Wednesday, 14 November 2012

Book Review | Mage's Blood by David Hair


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The Moontide is coming, and the world stands on the brink of war...


Every twelve years the tides sink to their absolute lowest and the Leviathan Bridge rises above the waves, linking the Eastern and Western continents for twenty-four short months.

The Rondian Emperor, the overlord of the West, is hell-bent on ruling both continents, and for the last two Moontides, his crusading armies have crossed the bridge and raped and pillaged their way across the Antiopia.

Now the next Moontide is almost here. As the battle-mages of the Third Crusade gather in the West, holy shihad is declared in the East. This time the two civilisations will clash as never before.  

And three ordinary people - a failed mage, a jaded mercenary and a lowly market girl - are about to discover that their actions may determine the fate of nations.

***

With the end of The Wheel of Time still a ways away, book two of The Stormlight Archive barely begun, and who knows how long to go before we see hide or hair of what's next from Messrs. Martin and Rothfuss - not to mention when - epic fantasy fans looked to be at a loose end this winter.

Enter David Hair.

An award-winning writer born and raised and returned to roost in New Zealand after living for a time in Britain and India, Hair has eight books behind him already - four each across two discrete series known as The Aotearoa and The Return of Ravana - but you'd be forgiven, I think, for never having heard of 'em. I hadn't, and I'm all for YA fantasy.

Hair's ninth novel, however, is his first aimed at an adult audience, and Mage's Blood is likely to find legions of receptive readers. Those who had imagined spending the coming season counting down the days till the arrival of A Memory of Light may take heart in the fact that there's at least one epic worth investing in this winter. The Moontide Quartet isn't as yet the equal of any of the aforementioned sagas, but like The Way of Kings before it, it lays the foundation for a commanding fantasy narrative that is at once familiar and ambitious.

Welcome, one and all, to Urte!
"When Kore made this land, he made two great continents, separated by vast oceans, and he commanded his sister Luna to make those waters impassable, so that East should never meet West. Learned, noble, enlightened West and base, depraved, idolatrous East should never meet, under Sun or Moon — so it was written.

"But Meiros, an Ascendant too craven to join the liberation of Yuros from the Rimoni yoke, left the fellowship of the Three Hundred and built that cursed Bridge, and from that Bridge do all of our woes come." (p18) 
So proclaimeth the living saint Lucia Fasterius, with whose elevation Mage's Blood begins. The mother of the Emperor in the West seems "intelligent, learned — kindly, even. But in her eyes something fanatic lurked, like a venomous snake." (p.19) This idea in particular proves pivotal to the narrative elements ahead, though the Mater-Imperia does a bang-up job of preparing readers in a more general sense, speaking as she does to what is clearly the quartet's core conflict - between opposing beliefs and competing creeds, and the people caught in the crossfire - as well as introducing us to one of the opening act's most fascinating characters.

The very man, Anton Meiros - an infamous mage - has lived a long, long life. Circa 927, which year this novel chronicles, he recalls the part he played in the rise of magic several centuries ago, when three hundred mere mortals ascended via a sacred ceremony that has since become the stuff of legend. More recently, Meiros sat on the sidelines of an ongoing holy war between the continents he himself connected when creating the Leviathan Bridge: a tidal gateway that opens for a brief period every twelve years.

This he did to facilitate trade. To encourage the commingling of cultures. Naive, no? Because of course, in the words of the Sultan of the city Kesh, "Some enemies come bearing weapons and uttering blasphemies and so you know them [but] worse are enemies who come with gifts and gracious deeds. You know them not as foes, until too late." (p.320) So it was that instead of swapping silks and spices and stories, the West waged a crusade, in response to which the East declared shihad. Already millions of lives have been lost to this conflict, and when the Leviathan Bridge opens again, millions more will be in the balance.

