Thursday, 8 March 2012

Book Review | Pure by Julianna Baggott


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We know you are here, our brothers and sisters...

Pressia barely remembers the Detonations or much about life during the Before. In her sleeping cabinet behind the rubble of an old barbershop where she lives with her grandfather, she thinks about what is lost-how the world went from amusement parks, movie theaters, birthday parties, fathers and mothers... to ash and dust, scars, permanent burns, and fused, damaged bodies. And now, at an age when everyone is required to turn themselves over to the militia to either be trained as a soldier or, if they are too damaged and weak, to be used as live targets, Pressia can no longer pretend to be small. Pressia is on the run.

There are those who escaped the apocalypse unmarked: Pures. They are tucked safely inside the Dome that protects their healthy, superior bodies. Yet Partridge, whose father is one of the most influential men in the Dome, feels isolated and lonely. Different. He thinks about loss-maybe just because his family is broken; his father is emotionally distant; his brother killed himself; and his mother never made it inside their shelter. Or maybe it's his claustrophobia: his feeling that this Dome has become a swaddling of intensely rigid order. So when a slipped phrase suggests his mother might still be alive, Partridge risks his life to leave the Dome to find her.

When Pressia meets Partridge, their worlds shatter all over again.

***

I'm reliably informed that Pure by Julianna Baggott is the next Next Big Thing, and for once, it's easy to see why.

After all, everything's in there. The component parts of all the appropriate dystopian YA sensations on the tip of your tongue - and mine - are present and correct. In that sense, Pure is practically reference material.

There is, to begin with, a world racked and ruined, wherein some scarcity of resources, and/or simple human selfishness, has led to new divisions being drawn between our fellow Americans. In Pure, the haves are of course the Pures: individuals who were blessedly protected by the Dome at the time of the mysterious Detonations. And the have-nots - which is to say those men, women and children who were outside its impenetrable security seal when everything changed, for richer and for poorer (but mostly for poorer) - take on similarly literal characteristics. These "wretches" are malformed abominations, colloquially understood to be boogeymen, essentially:

"Out of the Dome? It's a death sentence. She won't be able to breathe the air. She'll be attacked. The wretches will rise up, rape her, and kill her. Outside the Dome, the trees have eyes and teeth. The ground swallows girls who have any bit of their human shape left. They are burned alive at stakes and feasted on." (p.327)

Even Partridge, the teenaged son of one of the Dome's original engineers, believes the lie... that is, until he catches his father out on another porky-pie, this one about his mother, who with a certain sinking feeling Partridge realises might still be alive, somewhere out there, in the wastes. Escape is immediately the order of the day.

Meanwhile, on the outside, where every survivor has unaccountably been fused with their most precious possessions, Pressia - who has a doll for a hand - is going to turn sweet sixteen in a matter of days. And in the wastes, there's a draft: when you're as old as Pressia's about to be, you either present yourself for service, or They come get you by force. So needless to say, Pressia plans to go on the lam as well.

Now how surprised would you be to hear her path crosses Patridge's?

What, no? Not at all? Ah.

Anyway, it's a dystopia. As established. Pure is also the record of an at times excruciatingly angsty affair between two bomb-cross'd lovers, and of an uprising against the totalitarian rule of this world's privileged few, masterminded by those less fortunate. There's even, would you believe, a state-sponsored game to make mincemeat of the many, which has randomly selected wretches fight one another to the death.

Thankfully Baggott makes little of these so-called Death Sprees, over-familiar as they assuredly are, but even entirely in lieu of them, the experience of reading Pure is often an oddly nostalgic one. I'll say there are some more original touches, most notably the fused humans, yet this too is an image and an idea that, however evocative, seems altogether... obvious. Never mind the implausibility of it.

On the bright side, in purely technical terms, certain poetic flourishes help to elevate Pure above the median line for fiction fitting this general, Jane Doe-ish description. Baggott is clearly a tremendously talented storyteller - there are instances of marvelous, Mieville-esque imagination, and her picturesque prose ranges from the brilliantly bleak to the bleakly brilliant - but as a whole, as the sum of its many and various parts, I'm afraid this particular story just didn't resonate with me.

