Showing posts with label Portal. Show all posts
Showing posts with label Portal. Show all posts

Wednesday, 20 June 2012

I Tube | My Quantum Conundrum

In late 2009, Portal co-creator Kim Swift did the unthinkable: she left Valve to "pursue opportunities elsewhere." Some time later, she resurfaced as the creative lead of a project called Quantum Conundrum: a first-person perspective, physics-based puzzle game with a silly story and a sense of humour.

Sound familiar?

But of course it does. Still and all, I adored Portal, and there've been a couple of indie games since that have honed close to its oddball formula and come up somewhat triumphant — not least QUBE, which I reviewed here. Given its particular heritage, however, I had very high hopes for Quantum Conundrum.

And then?

Then this trailer:


Call me a misery-guts, but I didn't even crack a grin. Your mileage may vary... though probably not a lot, if I'm honest.

Depending on the reviews I read, I may still play it for the puzzles, but if this trailer is as telling as I think it is, then Quantum Conundrum's sense of humour looks to be as tepid as tap water. Which is a real shame. Because the puzzles weren't what made Portal so awesome in its day, were they?

Quantum Conundrum will be coming to consoles sometime this summer, but if you're happy to play it on your personal computer, it's actually out tomorrow — ironically via Valve's ubiquitous digital distribution service, Steam.

If you'd asked me yesterday if I was planning to buy it on either platform, I would have told you my money was practically spent already. But not so much, now. Not so much...

Wednesday, 15 February 2012

Video Game Review | Q.U.B.E., dev. Toxic Games


When a first-person shooter comes out which superimposes neat new mechanics on the tried and true formula of the genre, nobody screams about how it's some Call of Duty knock-off. Or perhaps some do - idiots, to a one - but assuredly they shouldn't, because however much Infinity Ward's take has come to dominate the space, there were excellent first-person shooters before Call of Duty, and in time, there'll be FPS-based games which put Call of Duty to shame. Bioshock Infinite, for instance. Give it to me!

But there have been far fewer first-person puzzle games than shooters from said perspective. In fact - and please do correct me if I'm wrong here - the only one I can recall is Portal, so it's hardly surprising that every review I've read of Q.U.B.E. has made reference to Valve's masterpiece of spatial awareness. It's hardly surprising, particularly given that the pair share an identical clinical aesthetic, and take similar turns around the halfway mark... but that isn't to say it's fair. Indeed, I'd describe the tepid reception Q.U.B.E. has received as indecent.

Q.U.B.E.'s name is a reference to the gameplay principle it revolves around, which is to say the Quick Understanding of Block Extrusion. At the outset the player wakes in a simple white-tiled test chamber without a word of explanation as to how you got there, or when or why, or even where there is. The only thing you can do is move forward, into another room, where there's a ledge you can't quite reach, and a single coloured block set into the floor, blood-red against the pure, bright white. You click it... and it rises. You click it again and it lowers back into the floor. Understanding dawns when you surmount the platform and raise it up to gain access to the ledge you couldn't get to before.


In the next chamber there's a red block and a blue block. In the chamber after that there's a set of yellow blocks as well. You discern that each colour does a distinct thing, and the first few of Q.U.B.E.'s seven sectors are devoted to exploring the many and various ways you can interact with these coloured blocks, and they with one another.

Concepts fall into place quickly and moreover naturally in the first half of Toxic Games' debut. The Welsh startup studio may well have borrowed an idea here and adapted an art asset there, but they put all of Q.U.B.E.'s component parts together in an inspired order that is entirely their own. The thrill of discovering the riddle of each subsequent room is second to none. Well... it's second to one, but if there's a more soaring series to play second fiddle to than Portal, I don't know its name.

Sadly Q.U.B.E. seems to run out of ideas well before the game is over. There's been no narrative to speak of thus far, and certainly no character, but suddenly the luridly lit rooms are plunged into darkness, and then the walls begin to crumble around you; sparking wires hang loose, the mechanics of platforms are rudely exposed, and spherical security drones start factoring into puzzles that seem at best abstract. Q.U.B.E. becomes an uncomfortably familiar experience, and by the time it finds itself again, shortly before the credits roll, hours have passed, and the game has changed, for poorer rather than richer: the difficulty curve has risen sharply, only to drop arbitrarily away into jagged cracks and chasms of its own creation. In short, Q.U.B.E. has become something of a slog. 


But wait, there's more! I wouldn't usually comment on bugs in a video game review, no more than I would allude to typos or formatting problems in a review of a book, alas... there's no getting away from the fact that Q.U.B.E. is a bit broken. I lost count of the number of times I had to restart a room because I'd gotten stuck on some unexpected geometry, but these clipping issues were hardly an issue amongst all the blue screens I encountered -- and this on a computer that hasn't crashed since I fed it Windows 7.

Presumably there'll be patches - if there aren't already - to address these issues, and DLC tailored to expand upon the best moments of Toxic Games' flawed but nonetheless impressive debut. I'll look forward to both of those things, but with several reservations.