But after decades of regret, Meiros has finally divined a potential path to peace. His time is short, yet he foresees a way forward: he must father twins to an Antiopian bride. Monied beyond imagining, Meiros does what any rich idiot would: he buys one. Thus Ramita Ankesharan, all dutiful daughter, is spirited away to become an initially unwilling wife, leaving her childhood sweetheart Kazim Makani broken, and open to insidious suggestion:
"Look around you, Kazim: this is a Hebb city, under the thumb of drunken whiteskins with less wit than the camel pulling this cart. How did this happen? Because Anton Meiros and his Ordo Costruo allowed it to happen. Because he refused to do what decency and righteousness demanded and drown the emperor's legions. He continues to compound this treachery by not reversing that decision, not aiding the shihad. This evil, lecherous creature is rolling in the mountain of golf the emperor paid him for that betrayal." (p.352)
In this way, Kazim is fashioned into an assassin, with sights set on his former lover's hated husband.

Between them, these three make up our primary perspectives, but there are others on the periphery. There's Alaron Mercer, a would-be mage in training; Elena Anborn, a sleeper agent who has fallen for the family she was installed to destroy; and Elena's manipulative spymaster Gurvon Gyle.

Mage's Blood is unquestionably at its most affecting in the company of Meiros, Ramita and Kazim, but these others are yet purposeful perspectives. Gurvon gives us a glimpse of the Emperor's affairs, whilst Elena allows similar insight into the upper echelons on the other side of the great divide, as well as starring in the book's most thrilling set-piece. Last but not least, Alaron's chapters outline The Moontide Quartet's many-faceted magic system, in addition to illustrating another aspect of the fanaticism the living saint Lucia alludes to at the outset: the purity of one's blood. Disappointingly, this boils down to conspiracy and discrimination against "half-bloods" and "mudskins." (p.327)

Harry Potter says hey!

As do an array of other stories. Indeed, seasoned fantasy readers will be hard-pressed to identify a single section that does not evoke some separate series. I fear Mage's Blood is a far cry from original, but that isn't the slight it might be given how neatly these threads interweave... how naturally these disparate narratives sit side by side.

In its execution rather than its conception, then, Mage's Blood impresses. Hair's prose proves potent, and despite featuring some occasionally wearisome worldbuilding, a fair few awkward infodumps and simplistic depictions of several sensitive subjects, he pulls off a complex plot, and paces it perfectly, such that some 700 pages later you'll be rearing to keep reading.

For all that, though, what I most adored about Mage's Blood was its unflinching focus on character, particularly as regards Meiros and Ramita, and Ramita and Kazim. The incremental evolution of these strained relationships over the course of the first of The Moontide's four volumes is as emotional as it is surprising. By the conclusion, these three are completely different people, and in the interim, Hair handles their development very well.

There's a lot to Mage's Blood: a whole lot to like about it, and a little, admittedly, that seems derivative, or simply ill-fitting, but overall, it makes for an outstanding start to a series which already recalls epic fantasy's finest. In more ways than one, this book could be huge — an honour I dare say David Hair deserves.

...

This review was originally published, in a slightly altered form, on tor.com.

***

Mage's Blood
by David Hair

UK Publication: October 2012, Jo Fletcher Books

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Friday, 9 November 2012

Book Review | Anno Dracula by Kim Newman


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It is 1888 and Queen Victoria has remarried, taking as her new consort Vlad Tepes, the Wallachian Prince infamously known as Count Dracula. Peppered with familiar characters from Victorian history and fiction, the novel follows vampire Geneviève Dieudonné and Charles Beauregard of the Diogenes Club as they strive to solve the mystery of the Ripper murders.

Anno Dracula is a rich and panoramic tale, combining horror, politics, mystery and romance to create a unique and compelling alternate history. Acclaimed novelist Kim Newman explores the darkest depths of a reinvented Victorian London.

This brand-new edition of the bestselling novel contains unique bonus material, including a new afterword from the author, annotations, articles and alternate endings to the original novel.