Which is to say, Pure has all the right ingredients, in the correct order, and in the proper proportions... there's just no secret sauce to hold everything together. It never quite gels in the way, say, a certain other series did, despite its own fair share of deficiencies. 

Let's not beat around the proverbial bush any longer. The problem, as I see it, is this: The Hunger Games - yes, The Hunger Games, because in my experience this sort of fiction doesn't get much better - had heart. Instead, Pure has head, and a whole lot of said. But what good is intellect without the press of emotion to temper it? What is art without feeling?

I'm sorely tempted to say this is, but that would be unaccountably mean of me, and mostly untrue to boot, so let's pretend that didn't happen. Because there are moments, you know? Beautiful and terrible as well. It's only that they are just too few, and far too far between, for me to be able to wholeheartedly recommend Pure with a clear critical conscience.

***

Pure
by Julianna Baggott

UK Publication: February 2012, Headline
US Publication: February 2012, Grand Central

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Recommended and Related Reading

Wednesday, 7 March 2012

Giving the Game Away | Everyone's A Winner!

Actually no... that's not strictly true. But three very lucky people are!

If you can, cast your mind back to last week. You might recall that I went on about Paul Kearney a lot. I reviewed all three volumes of The Macht Saga, pledged allegiance to the aforementioned author, and - in a rare moment of happy madness - I hosted a giveaway of three sets of the complete trilogy, the better to get this stunning series into as many hands as I was able.


The response was overwhelming, actually. For various reasons I haven't hosted a whole lot of giveaways here on TSS in the past, but within 24 hours of announcing this particular contest, over 100 people had given it a go. Entries have been arriving steadily ever since, more than doubling the pool of wannabe winners, all told... so I guess The Macht Saga is on more radars than I'd imagined. Good! It absolutely should be.

Before I give up the gory details on our winners, however, a reminder of the simple question you all had to answer:

Which of the United Kingdoms
does Paul Kearney come from?

The answer was of course:

Northern Ireland

Alas, there can only be three winners of these three books, and much as I'd like to buy every last person who entered the competition a copy of The Ten Thousand to get 'em going, three is still one better than two and two better than one, and one is the loneliest number, as I'm sure we all know -- but anyway! Our winners are:
  • Sascha Walter, of Germany
  • Ryan Thomas, of Colorado
  • and finally Henry Ward, a Northern Ireland man himself!
So that's nice. :)

Well... nice for those three. Not so much for all the others who entered and answered the question correctly but lost out in the end, but for those three at least, pretty damn sweet!

Sascha and Ryan and Henry can expect to receive an email from me to confirm their details as soon as possible, and their winnings forthwith. I'm afraid everyone else will have to get their hands on The Macht Saga the old-fashioned way - you really ought to give it a shot - but seriously, thanks for all your entries anyway. Quite the show of support. And that's exactly what this series needs.

Tuesday, 6 March 2012

Show and Tell | What Every Speculative Scotsman Wants

Oh, hey! I turned 28 yesterday, by the way.

I was working, unfortunately -- or fortunately, as the case may be. Had a lovely day anyway. A buffet breakfast-come-lunch with my parents and my partner, an afternoon and evening of easy teaching, then last but not least a night of sleepy gift-giving.

So I thought the thing to do was blog a bit about what all everyone thought I'd enjoy. It's actually unspeakably illuminating. You can group all but a few of the gifts into three categories. The first is of course coffee, that best friend of bloggers since time immemorial.

 

Alongside a bottle of Tia Maria that I immediately "tested," the day also saw fit to deliver into my clutches some delicious Illy espresso, which I gather is the best ground coffee to be had without grinding the beans yourself. Truth be told, I wouldn't know; I've always balked at the cost.

Meanwhile, tying into the second category too, this thing, and I'll be filling it with a vast amount of the steaming stuff later today:


It's a thermos, Captain... but not as we know it! :)

The second of our three categories, then, involves a miscellany of things to take on holiday, because we're jetting off to the States shortly, the other half and I, and why not get ahead of the game? Speaking of which, another excellent gift: Carcassonne


I've loved Catan for years, playing online and off. Also Ticket to Ride. And Risk. I'm certainly no expert at any or all of the above, but sitting down to a good strategy game always makes me inordinately happy. Carcassonne is a German-style, tile-based board game that I've been hugely curious about for ages, so this will definitely be coming to America with me.

