Producer of the Mass Effect series added, "We have reprioritized our post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player."
Oh is that so?

That was the final nail in the coffin for me and Mass Effect 3, at least for the time being. I'm going to return my rented copy to LoveFilm and potentially re-assess the situation when this so-called Extended Cut is made available.

But even then: at the point at which creators are willing to fundamentally change their creations simply to satisfy some embarrassing collective clamour - and from the internet, of all places - what artistic integrity can they truly lay claim to?


Whether I end up playing Mass Effect 3 or not - and sooner or later I expect I will - for me at least, its narrative is now null and void. And given how meaningful that narrative had been to me before all the awkwardness over Mass Effect 3, that's markedly more troubling than any misstep BioWare may or may not have made in the game's conclusion as was.

Monday, 20 February 2012

The Monday Miscellany | Alcatraz, Mass Effect: Invasion, War Horse

For a more formal introduction to The Monday Miscellany, feel free to click here.

Truth be told, there's not really so much to tell. The Monday Miscellany is basically a space for you and me and we to talk about things that I either can't summon a thousand words' worth of stuff and nonsense to say about, or are so very far outside the purview of a blog at least ostensibly about speculative fiction that I'd have a right cheek trying to pass said off as such on anything more than an occasional basis. 

What more do you need to know?

Let's get this show on the road!

***

With Lost fast receding in my mind's eye, and Fringe essentially on death's door - more's the pity - it feels a lot like the heyday of J. J. Abrams-produced projects on television is over. Or almost is. I mean, who even remembers Undercovers? How about Person of Interest?

Actually, that's terribly disingenuous of me: the only reason I don't remember Person of Interest is because I haven't the time to see a single episode yet... how has it been?

I'm certainly keen to sit down with a fat batch of Person of Interest episodes whenever the opportunity to do so next presents itself, but for some reason, Abrams' other new series this season grabbed me immediately.

What does that say about me, I wonder?


In any event, four episodes in, I've found Alcatraz to be a fun but deeply uneven experience. The premise is only so-so, the impressive cast has been incredibly disappointing to date, and there's no question that the uneasy balance it attempts to strike between its serial and its procedural elements is working against the series on every level; in the attempt to serve both masters, and both audiences, Alcatraz could very well end up disappointing everybody. It will if it keeps on like this.

But for now, I'm staying optimistic. Abrams' brainbabies often take a little while to find their feet - Fringe was no different, and these days it's one of the shows I most look forward to watching - so though Alcatraz could certainly have started out stronger, the thing to remember here is potential. And Alcatraz has potential written all over it.

I have my reservations, then - the escapee-of-the-week formula needs attention stat! - but I'm pleased to hear that enough viewers are tuning in week in and week out to keep Alcatraz on the air for the time being. Fingers firmly crossed the showrunners can work out the weak links in their cast and writing staff before folks on our side of the divide lose interest.

Meanwhile, in an attempt to get myself good and excited for Mass Effect 3 - because we're only weeks out from it now, and I feel nothing so much as nervous - I read all four issues of Mass Effect: Invasion, the latest miniseries out of Dark Horse.

Now I'm not entirely averse to them, but I don't make a habit of buying into tie-ins. What sold me on this series, as opposed to all the others I ignore, was, as ever, the talent involved in its gestation and creation. For those of you who don't know, Mac Walters is the lead writer of the games proper, and with his name right there on the front cover of all four issues, well... I couldn't not give Mass Effect: Invasion a shot.

Alas: lies. Fibs. Willful subliminal salesmanship.

Mass Effect: Invasion is not, as it transpires, written by Mac Walters at all. Some other guy scripted it based on an idea of his - about an all-out attack on the space station Aria T'Loak runs out by the mysterious Omega 4 Relay, masterminded by none other than The Illusive Man - and this other guy (Knights of the Old Republic writer John Jackson Miller) just doesn't do the universe justice. His prose is awkward and verbose, and there's some truly dreadful dialogue.

Tell you what, though: Mass Effect: Invasion looks pretty pretty, if quite conventional, thanks to Omar Francia -- another Star Wars import. So there's that. Sadly decent art can't save a poor story, so even if you're in the same position as I found myself - looking to get psyched about Mass Effect 3 - I'd advise you to steer clear of this silliness, lest you come out as bereft of enthusiasm for the actual game as I.

Last but not least for this inaugural edition of the Monday Miscellany, I thought - what with Oscar fever gripping the globe... or not - that now would be the time to catch up on a couple of Best Picture candidates. So last week I sat down with Steven Spielberg's latest family-friendly affair.

War Horse is based on the early 80s classic of the same name, of course, about the life and times of Joey, a thoroughbred through and through. I've never read the Michael Morpugo, however, so I can't speak to the quality of this movie as an adaptation, but as a film in its own right, it's beautiful but unbelievably bloated, and unfortunately, in terms of pacing and moreover passion, it's as flat as the day's last pancake.

Perhaps I'd have looked more kindly on War Horse were it not for John Williams' obvious and utterly uninspired score - which I would add lifts liberally from Star Trek, of all things - and the casting of some of the younger actors, in particular Celine Buckens as Emilie, with her dreadful parody of a French accent et al. Perhaps... but probably not. 

It's a shame, because the talent's certainly there, on camera and off. War Horse could have been Black Beauty for a new generation, but I'm afraid it's a far cry, and why the Academy have nominated it for Best Picture over the likes of Drive and the finest of all the Harry Potter films would be a mystery if we didn't already know the Academy was and will always be an assortment of snobs.

In all fairness I wouldn't take back the nearly three hours it took to see War Horse through, but I wouldn't want to suffer through them again either. It's not a terrible film, this... I'd even say it's worth a watch if you want to run your heart through the ringer a bit - to keep it on its toes, you know - but when that's the nicest thing you can think to say about one of the nine Best Picture nominees, something fishy is afoot.

So Alcatraz: yay. Mass Effect Invasion: nay. And as to War Horse? Well, you may. But don't expect anything special.