Monday, 30 September 2013

Book Review | Steelheart by Brandon Sanderson



Ten years ago, Calamity came. It was a burst in the sky that gave ordinary men and women extraordinary powers. The awed public started calling them Epics. But Epics are no friend of man. With incredible gifts came the desire to rule. And to rule man you must crush his wills.

Nobody fights the Epics... nobody but the Reckoners. A shadowy group of ordinary humans, they spend their lives studying Epics, finding their weaknesses, and then assassinating them.

And David wants in. He wants Steelheart — the Epic who is said to be invincible. The Epic who killed David's father. For years, like the Reckoners, David's been studying, and planning — and he has something they need. Not an object, but an experience.

He's seen Steelheart bleed. And he wants revenge.

***

"It's always dark in Newcago," (p.21) declares David Charleston, a decade on from the death of his fearless father at the hands of Steelheart. The darkness shrouding the city has been gathering since that fateful day, as if to help keep some deep secret... but it's always darkest before the dawn, isn't that what they say?

As well they may. But the dawn of what? Why hope, of course.

For the moment, though, there's none. Humanity has been almost completely defeated, and the night's spiteful cycle is constant reminder of our fall from prominence.
The only thing you can see up there is Calamity, which looks kind of like a bright red star or comet. Calamity began to shine one year before men started turning into Epics. Nobody knows why or how it still shines through the darkness. Of course, nobody knows why the Epics started appearing, or what their connection is to Calamity either. (p.21)
Forgive me for trotting out another expression in such quick succession, but knowledge is power, is it not? Would that it were so simple! After all, our protagonist, poor dear David, has a whole lot of knowledge — he's spent his entire adult life assembling it — but precious little power.

Alone, he's as helpless against the Epics as he was when one murdered his father in front of him — his father, who dared to dream of a hero. Alone, he might be better informed than most about the whys and wherefores of Steelheart's army, however he's no match for even the weakest of these superbeings. Alone, David's store of knowledge is unto nothing... which is why it's his heart's desire to join the Reckoners, a cell of rebels who have dedicated themselves to the death of the Epics. So when he figures out that they're in the city, he puts his life on the line to manufacture a meeting.

It isn't giving the game away to tell you that in time, the team takes him in. According to David's new boss, Prof, it seems his study of Steelheart might indeed be the key to defeating the evil overlord. Though many have tried and failed in the past, only he has seen Steelheart bleed, and this could be the piece that unlocks the ultimate puzzle.

But if the Reckoners are going to stand a chance of putting our protagonist's plan into action, they'll have to work out what Steelheart's unique weakness is. Every Epic has one.
The problem was, an Epic weakness could be just about anything. Tia [the Reckoners' in-house hacker] mentioned symbols — there were some Epics who, if they saw a specific pattern, lost their powers for a few moments. Others were weakened by thinking certain thoughts, not eating certain foods, or eating the wrong foods. The weaknesses were more varied than the powers themselves were. (p.118)
So begins Brandon Sanderson's new novel. Broadly speaking, at least. In actual fact I found Steelheart's first act rather lacking. The several action scenes it revolves around are absolutely adequate, but the plot punctuating them is predictable, the prose unpolished and the characterisation bland. Add to that — and this disappointed me most of all, given Sanderson's knack for knocking up neat new milieus — a great many of the specifics of this particular post-apocalypse appeared arbitrary. There seemed to be no rhyme or reason to the Epics' strengths and weaknesses; nor does the author attempt to address what caused Calamity.
Lots of people did have theories, and most would be happy to tell you about them. The Epics were the next stage in human evolution, or they were a punishment sent by this god or that, or they were really aliens. or they were the result of a government project. Or it was all fake and they were using technology to pretend they had powers. 
Most of the theories fell apart when confronted by facts. Normal people had gained powers and become Epics; they weren't aliens or anything like that. There were enough direct stories of a family member manifesting abilities. Scientists claimed to be baffled by the genetics of Epics. (pp.209-210)
So what is going on? Where did the Epics come from, and what do they want? These are just a few of the fascinating questions Sanderson asks but declines, for the larger part, to answer... which brings me back to my issues with the beginning of this book. Early on, there's a certain sense that the author is making it all up as he goes along — not a negative in itself, but taken together with everything else, I wasn't what you'd call keen to read the rest.

But here's the thing: I'm glad I gave Steelheart a chance to redeem itself. Admittedly, it mightn't have the best of beginnings, yet Sanderson finds his feet in time to make the remainder of his tale sensational. The aforementioned problems are still problems, but only with one small part of the entire narrative, because when the pace picks up, it rarely relents; the characters, including our protagonist, only really come into their own when in one another's company; whilst the story gathers such force as it goes that the reader can't help but be swept up, up and away with it.

