Showing posts with label swords and sorcery. Show all posts
Showing posts with label swords and sorcery. Show all posts

Tuesday, 25 March 2014

Guest Post | "The Perfect Blade for Every Battle" by Sebastien de Castell

It’s a dangerous world out there, and if you’re not careful you could soon find yourself on the wrong end of an opponent’s knife, a zombie’s tooth, or a werewolf’s claws. If you’re reading this, then I’m assuming three things: first, you’re in terrible danger. Second, you have, for some reason, kept a copy of this article in your pocket. Third, you’re standing outside the only 24-hour sword shop in town. Oh sure, you might think that these are ridiculous and statistically unlikely assumptions to make, but then why are you still reading this article? Really. Go away. That’s right—run off back home to your microwave dinner and Desperate Housewives marathon. The rest of us have blood to shed. 

Still here? Right, then, well done you. Now you need to get inside that 24-hour sword shop and quickly pick out the right weapon for the battle ahead. To maximize your chances of drinking to your enemy’s demise (and minimising the odds of your skull being used as a tankard when they drink to yours), follow the handy guide below to match your current duelling dilemma with the right weapon for the job. 

Scenario 1 - It’s the Zombie Apocalypse

I put this one first as, based on popular media, it's apparently the most likely danger you’ll face this year. Cheer up, though, last year’s edition would have required you to prepare to face off with hundred year-old emo vampires whose only weaknesses are sparkling prettily in sunlight and occasionally brooding to death. 

Right, back to the zombies. What we need here is a good cleaving weapon. You might think a nice double-bladed battle-axe is the way to go, but the truth is, they’re actually pretty hard to wield accurately. Also, if you miss, it’s hard to bring it back around in time for a second try before your ex-neighbour chomps into your face and infects you with the deadly zombie virus (not to mention some pretty serious halitosis.) This will severely curtail any hopes of attracting a member of the opposite sex. 

Now, some of you are probably hoping I’ll tell you that The Walking Dead has it all wrong (well, they do about the crossbow thing but that’s another story) but when it comes to zombie fighting, Michonne has this thing figured out: get yourself a good katana. 

The katana is a traditionally made Japanese sword and one of the finest bladed weapons ever devised. It’s designed for slicing and delivers devastatingly sharp cuts against flesh, sinew, and bone. Can it really decapitate a zombie in one blow? Absolutely. The Japanese used to test katanas by cutting through dead bodies (evidently practicing for the inevitable zombie apocalypse to come.) Regrettably, it’s useless against Godzilla, which makes me wonder if the Japanese were really all that prescient, after all. 

Bonus Tip: While you’re at the store, grab yourself a bokken. This wooden practice weapon is roughly the same size and shape as a katana, but if you sharpen the end just a bit you’ll be ready in case Edward Cullen ever loses his cool and comes for you with his fangs bared. In fact, if you see Edward or any other Twilight vampires you should probably stab them through the heart even if they don’t seem threatening. Just in case, you know? 

Scenario 2 - Road Warrior Dystopia

Zombies? What a preposterous idea. We all know the future belongs to roving bands of ex-punk rock bassists ravaging the countryside in search of... well, it’s not entirely clear what they’re in search of, but they’re planning to kick your ass. So grab a blade and start cleaving black leather biker gangs. 

Your weapon of choice? The European bastard sword. This classic Medieval and early Renaissance monster is the jack-of-all trades you need to deliver judicious quantities of mayhem to all kinds of maniacally grinning mohawk monsters. Some hyena-faced lackey smirking at you while flipping his switch-blade in the air? Good—you’ve got more than enough reach to take him out. Armoured skateboarder is coming at you with a baseball bat? The bastard sword has the strength to parry that blow before you smite the post-apocalyptic Tony Hawk wannabe into the ground. 

Oh, and in case you’re thinking that broadswords were too heavy, they historically weighed between 2.5-3 pounds which was very close to sixteenth century rapiers. Bastard swords could also be wielded with two hands, making them easier to handle. Also, you get to say bastard a lot. Bastard. 