***

The first chapter of Anno Dracula is taken directly from the diary of Dr. Seward. Herein the practitioner prowls the shadowy alleys of Whitechapel in search of a vampire to victimise, and in this strangely changed London, he isn't looking long. All too soon he happens upon Lulu Schön, and haunted by the loss of Lucy, the love of his life, Seward proceeds to systematically separate her head from her neck with a sharp silver knife.

Unaccustomed as we are at this early stage to the new world order of Kim Newman's 1992 novel, said slaying seems normal enough for a nosferatu narrative, but the inversion of this penny dreadful premise immediately realigns it in our minds. Had Lulu been a lone vampire stalking the seedy streets - as one presumes though the prologue - there would perhaps be a certain method to Seward's murderous madness. In Anno Dracula, however, she is merely one of an increasing number: the get of Vlad Tepes - now crowned Queen Victoria's royal consort - are everywhere, thus this third cold-blooded killing threatens to tear undead London asunder.
"Everyone began their arguments by declaring that it was about more than just three butchered harlots. It was about Disraeli's 'two nations', it was about the regrettable spread of vampirism among the lower classes, it was about the decline of public order, it was about the fragile equilibrium of the transformed kingdom. The murders were mere sparks, but Great Britain was a tinderbox." (p.109)
To bring the serial killer quickly christened Jack the Ripper to account for his crimes against inhumanity, the Diogenes Club dispatches Charles Beauregard, a rather dashing yet halfway hapless spy. Undertaking the subsequent investigations alongside the aforementioned agent of the Empire, the conflicted vampire rights activist Geneviève Dieudonné - an elder like Vlad Tepes herself - pursues Seward for her own reasons.

These, then, are our primary perspectives - exemplary and complementary, even as romance blooms between the pair like a puddle of blood - though we observe the unfortunate events of Anno Dracula from a few other points of view too; including the British Prime Minister's, and of course our killer's. But Charles and Geneviève are the heart and soul of this dark yet delightfully affectionate diatribe. They are fundamentally decent yet fittingly mysterious people who chaperone readers respectfully rather than condescendingly through the many complexities of an initially dense setting and the intense tale which plays out later.

The world, meanwhile, is built magnificently. Cribbing as much from fiction as history, Newman allows us ample opportunity to luxuriate in a wonderful London - conjured whole cloth from a vast patchwork of fabrics - that is at once familiar and different from the city we've all visited, if not literally then in literature, at least. It comes across convincingly, and comprehensively thought-through - such that the author's extensive annotations, aside the other stocking stuffers new to Titan's essential edition, make for rewarding reading in their own right - but neither overbearing nor, crucially, convoluted.
"It still seems to me something of a disappointment that Stoker's villain, after all his meticulous planning and with five hundred years of scheming monstrousness under his cloak, has no sooner arrived in Britain than he trips up and sows the seeds of his eventual undoing by an unlikely pursuit of the wife of a provincial solicitor." (pp.450-451)
As to the idea animating Anno Dracula, encapsulated by the author above: I admit it might not seem so novel in this over-saturated day and age, but fully two decades ago, upon the original publication of Newman's pitch-perfect pastiche, I warrant it was exactly that. And even now, this fiction is so rich and well-wrought that it stands head and shoulders (not to mention necks) above the most considered contemporary contenders.

A magnificent mash-up of fantastic fact and fantasies derived from fiction, Anno Dracula by Kim Newman is an enthralling alt-historical horror novel from word one, and it only becomes more glorious as it goes. One wonders how a chronicle of this caliber could possibly have fallen out of fashion in the first! If there's any justice in the world, its revision and reissuing in the modern marketplace in anticipation of Johnny Alucard's release next year should serve its author as well as this edition indubitably does us.

***

Anno Dracula
by Kim Newman

UK & US Publication: May 2011, Titan Books

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Wednesday, 7 November 2012

Trailer Trash | A Machine For Pigs, Plus One

It looks like the scariest game I've ever played could soon be superseded.