Last but not least... books! That is to say two review copies and one Amazon Marketplace purchase that just so happened to pop through the letterbox yesterday, thus in a weird way I think of them as gifts:


The Lions of Al-Rassan is a very timely reissue from Voyager, and I imagine it'll be excellent company on my international mission. The Steve Rasnic Tem - new from Solaris and very intriguing too - I aim to have read and reviewed in advance of my departure in a few short weeks. Meanwhile A Different Kingdom by Paul Kearney came highly recommended during last week's shenanigans with the Macht, and you may or may not ever hear me mention it again. It really depends.

That isn't everything either, but this post has already taken longer to put together than I'd imagined, so it'll have to do for today.

Obviously, I am a very happy camper, and incredibly grateful to everyone who cared. In part because of the goodies and the games and the gadgets, yes, but at this (late) stage in my life, it really is the thought that counts, more than any individual gift. And what thoughtful thoughts they were this year!

Monday, 5 March 2012

The Monday Miscellany | Another Earth, The Burma Chronicles, Rayman Origins

For a more formal introduction to The Monday Miscellany, feel free to click here.

Truth be told, though, but there's not really so much to tell. The Monday Miscellany is basically a space for me and you and we to talk about things that I either can't summon a thousand words' worth of stuff and nonsense to say about, or are so very far outside the purview of a blog at least ostensibly about speculative fiction that I'd have a right cheek trying to pass said off as such on anything more than an occasional basis. 

What more do you need to know?

***

Let's get things started with another Oscar oversight: Another Earth. A shoe-in for Best Picture, if you ask me, but no one did, and in the end it didn't even make the longlist. This is the third and final proof I'll offer - after my reviews of Project Nim and Take Shelter, here and here - that the Academy have taken a brain vacation.

On our Earth, Brit Marling is Rhoda Williams, an astronomy aficionado and Another Earth's lovely leading lady. Her life has been shaping up pretty nicely - she's just been accepted to M.I.T. - but after a party one night, news breaks that a new planet has appeared from the other side of the sun. It appears identical to our own, and Rhoda can't resist a stupefied skyward stare. Thing of it is, she's driving, and she's drunk. Inevitably, she smashes into a parked car with a happy family in it, killing everyone but the father.

Four years later, Rhoda is released from prison, but the overwhelming sense of guilt she feels still has a hold on her. After several suicide attempts, she resolves to face up to her train-wreck effect on the planet; she visits the surviving father in his home, ostensibly to apologise, but balks at the last second and says she's a cleaner. To her surprise, John Burroughs takes her on, and in their time together - with this terrible secret between them all the while - Rhoda helps him get over his grief.

Meanwhile, the other earth has inched closer and closer to home, and United Space Ventures is giving away a single ticket to the first flight there.

Another Earth is one of the best science fiction films I've seen since Moon, but beyond the synopsis, it's not really about the science. The implications of a parallel world play a part in Rhoda's motivation, particularly in the hypnotic last act, but largely, Another Earth is about a pair of broken people who find comfort in one another's company. It gets uncomfortable on occasion - use you imagination - but however perverse the idea appears, there's a curious beauty to the scenes they spend together, brought to life by a spare script, two terrific actors and a first-time feature director with an eye on the sky.

Kudos too for the stunning soundtrack by Fall On Your Sword, which I immediately added to my playlist of awesome instrumental music, alongside Trent Reznor and Atticus Ross' score for The Girl With The Dragon Tattoo and the last couple of albums The Chemical Brothers put out. Clearly Cahill was aware of its excellence as well, because he integrates Another Earth's opening credits with the powerful title track, 'The First Time I Saw Jupiter.' Those three minutes alone are award-worthy, and Another Earth only gets better.

Not so Guy DeLisle, the graphic memoirist who gave us Pyongyang and Shenzen, a duo of terrific travelogues chronicling the author's working holidays in China and North Korea. The Burma Chronicles is longer than either of its predecessors, but I'm afraid quantity does not equate to quality in this case.

And that's the first problem: The Burma Chronicles feels thin. Slight despite its size. Distracted, perhaps. I wouldn't go so far as to say ill-informed, but the circumstances of DeLisle's time in Burma - or Myanmar - are such that he has little of value to impart, beyond some anecdotal stories about parenthood and the same sort of inoffensive social commentary he's put better before.