Scenario 3 - Real Life Duel

I know what you’re thinking: what if undead creatures with no biologically explainable capacity for movement and brain-eating don’t spontaneously rise up in oddly convenient urban centres around the country? What if completely foreseeable oil depletion fails to result in a world where everyone paradoxically drives around in gas-guzzling trucks? Alright, then, let’s prepare for something believable: a duel to the death with a fellow human over a question of honour. 


Yes, the classic duel at dawn. The cause? Likely some unintentional slight caused by a poor choice of words that triggers a light slap with a soft white glove. Your options? A simple apology or a deadly and prolonged fight resulting in death for one of you, murder charges for the other, and misery for both your families.

Right, duel it is then. 

You might be thinking rapier here, and if you were living in the 15th or 16th century I would agree with you. But the rapier is still a fairly heavy weapon to handle and that affects its speed. What you want here is a small sword. Yes, I realize the name "small sword" doesn’t inspire you with testosterone-filled confidence, but the small sword was fast—crazy fast—and the point was sharper than any blade that came before it. The only one thing that matters in a real swordfight is putting the pointy end into the other guy first. That’s why, by the late 17th century, the small sword had all but eliminated the rapier as the duelling weapon of choice. It’s also light enough to carry with you at all times and is surprisingly convenient for cooking hotdogs around the campfire. 

Scenario 4 - Crime of Passion


Troubles at home? Starting to suspect your spouse may be stepping out on you with someone from the accounting department? Where others might pause and consider thoughtful dialogue with their significant other, you refuse to waste time with ego-crushing self-reflection and expensive couples counselling. Instead, you’ve decided to commit the sort of love crime usually reserved for melodramatic classics of the French cinema. 

If murderous revenge is on your mind, then there’s only one weapon that will do the job the way it needs to be done: the N-Force Vendetta Double Sword. Yes, the N-Force has it all: big and bold enough to compensate for any masculine insecurities you may be experiencing, and with two separate blades you can offer one to your nemesis as a chance to defend themselves, or, heck, why not use one blade for your enemy and one for your spouse? Best of all, if you do a little research online you’ll quickly learn why the N-Force Vendetta Double Sword is the perfect blade if it turns out you haven’t stumbled upon the love of your life cheating on you with your best friend but instead have discovered them planning a particularly thoughtful birthday party for you. 

Hopefully these handy tips will get you through your next night of bloody battle, but if your sword fighting needs go beyond these every-day scenarios—if, for example, your king has been murdered and it turns out that every noble is a tyrant and every knight a thug—can I respectfully suggest you get yourself a copy of Traitor’s Blade and let Falcio, Kest, and Brasti be your guides on negotiating life’s little challenges?

Friday, 21 March 2014

Book Review | Traitor's Blade by Sebastien de Castell



The King is dead, the Greatcoats have been disbanded, and Falcio Val Mond and his fellow magistrates Kest and Brasti have been reduced to working as bodyguards for a nobleman who refuses to pay them. Things could be worse, of course. Their employer could be lying dead on the floor while they are forced to watch the killer plant evidence framing them for the murder. Oh wait, that’s exactly what’s happening...

Now a royal conspiracy is about to unfold in the most corrupt city in the world. A carefully orchestrated series of murders that began with the overthrow of an idealistic young king will end with the death of an orphaned girl and the ruin of everything that Falcio, Kest, and Brasti have fought for. But if the trio want to foil the conspiracy, save the girl, and reunite the Greatcoats, they’ll have to do it with nothing but the tattered coats on their backs and the swords in their hands, because these days every noble is a tyrant, every knight is a thug, and the only thing you can really trust is a traitor’s blade
.

***

A great blade has to be sharp, sure, but it needs a bit of weight as well—heft enough to fend off the weapons of enemies. You don't want your hardware to be too heavy, however: it needs to be perfectly balanced between point and pommel. In addition, a good grip is worth investing in, because if you can't hold onto your sword properly, what's the point of wearing one, I wonder?

Once you can be assured that your weapon attends to the necessaries aforementioned, there are a few other things worth considering. For starters, size certainly matters... which isn't to say bigger is always better. In some situations, a small sword—say a rapier—is markedly more suitable than a sabre. The accessibility of your blade is also important; you probably want to have it handy. Last but not least, I dare say a little decoration goes a long way, so long as it's tasteful.