Further to Friday's review of Amnesia: The Dark Descent, a reasonably meaty teaser for the long-awaited sequel just hit. Here it is, in all its ghastly glory:


I suppose slaughterhouses are somewhat Silent Hillish, but it's been so long since that series lived up to my expectations that I don't mind the repetition one whit. In fact, this seems to me a much more portentous locale than the haunted mansion of The Dark Descent, and in my heart I'm glad that the developers aren't simply doing it over.

Tell you what, though: the sequence in the trailer there where the player character is desperately attempting to hide from a horrible monster, flicking his lantern on and off all the while to conserve precious fuel and losing his mind in the process? That gets to the heart of the essential experience of Amnesia.

And glutton for punishment that I am, that's a feeling I'm ready to repeat.

Co-created by Frictional Games and thechineseroom, the visionaries behind this year's Dear Esther, Amnesia: A Machine for Pigs is coming in early 2013 — possibly as promptly as January... though I wouldn't hold your breath.

Oh, and this looked cool too:


Pre-rendered? Probably.

Scary? Maybe.

Promising? Perhaps.

But worth supporting? Absolutely. Specifically because only recently, horror games seemed a dying breed - leftovers from a better era - yet here we have Outlast: a creepy new IP coming from brand new developer composed of former talent from several storied series, including Assassin's Creed, Uncharted, Prince of Persia and Splinter Cell.

Outlast is penciled in for release sometime next summer, and I'll be there, squared.

Will you? Or is there another horror game you're looking forward to?

Tuesday, 6 November 2012

Cover Identity | The Drowning Girl in The Ocean at the End of the Lane

So I see the North American cover art for Neil Gaiman's forthcoming novel has been doing rounds around the internet:


Pretty, isn't it?

That is, excepting the nebulous blue behind the author's name, which is sure to be embellished before the big day.

But this is Cover Identity: art alone - even lovely art like this - is just not enough.

Thus, I found myself wondering what was going on in this picture. On the surface it's simple enough, but look more closely: note that the girl - little Lettie, judging by the following synopsis - is perfectly prone. So is she drowning?

Could she be dead already? A body dumped in the deep sea?

Or has my mind immediately gone to dark places? It's quite likely Lettie could simply be submerged in the otherworld that exists underwater... which sounds awfully like a Neil Gaiman novel to me. Wonderfully, we can all speculate, but who can truly say?

There's blurbage too, though I'm not sure if it contains a clue:
"They say you cannot go home again, and that is as true as a knife..."

A man returns to his childhood village seeking comfort in memories of his youth and the friend who long ago transformed his life.

Once upon a time in a rural English town, an eleven-year-old girl named Lettie Hempstock shows a little boy the most marvelous, dangerous, and outrageous things beyond his darkest imagination. But an ancient power has been disturbed, and now invasive creatures from beyond the known world are set loose. There is primal horror here, and menace unleashed — within the boy’s family and from the forces that have gathered to consume it.

Determined to have their way, these otherworldly beings will destroy a meddling little boy if he dares to get in the way. It will take calm, courage, and the cleverness of the extraordinary Hempstock women — Lettie, her mother, and her grandmother, to keep him alive. But his survival will come at an unexpected cost...

Storytelling genius Neil Gaiman delivers a whimsical, imaginative, bittersweet, and at times deeply scary modern fantasy about fear, love, magic, sacrifice, and the power of stories to reveal and to protect us from the darkness inside — a moving, terrifying, and elegiac fable for every age.
It's been eight years since the mixed blessing of Gaiman's last effort for adults, Anansi Boys, but I don't doubt that The Ocean at the End of the Lane will be brilliant.

That said, it's going to be a fleeting pleasure at best. According to Amazon.co.uk and Amazon.com, Gaiman's new book is only 192 pages long!