That isn't to say that The Burma Chronicles is a waste of space. On the contrary, it's a rare look inside another little-seen society, complete with some wonderful moments of wit and insight, but because DeLisle is traveling with his family, the reader isn't often afforded the opportunity to see beyond the surface of this place, and these people.

And that other pillar of Pyongyan and Shenzhen's success - the occasional glimpses into the working life of an international animator - is almost entirely absent. Given that DeLisle's trip to Burma came about because of his wife's work with Médecins Sans Frontières - basically Doctors Without Borders - I suppose that's not terribly surprising, but DeLisle is excluded from this world as well. He's surrounded by stories, as ever, little and large, but he can't quite draw them out as deftly and elegantly as he has in the past.

Still, DeLisle is a solid author when the right circumstances present themselves, and the beguiling simplicity of his Herge-esque art is in full effect in The Burma Chronicles. He sees the key frames of every encounter, and renders them excellently... if, one senses, a little lazily on occasion. A good non-fiction graphic novel, then, but Guy DeLisle is capable of great.

Speaking of great... after several weeks of sessions short and long, my fun-sized companion and I finally beat the triumphant return of Rayman, aka Rayman Origins. It took us quite the while - it didn't half get tricky towards the end there - but I wouldn't take a second of the experience back. Not even the several hours I spent soloing the unlockable Land of the Livid Dead levels; my platforming skills haven't been stretched so thin since Super Meat Boy, but all the same, I loved this game, to the point that I have a hard time conceiving of a single soul who wouldn't.

And don't think I'm some rabid Rayman fan. If anything, I'm the exact opposite; before now, one of my guiltiest gaming secrets was that I'd never played a Rayman game. Not even a Raving Rabbids. Well I'll tell you this for free: I'll be playing the next one now.


The first thing that strikes you about Rayman Origins is its dreamy appearance. Particularly considering that it began life as a downloadable Wii-Ware affair, it's a gorgeous game, lavishly lit, perfectly rendered and smoothly animated. The seemingly simplistic appeal of side-scrollers like this and Mario and all the other console mascots is such that they don't need to be beautiful. The fact that Rayman Origins is so artful and aesthetically fetching is just the icing on the cake.

But cake has rarely tasted so great, and I don't mind saying I've tasted some great cakes in my time. The actual platforming mechanics are easy to pick up yet demanding to master, and you do a lot more than run and jump in Rayman Origins. You also swim, wall-run, float, slide and shoot; indeed, eight of the ten worlds you speed through unlocks a new ability, which the subsequent levels teach you to use. All of which means that things are rarely as straightforward as they appear. For a minute it might look like all you need to do is run to the right, but then you have to hop onto a handy mosquito and the bullet hell begins. For serious.

As it happens, Rayman Origins is actually an incredibly difficult game, and surprisingly substantial. The first couple of worlds are easy-going enough, but just when you think it's all over, the developers pull a Zelda, and it's not, not by a long shot. From here on out, however, the pure fun of the experience so far becomes punctuated by moments of utter frustration. It's not that Rayman Origins is unfair, or even cheap... it's simply a much more hard-core platformer than its appearance and sense of humour suggests, along the lines of Splosion Man or Team Meat's aforementioned masterpiece.

Credit to it, then, that the drop-in, drop-out couch co-op is as well implemented as it is. I mean, can you imagine the hell of Super Meat Boy with two to four players on the same screen? Rayman Origins could have been that in a heartbeat, but instead it takes a leaf from Nintendo's book, allowing players who've fallen behind or lost a life to bubble up, a la New Super Mario Brothers. Saying that, some of the later levels simply do not allow for two players to progress, and that's a real problem.

Beyond that, though, I couldn't bring myself to say a single mean thing about Rayman Origins. It's clever, it's pretty, and pretty funny to boot. I had an absolute blast shooting through it. But more importantly, so did the casual gamer who played every last minute of it with me.

Friday, 2 March 2012

In Conclusion | I Heart The Macht

Forgive me for stating the obvious, but in some cases, it's got to be better to be clear than to worry about repeating myself. With that caveat, then, let it be said: I really, really like Paul Kearney.