These are all qualities Sebastien de Castell hones to a piercing point over the course of his swashbuckling first fantasy. Like the sword its disgraced protagonist carries, Traitor's Blade is short and sharp and smart, and very well wielded, really.

Our man is Falcio val Mond, the First Cantor of the Greatcoats: an elite legion once held in high regard as "legendary sword-wielding magistrates who travelled from the lowliest village to the biggest city, ensuring that any man or woman, high or low, had recourse to the King's laws." (p.1) In the years since he took up the titular trench in a fit of fury following the butchering of his beloved, Falcio been seen as "a protector to many—maybe even a hero to some," (p.1) but everything's different when Traitor's Blade begins.

Tuesday, 29 November 2011

Comic Book Review | Northlanders Vol. 1 - Sven the Returned


Without some social contract in place - some agreement to say I will not harm you on the condition that you do not harm me, signed in spirit if not on legal letterhead - life, according to the 17th century political philosopher Thomas Hobbes, tends towards being nasty, brutish and short.

Nothlanders, the long-running comic book series about Vikings and all the bad juju they do by DMZ co-creator Brian Wood and in the first arc artist David Gianfelice, is nasty and brutish all right - in fact from the outset it is so very nasty and so excruciatingly brutish as to sicken, on occasion - but short? Short it is not.

Oh would that it had been! Would that Sven the Returned, the story this first trade collects, had been six issues of the ongoing long instead of eight; were that the case, Northlanders would have gotten off to an excellent start. But no. Instead, from the very beginning, writer Brian Wood seems content to spin his wheels, artificially inflating what should have been a solid introduction to the series to such an extent that it seems simply, sadly insubstantial.

It's the year 980, or thereabouts, and Sven has come home. Home for him, which is to say the place where he was born, is Orkney, a small island to the North of Scotland where Sven's father ruled the roost. Least he did till he died... murdered by his brother, Gorm, who has since piled evil upon evil and stolen Sven's inheritance. But now, after years abroad, living a life of luxury in Constantinople, the wayward son returns with dark designs of his own: to take back his birthright, by force if necessary.


And in the end, blood will tell. Fucking buckets of the stuff.

Northlanders has a pretty grim premise for a comic book - make no mistake: it is a far cry from teenagers nibbled by radioactive insects and blind men bearing sonar superpowers - and I'll admit I had my doubts as to whether such a story could sustain itself in the long term. That, in fairness, remains to be seen, but Sven the Returned seems an unconvincing opening statement in the case for sequential swords without sorcery, with as many high points as it has utterly loveless lows.

First and foremost, there are at least two issues' worth of padding in the first collected volume of Northlanders. Never mind the meaningless digressions that make up the larger part of what is in essence a fairly straightforward story - a bloated chronicle of Sven's lone wolf war on an isolated Viking settlement - for more egregious than these is Wood's use of space. There are wasted pages in each issue... needless single and double-page spreads in every last part which leave the heavy lifting to the artist, who despite his self-evident skillset can't single-handedly make something interesting out of nothing.

Here: look at Orkney. Rugged, isn't it? Now, look at it again. Had enough? No? Well, look at it ten more times! So it goes. 


This is lazy storytelling, plain and simple, and there is evidence of Wood's lamentably simplistic approach elsewhere. With all its contemporary cussing, for instance, the dialogue and narration of Sven the Return is obviously attempting a Deadwood, but Brian Wood is no David Milch - certainly not judging from this - and it sticks out like a sore thumb

That said, David Gianfelice's art is... if not attractive, exactly, then absolutely suited to the book. Alas, he's not the regular penciller; I'll be sad to see him take leave of the series as of the second volume of Northlanders, called The Cross + The Hammer. Which I will be reading.

If that comes as a surprise given my various criticisms of the creative force behind this series, then consider this: Northlanders is doing something that to the best of my knowledge no other comic book has done. Sequential swords without the sorcery. Dungeons without the blasted dragons. It's blazing a trail, in a way, and if there are a few missteps along the road to Something New... then so be it. So be it, so long as it isn't all bad.