Size certainly isn't everything, and I hate to sound ungrateful - make no mistake: this is worth getting worked up about - but after all this time I admit I'd been hoping for something... more.
I'll be there day one anyway, which is to say on the 18th of June 2013. The Ocean at the End of the Lane is coming from Headline Review hereabouts, and William Morrow in North America. Mark your calendars accordingly!

Monday, 5 November 2012

Book Review | The Twelve by Justin Cronin


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The end of the world was only the beginning.

In his internationally bestselling and critically acclaimed novel The Passage, Justin Cronin constructed an unforgettable world transformed by a government experiment gone horribly wrong. Now the scope widens and the intensity deepens as the epic story surges forward with The Twelve.

In the present day, as the man-made apocalypse unfolds, three strangers navigate the chaos. Lila, a doctor and an expectant mother, is so shattered by the spread of violence and infection that she continues to plan for her child’s arrival even as society dissolves around her. Kittridge, known to the world as “Last Stand in Denver,” has been forced to flee his stronghold and is now on the road, dodging the infected, armed but alone and well aware that a tank of gas will get him only so far. April is a teenager fighting to guide her little brother safely through a landscape of death and ruin. These three will learn that they have not been fully abandoned—and that in connection lies hope, even on the darkest of nights.

One hundred years in the future, Amy and the others fight on for humankind’s salvation . . . unaware that the rules have changed. The enemy has evolved, and a dark new order has arisen with a vision of the future infinitely more horrifying than man’s extinction. If the Twelve are to fall, one of those united to vanquish them will have to pay the ultimate price.

A heart-stopping thriller rendered with masterful literary skill, The Twelve is a grand and gripping tale of sacrifice and survival.

***

Sometimes it feels like the world has been ending forever.

Alas, I haven't been around that long, so let's begin a little less expansively. In recent years, at least - in fiction and in film; in video games, comic books and on TV too - there has been an interest in the apocalypse that borders on the obscene. A fascination has emerged fully fledged, an obsession if you will - and for some folks it is exactly that - with how the world will end, and what, if anything, could come after.

Safe to say, surely, that this premise has been more prevalent than ever this century. Every week, another iteration of the apocalypse: in our mind's eye the world has already ended every which way except in actuality, such that a dead or dying planet no longer requires much imagination on our part, nor is this a theme deserving of attention in itself. In a sense, the end of everything has become the new normal. More often than not, it goes unremarked upon.

Unsurprisingly then, in the summer of 2010, the world ended... again. But this time, folks noticed. A consensus arose that this was an apocalypse with panache. Like Swan Song, or The Stand, The Passage envisioned the loss of life as we live it on a vast canvas, yet found its power in the particulars. In the tale of Amy, otherwise known as "the Girl from Nowhere, in whose person time was not a circle but a thing stopped and held, a century cupped in the hand," (p.532) and Brad Wolghast, a company man whose job it was to bring her in, but abandoned the task to spend his last years as a father to this immortal orphan.

This was but the first of The Passage's many parts, and in retrospect, it was the book's most affecting segment — though there were moments in those that followed, which revolved around the rise of the First Colony established after the virus, its fall some hundred years on, and the pilgrimage made into the wider world by several of its survivors. Come the conclusion, The Passage's core cast had learned - at long last - how they might go about fighting back.

But we're getting ahead of ourselves already, because before the story can end, it must begin again — or so Justin Cronin supposes.

Thus, The Twelve too hearkens back to the dawn of this dark new era in human history, with an opening act reminiscent of its successful predecessor's prolonged prologue. Herein we meet Wolghast's estranged ex, Lila, and spend some quality time with one Lawrence Grey, "a model citizen, at least by the standards of a chemically neutered child molester" (p.141) who awakens in Year Zero a changed man — or else a monster merely remade. As with Amy and her adopted daddy in The Passage, Lawrence and Lila have a part to play in the larger narrative, which is more than can be said for most of the characters we're introduced to during this pivotal period.