Ultimately, it's fine to find fault with Q.U.B.E. - after all it is far from a perfect game, nor by any means a stable one at the time of this writing - but to dismiss it because it bears a momentary aesthetic resemblance to Portal is wrong-headed. And despite all its issues, I'd still urge you to give Q.U.B.E. a go, the better to see what else it has to offer for yourself.

Friday, 15 July 2011

Smash Hits | Portal Zombie Gnomes

So this one time - not at band camp, I was way too old for that then - I was out on the town, you know. Now the town's not what it was before the apocalypse. But it does. Hell, there's nothing else to do!

Anyway, there I was, shooting zombies in the face, as you do... meleeing the rotten motherfuckers whenever they got too close for comfort, and what do I come across but this funny little gnome. So I pick him up, right? 'Cause he reminded me of another gnome I used to know, and suddenly I'm in this weird... I don't even know how to describe it! Like a testing facility? Or something?

And there's this crazy robot lady's voice coming through the speakers, and she's all 'Oh. It's you. It's been a looooong time. How have you been?' Hella weird.

Wait, what? 

Have I died and gone to video game heaven?! 


Apologies for the odd little bit of roleplay there. But just... fangasm much? :D

In this clip from what I have to say is a very competent-looking user-generated campaign downloadable for Left 4 Dead 2 for free, Left 4 Dead... meets Portal... meets, ever-so-briefly, Half-Life.

Words cannot communicate the awesome.

God what fond memories I have for that there gnome. Anyone else out there carry that beardy so-and-so all the way through Half-Life 2: Episode Whatever like I did? To infinity and beyond, by way of one the rocket ship?

Good times, man. Good times...

***

Source: Kotaku

Thursday, 26 May 2011

The Best Things In Life Are Free | Songs To Test By

Well it seems GladOS is back in the big chair - where she should be! - because yesterday, someone finally tested some sense into the great and glorious cabal that is Valve, insisting that they release some of the awesome music from Portal 2.

And when I say "awesome," I mean awesome.

I confess, when I first heard that there'd be a sequel to Portal, I had my doubts. But from the moment that first trailer was released on out, I was all in - and in no small part thanks to the exhilarating electro the resurrection of GladOS was set to.

Nor did the game disappoint in that respect... in any respect, truth be told. The soundtrack was but one of Portal 2's innumerable high points - the perfect music to read or perhaps even write some bonkers sci-fi by - so it was cause for something of a sad face when I realised there was no way I could buy it.

Apparently that was only so Valve could give us the thing, piece by piece. Strike my complaints from the transcript, please! Composed and arranged by the Aperture Science Psychoacoustics Laboratory, Songs to Test By Volume One is the first of three free CDs' worth of songs from the stupendous Portal 2.


And it is, as I may have mentioned, somewhat awesome. I'm only on my first listen and already I've heard a wealth of music that wasn't in the game proper - or else was, and I missed, because I'm such an obedient little test subject. I hear I missed a wealth of dialogue too, by solving puzzles before Wheatley or some such could complain I wasn't testing fast enough.

...oh well. Replay! :)

In the meantime, you'd be well advised to hit up this link forthwith, and getcher gosh-darned download on.

Not only, but also: please, consider the comments of this post a Portal 2 spoiler section. I'd say the time to be respectful of those folks who haven't had the time or the inclination to beat Valve's latest masterpiece is officially at an end. Besides, I'm practically dying to discuss some of the late-game events of what has to be the best game of the year to date with you all.

In fact, I'll get the cube ball rolling and everything...

Tuesday, 19 April 2011

News Flashing | The Cube Cometh!

Oh. My. God.

You do know what day tomorrow is, don't you?

Why, it's Portal 2 day! :D


Have you been doing your homework in readiness? Have you been duly replaying one of the most significant video games of the past decade? Come on: it'll only take you a couple of hours. Lay off your latest rewatch of Beyond Reanimator tonight and get reacquainted with GLaDOS and Chell!

If you're up for a few new challenges to ease your your puzzle-solvin' noggin into the mind-bending of Portal 2 proper, you can download Portal: Still Alive on XBLA for thirteen new challenge rooms in exchange for a few puny spacebucks.

If that's not enough to satisfy you, or else you're too cheap, or just can't be arsed, well. There's this, too. Portal 2: Lab Rat is a short comic book which serves to bridge the gap between the events of Portal 2 and its storied predecessor. It's by Powers co-creator Michael Avon Oeming and it's really quite good. Fascinating - and funny, that too.


Oh, and free as a bird over on IGN right now.

Wait, you want more?

Well, I guess. Here's a neat Quick Look at Portal 2 from the folks at Valve and Giant Bomb, for instance. It's a good laugh, if a little spoilery.

For myself, I've done all of the above this past week. I've replayed Portal, read the comic book, watched the Quick Look. I've even gone above and beyond. Here, for instance, is my coffee mug, as of this morning:

Let us all eat cake once more! Or else be cruelly deprived of cake by an adorable yet unabashedly evil AI whose promises us cake though in truth he means us ill! :)


So, do you think Portal 2 will live up to the huge success of the little game that could? The game that gave us companion cubes, the song "Still Alive" and the long-con of the cake?

Me? I really think it might. I have faith in these Valve folks. They tend not to release anything till it's good and cooked... golden-brown like demerara sugar... on a cake.