And Sven the Returned is many things, but not that; not bad, not in any sense. Just too long, for what it is, and awfully self-serious where I'm sure a little silliness would have done this series the world of good.

Tuesday, 12 July 2011

Coming Back to Comic Books | The Coming of Conan

I've lost track of how many times folks have told me to give Robert E. Howard a shot. Why I haven't yet, it's hard to say.

Actually, no - I suppose it's not so hard. Just embarassing, in an odd sense: because I haven't read the Conan stories for the same reason I haven't read A Game of Thrones... for the same reason I haven't progressed any with The Malazan Book of the Fallen since reading and needless to say adoring Gardens of the Moon while on holiday a while back. Much as I would like to spend a week or a month or even a year catching up on all the classics and sagas I have every reason to believe I'd love... that moment when the postman comes, and in his sack he has an early copy of some new release I've been looking forward to -- that still excites me. Damn it all, I can hardly help myself. I'm practically powerless at the prospect of the new.

Maybe it's finally come time to admit I have a problem.

But not today! In fact, while we're talking about powerlessness, and problems - oh I do enjoy a good segue - what with my computer out for the count last week, and my opportunities to blog thus reduced, I finally read some Conan.

That is to say, some Conan... comic books.


Had you going for a minute there, didn't I? :)
In all seriousness, however hard it can be to square away enough time to read one dusty tome or another, the first collection of Dark Horse's revitalised Conan comic book has only redoubled my enthusiasm to dig out the original stories by Robert E. Howard, and dig in -- if only to see if I enjoy them half as much as I did The Frost Giant's Daughter and Other Stories.

For obvious reasons, I cannot speak to how faithful this series is to the canon of Conan, such as it is... though I am given to understand that this first ongoing at least - as opposed to the two which have succeeded it: Conan the Cimmerian and the current Road of Kings - takes the majority of its cues from Howard's work. Certainly a healthy amount of respect for the source material - indeed the source of the source material - is evidenced. All exposition, for instance, is rendered in typewriter-esque lettering, and one need look no further than the newspaper-style strips featured at the rearmost of each individual issue. The Adventures of Two-Gun Bob are insightful adaptations of episodes in the life and times of Robert E. Howard, rather than the low fantasy of his foremost creation.

But what of the comic proper?

Well, judging solely on the basis of The Frost Giant's Daughter and Other Stories, which for the larger part chronicles everyone's favourite Cimmerian's imprisonment in the creepy dream kingdom of Hyperborea... Conan is fracking fantastic!

Having trawled through the related Wikipedia pages since, I know that the only Robert E. Howard story retold in this first Dark Horse collection - though other details were lifted from here and fleshed out there - is the titular one; of the Frost Giant's alluring wee lass, and her habit of leading horny warriors into the maw of her monstrous father, like lambs to the slaughter. Conan is himself seduced by this wicked but beautiful creature -- though of course the beast at the end of the long journey she leads him on is surprised to find our once and future King more than a match.

Now the tall tale of "The Frost Giant's Daughter" is certainly a fine one, but I'll be honest: I didn't find it particularly representative of the finest this collection has to offer -- more a neat diversion on the red-brick road to Hyperboria. In fact, I couldn't tell when Howard's Conan ended and Kurt Busiek's began, and that's testament not only to my aforementioned ignorance, but also to Busiek's tremendous wordsmithing. Whatever my myriad other failings, I have read most (if not all) of Astro City, and I wouldn't have pegged that and this as the work of the same author in a million years, had I not known it to be the case.

Cary Nord, meanwhile, is as ideal an artist to give life to Conan and his kin - and all the lands they live and breathe in - as any I can think of. I hadn't come across his pencils before now, and though there's a loose quality to them I could live without, I'm be looking out for them from here on out. Together with Thomas Yeates on inking duty and a wash of gorgeous colours from Dave Stewart, Nord's art evinces a painterly quality utterly on-point, brilliantly capturing the fantastic landscapes of Cimmeria and its surrounds -- as well as Conan himself, and those unlucky souls whose path he crosses. Nord seems pretty much made for this book, all told.