In any event, the bulk of hulking tale told in The Twelve occurs long after this origin story of sorts. Come to that, another five years have passed since the climax of The Passage, during which time the aforementioned survivors have gone their separate ways. Our leads Peter and Alicia are working with the Expeditionary, hunting down the eleven master vampires - sorry, virals! - that remain of the titular twelve established in the last novel — though beyond Babcock's demise they have had precious little success in their expensive endeavours, such that the operation has become unsustainable according to the Army.

Meanwhile, Michael has made a new life for himself as the man in charge of a dangerous biodiesel plant; Major Greer has found inner peace in prison, where he was sent for disobeying a direct order during the attack on Babcock; grieving over the loss of the love of his life, Hollis has surrounded himself with sin in a den of vice on the fringes of the city of Kerrville, TX. As to Sara herself, well... she's dead. Isn't she?

As it happens, she's not, no. On the other hand, she's hardly happy to be alive. During the destruction of First Colony, Sara was snatched by the henchmen of Horace Guilder, the despicable Director of a totalitarian territory known as the Homeland. However, all is not lost: insurrection is in the air, and soon - remembering that all things are relative in a book of this breadth - Sara finds herself involved with the rebels.

Nor is Sara's the only surprise revival. I won't go into detail, but suffice it to say another fallen figure from The Passage returns, albeit briefly, in The Twelve. Sadly, this second coming, as appealing as it is initially, only serves in the end to cheapen the impact of that character's passing.

Long story short, Cronin's core cast members have moved on. They're all over the place, both figuratively and literally — and so too, in turn, is The Twelve. A stupendous proportion of it is spent simply getting the gang back together; adding insult to injury, almost nothing of note happens until they are. And then?
"Everything possessed a striking familiarity, as if no time had passed since they'd faced Babcock on the mountaintop in Colorado. Here they all were, together once more, their fates drawn together as if by a powerful gravitational force, as if they were characters in a story that had already been written; all they had to do was act out the plot." (p.622)
Questions of agency aside, this excerpt is typical of The Twelve's heavy-handedness. Excepting sections at the very beginning and end of the text, Cronin's prose is considerably less... considered than it was at the outset of his epic. Characters new and old are developed in broad strokes only; the plot progresses in frustrating fits and starts; the sense of tension prevalent in The Passage is practically absent; meanwhile book two of this trilogy just hasn't the heart of the first part.

Credit to the author, then, that even in light of this laundry list of issues, The Twelve compels — to the point that I had a hard time putting it down. There exists an addictive quality to this increasingly Pez-esque apocalypse that means the majority of its excesses are easily overlooked. Cronin keeps us on our toes by shifting perspectives regularly, and however contrived the cliffhangers that end each chapter are - and they are - they do exactly what they're supposed to, leaving the reader immediately eager for more.

There's no shortage of action, either; set-up for the summer blockbuster this book could easily be, if Ridley Scott would only exercise his option. The Massacre of the Field is memorably horrendous, as is the bombastic attack on the Oil Road, and the explosive final showdown unfolds in exquisite slow motion.

Unlike The Passage, which made so much of so little - and so very well - The Twelve is at its best in the throes of such spectacle, and if in the periods between these superb set-pieces it seems shallow, and somewhat self-indulgent, rest assured that soon enough, there will be blood. And when it comes, you'll understand exactly why this sequel is worth reading.

In the beginning, The Twelve builds brilliantly, and the end - which is both "a beginning and an ending, standing adjacent but apart" (p.666) - is excellent. Regrettably, the intermediary episodes are substantially less successful, and to make matters worse they represent the length of any normal novel. But do push on through. Think of these dreary doldrums as the dead calm before the perfect storm, because in spite of its missteps, this isn't an apocalypse you can afford to miss.

...

The review was originally published, in a slightly altered form, on Tor.com.