That mightn't be entirely surprising to you, given the content of the blog this week, but I wasn't exactly expecting it. I mean, I enjoyed The Monarchies of God a great deal, yet in 2010, when Solaris reissued the series in two almighty omnibus editions, I gobbled both books up and got on with my life. I didn't feel the need then to make a song and dance about it. Evidently, I did - and I have done - as regards The Macht Saga.


That's because Kearney, in my admittedly limited experience, is getting better and better. Going from strength to strength, as they say. And I wish more people were reading his work to realise it. If you ask me, the best of his fiction stands shoulder to shoulder - in its own way - with a who's who of my favourite fantasists; with the likes of Steven Erikson, George R. R. Martin, Guy Gavriel Kay and, at a stretch, R. Scott Bakker. 

But I don't think he sells as well as any of them, and therein's the thing. I have no actual information here - this is just speculation, loosely informed by a smattering of press releases and the buzz around his books versus the buzz around new releases by the other authors above - but the received wisdom seems to be that he's little league, as opposed to being one of the big hitters. And that's a damned travesty.

So fingers firmly crossed that I've managed to turn a couple of you on to a series you mightn't otherwise have considered. Here's hoping that perhaps a few of my fellow bloggers will now consider reading and reviewing The Ten Thousand or Corvus or Kings of Morning -- or all three!


That sort of groundswell, or show of support, can make or break a book, a series... even an author. And Kearney's hardly had an easy time of it to date; indeed, I believe bloggers have played a crucial role in his writing career. Now The Speculative Scotsman is hardly a Hotlist equivalent, but it's been a modest success nonetheless, and because of that, I have a bit of a platform here. A platform which, in cases like this, you can be damn sure I'll make use of.

If you have something similar, I hope you'd do so too -- for the right reasons, that is. With any amount of power comes some measure of responsibility, but this pretense of objectivity we all wear as if it meant anything at all... well the hell with it. I heart the Macht. If my recommendations have led you to a few good books before, I would urge you to please, give this series a go. And if you enjoy it: spread the word, as I've tried to. Find a good spot - or not - and shout about it!

Thursday, 1 March 2012

The Scotsman Abroad | The Kings of Morning, In the Evening

Some of you may have noticed that The Speculative Scotsman looks quite a bit different today than it did. If you haven't, don't click through from your feed readers just yet! I'm hoping to spend some more time with the new design soon, and I'll be sure to ask you all for your thoughts just as soon as I'm 100% finished with my fiddling, or as close to 100% as I can get without everyone's input.


As a matter of fact I only mention it by way of explanation, which is to say yesterday, I, uh... fiddled with the blog instead of actually blogging, so this review is going to have to go without the usual preamble. It's of Kings of Morning, of course - the third and final volume of the magnificent Macht saga - and it's up now on tor.com.

Here's a bite-sized bit from it:

In an ingenious inversion of The Ten Thousand, Kings of Morning begins on the other side of the divide. Not with the Macht, as they march into death or glory – or both – but with the Kufr; with the Great King Ashurnan, his conniving wife Orsana, and their three children, Rahksar, Roshana and Kouros, who are of course at odds with one another over the very diadem Corvus aims to take. Only some 125 pages later does Kearney give us a glimpse of the invading army readers have become intimately familiar with, and even then, we are as often with the ostensible enemy as we are in amongst Corvus’ colossal company, mired in the osthimos of war.

For a time it feels strange, this sudden, if not utterly unsurprising shift in perspective – and at the beginning of the end, no less – but Kearney is canny enough to understand that the impact of the behemothic last battle Kings of Morning builds inexorably towards will be all the more keenly felt, whichever way things tip, if readers come to care about the individuals it is destined to affect. After all, to paraphrase one of our generation’s great thinkers, the death of one is a tragedy, whereas the death of many tens of thousands is just a statistic.

And so, though a major note resounds throughout, it is in the minor key that Kings of Morning succeeds most meaningfully.
 
 
Please do click on through to tor.com for the rest of the review, and leave a comment if you can.
 
I'll have another thing about the Macht saga tomorrow. A conclusion of sorts, as is proper. But other than that, and the results of the giveaway - which is still going, and going strong - this is the end, my friends. And as sorry as I am to see it, for once in my life I can leave behind my cynical side and say: what an incredible ending!