It'll be a relief, I imagine, to hear the artists are also dab hands at action scenes. It's as well, I guess... but in truth, much of what I love about The Frost Giant's Daughter and Other Stories is that it is resolutely not - as I expected - just fight after fight after fight, with perhaps a breast here and there, or some gore, to break up all the swordplay.

There's heart to these tales, in the words and the art. Moreover, there's real character, and whether that's thanks to Robert E. Howard or the creative team behind Dark Horse's first Conan comic, I haven't the slightest. Nor am I much fussed exactly where Conan's essential spark comes from. It's here, in this series, and that's enough -- at least it is for this returning, and ever more-bolstered admirer of sequential art.

Saying that, I might just have to muscle in some quality time with my copy of The Complete Conan before delving into the second volume of this excellent series...

Friday, 24 June 2011

Coming Back to Comic Books | Red Sonja: Blue

If you've been reading Peter V. Brett's blog like a good fantasy fan, I expect you'll have heard more than enough about Red Sonja: Blue already - he's been talking about it since last April, after all - but bear with me: the story of how the author of The Painted Man and The Desert Spear made the leap from books to comics is actually pretty interesting.

And the resulting one-shot... well, it's pretty diverting too.


Originally intended to be a four-issue arc in the ongoing late last year, for some mysterious reason - publisher interference perhaps? - Brett's take on the one ginger warrior woman to rule them all was delayed, then disappeared, then condensed, eventually, into this single, supposedly "standalone" issue. All of which made me more than a little suspicious that there'd been fundamental problems behind the scenes.

Perhaps there were. Perhaps Dynamite were less than enthused that Brett meant to take Red Sonja out of her signature chain-mail bikini and drape something a little less demeaning around her ample bosoms. Because that's what Red Sonja: Blue is all about, truth be told: it's the story of how Conan's most attractive mate got herself a sweet new outfit.


And thank the lord for that, because - I'll be honest - the first half of Red Sonja: Blue was nearly enough to put me off the second. Assuredly, I have not come back to comic books in order to look at nearly nekkid ladies defy gravity above and below the belt.

Evidently Brett shares my concern, since in short order he has Red Sonja out with the old in favour of something new... not to mentioned borrowed, and blue. With her mighty endowments safely ensconced in a second-hand monster pelt, Brett even goes so far as to take a time out in order to suggest a neat rationale for her previous scanty cladding.

Thereafter, Red Sonja: Blue is business as usual. And that's no ill thing. Brett's love for the form is very much in evidence in this, his first comic book bow - though you wouldn't know it to read it. He doesn't, for instance, make that classic crossover novelist mistake of overloading panel after panel with exposition more suited to a book. Red Sonja: Blue talks the talk and walks the walk; it looks and reads and feels like a Red Sonja comic. And for what it is, it's pretty impressive.

Which is to say, standard heroic fantasy, cleavage meets cleaver: Red Sonja fights some monsters then takes a moment to bemoan her oath to never love a man unless he can best her in mortal combat, which of course no-one can.


And then it ends. Alas, it ends - just as Brett, having proved himself good and capable of scripting a solid sword and sorcery comic book, seems set to spread his wings, and let loose the dogs of The Demon Cycle. Shame, that.

I wouldn't have looked twice at Red Sonja: Blue were it not for Peter V. Brett's name on the title page, and in truth I wasn't immediately taken by it either - for one thing Walter Geovani's art, though perfectly competent, stresses all the wrong aspects of this brave new take on the character - but at the end of the day Brett demonstrates himself as sharp and witty a comic book writer as he is a novelist. And given the troubles this would-be four issue arc has had to overcome in the year it's been on the drawing board just to make it onto store shelves, that's really something.

Welcome to comic books, Peter V. Brett. I hope you stay a while.

***

By way of a brief postscript, I wanted to draw your attention to what could very well be the most offensive and/or hilarious (delete as appropriate) single panel I've seen since coming back to comic books:


Right?

A sequence made doubly ridiculous/brilliant because at the time of this writing I'd just seen an episode of South Park in which the art of queefing was once again discussed.

I'm sorry. I've really brought the tone down, haven't I? :P