***

The Twelve
by Justin Cronin

UK Publication: October 2012, Orion
US Publication: October 2012, Ballantine Books

Buy this book from
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IndieBound / The Book Depository

Or get the Kindle edition

Recommended and Related Reading

Friday, 2 November 2012

Video Game Review | Amnesia: The Dark Descent, dev. Frictional Games


Amnesia: The Dark Descent is without a doubt the scariest game I have ever played.

This honour used to belong to the second Silent Hill, but Frictional Games' latest and greatest makes that touchstone of terror look like clowning around by comparison.

You are Daniel, and that's all you know at the start of this unforgettable six- to eight-hour experience.

When you awaken in the dark somewhere in the underbelly of Brennenburg Castle, for some reason, you have amnesia. What else to do but follow the strange trail of bleeding red petals that leads from your position into the indefinable distance?

This is easier said than done. Most of the castle's heavy oak doors are shut tight, meanwhile many of its corridors have collapsed, so for the moment there's only one way to go... but it's so incredibly dark that you can hardly see one foot to put in front of the other. Almost immediately, Daniel's fear begins to get the better of him, and we are with him every tentative step of the way: after all, almost anything could be biding its time in the next room, and lacking illumination, we wouldn't know till it was too late.

To make matters worse, it becomes clear that there is someone, or something, hot on our heels. A shadow of some sort. An embodiment of the darkness which seems to mean Daniel harm.


So we grab all the tinderboxes we see, light all the candles that there are, and every wall sconce we come upon. This does little to brighten the castle's horrid halls, but at least it calms Daniel down. Failing this, he simply faints away.

It is not far from The Dark Descent's starting point to Daniel's first destination, but the going is slow - progress through these oppressive spaces is excruciatingly incremental - so it takes some time to find the first piece of the puzzle: on a writing desk surrounded by glowing roses, a note addressed to you, and signed by the same. In it, you command yourself to forgo your fears, the better to descend to the Inner Sanctum in the castle's deepest reaches, where we are instructed to kill the Baron, Alexander.

Next to this letter, a lantern.

For the duration of The Dark Descent, oil for this delightful device and the aforementioned tinderboxes are our only defense against the darkness, and all that lives within it. We cannot fight back. We can only hide. Thus, it seems sensible to hoard such supplies — to push yourself through ill-lit areas without wasting the contents of your meager inventory. For a few hours, this attitude adds to the unbearable sense of tension that is The Dark Descent's most remarkable aspect, but by then I had such a surplus that I wondered where Daniel was stashing all my items. Heck, by the end of the game, I could have opened a small store!


Scarcity, then, is only an issue in The Dark Descent if you're too afraid to scrounge for supplies, or insist on lighting every candle you come across. Still, this speaks to the game's biggest issue: as it goes on - as one gets a sense of the story, and with it the various systems in play - we come, in kind, to know the unknown. It dawns on us that the monsters roam in preset patterns, and are easily avoided. That Daniel's sanity can be managed with a few simple tricks.

All that's left of The Dark Descent then is a physics-based adventure game, or perhaps a first-person puzzler.

Luckily, the puzzles are involving, and the solutions not so obscure that they beggar belief in the mode of most point and click candidates. To get to the Baron you often need some needful thing: an explosive mixture, for instance. To make it, you must explore a number of new areas to find its component parts, then combine these items using the proper apparatus. It's all very satisfying.

All the more so because the developers have little interest in holding our hands. Somewhat counter-intuitively, that's to the good, because the more we know, the less there is be fearful of; the firmer our footing, the less terrifying The Dark Descent. And terror is this game's stock in trade.

Ultimately, the first in the Amnesia series - soon to be succeeded by A Machine For Pigs, which Frictional Games are co-creating with thechineseroom, who updated Dear Esther earlier this year - The Dark Descent is undoubtedly at its most effective at the outset, which is sure to reduce even the hardiest stalwarts of horror to a bundle of bloody nerves. Even after this sustained state ebbs away it remains a game worth playing, but I have never known such fear as I experienced in the beginning.

Thank the dark ones for that!