It doesn't hurt that Sanderson is so self-aware. He draws attention to his own dreadful metaphors, going so far as to fashion a neat character beat from these; a decent deal sweetened by the earnest sense of humour he adopts to tell what turns out to be a pretty terrific tale. What Steelheart lacks in polish and initial impact it more than makes up for in terms of energy and affection. In the final summation, it's actually fantastic fun: a love letter of sorts to the superhero, though these are few and far between... and for good reason, in this instance.

What we have here, it becomes clear, is a very clever realisation of the idea that power corrupts.
Epics had a distinct, even incredible, lack of morals or conscience. That bothered some people, on a philosophical level. Theorists, scholars. They wondered at the sheer inhumanity many Epics manifested. Did the Epics kill because Calamity chose — for whatever reason — only terrible people to gain powers? Or did they kill because such amazing power twisted a person, made them irresponsible? 
There were no conclusive answers. I didn't care; I wasn't a scholar. Yes, I did research, but so did a sports fan when he followed his team. It didn't matter to me why the Epics did what they did any more than a baseball fan wondered at the physics of a bat hitting a ball. [...] Only one thing mattered — Epics gave no thought for originary human life. A brutal murder was a fitting retribution, in their minds, for the most minor of infractions. (pp.73-74)
This theme, at least, the author pays off in spades... unlike various other essential elements of Steelheart's premise.

It's hard not to see Sanderson's back-catalogue in terms of major and minor works. In the past, he's even discussed this description, explaining that novels of the latter category represent "refreshers" from the big epics which are his true love, but can be very demanding mentally. "I like to be very free and loose when I write them," he adds — and sadly, that practice is apparent in Steelheart. That said, this is much more satisfying than a paltry palate-cleanser.

I can hardly believe I'm saying this, given the failings of Steelheart's first act — not to mention its lack of clarity as regards certain crucial concepts — but I can't wait to see what Brandon Sanderson does with the rest of the Reckoners trilogy this short, sweet book about superpowers begins.

***

Steelheart
by Brandon Sanderson

UK Publication: September 2013, Gollancz
US Publication: September 2013, Tor

Buy this book from
Amazon.co.uk / Amazon.com
IndieBound / The Book Depository

Or get the Kindle edition

Recommended and Related Reading

Thursday, 26 September 2013

But I Digress | Steam Powered

Last week, Valve teased three impending announcements. The first, SteamOS, made a lot of sense. The second I'm not so sure about. The last one is still to come, at the time of this writing, but it's going to be about a Steam Machine controller, of course.

There go my dreams of Half-Life 3!


But it wouldn't do to gloss over the big news, which is that the Steam Box is real. Some of you must be wondering... the Steam what? Well, as Dark Horizons reports:
After years of speculation, Valve have confirmed the existence of their long-awaited Steam Box video game console, or rather the Steam Machines which will release in 2014. 
Rather than a single, one spec box like a Playstation 4 or Xbox One, Valve is working with multiple partners to launch a variety of Steam gaming machines for the market next year. All will run Linux-based SteamOS, which was announced on Monday. 
The aim is to bring the popular Steam gaming service into the lounge room, allowing users to play PC games on your big screen TV with a game controller rather than a keyboard.
This is good news for any number of reasons.

In the past year I've personally played any number of games on my PC through Steam, and I know I'm not alone in this. With the 360 and to a lesser extent the PS3 looking awfully long in the tooth, even mid-range systems like the tower I built late last year do a better job of handling the demands of today's AAA games. Admittedly there's new hardware on the horizon now, and I'm sure I'll end up with one console or the other this coming Christmas, but the desire to play games on my PC is in me now. I have, however, often wished I could do so in the comfort of my living room, on the big screen and with the full force of my sound system in effect...

Next year, Valve mean to make my dreams real.


I say more power to them. I can certainly see myself buying a Steam Machine, presuming the price is right. That said, I think they've missed a trick. As noted in the originating Dark Horizons article, there won't be one, but many of these machines:
Different manufacturers are expected create all sorts of boxes with different levels of power and at different price points (just like they do now with PCs). Valve isn't so much attempting to enter the game console war as it is trying to create an entire category of gaming machines.
Which is ambitious... but, I worry, rather wrong-headed.

By all means bring multiple models of the Steam Machine to market, Valve — have an entry-level version and a bleeding-edge box — but too much choice stands to kill this concept before it's even born. A single Steam Machine, or two at a push, could unify a disparate market to the point that the PS4 and the XB1 might well be rendered irrelevant; making ten or more models is simply taking the piss.

Thoughts from the peanut gallery, please! Can you see yourself buying a Steam Machine?

Tuesday, 24 September 2013

Book Review | Proxima by Stephen Baxter



The very far future: The Galaxy is a drifting wreck of black holes, neutron stars, chill white dwarfs. The age of star formation is long past. Yet there is life here, feeding off the energies of the stellar remnants, and there is mind, a tremendous Galaxy-spanning intelligence each of whose thoughts lasts a hundred thousand years. And this mind cradles memories of a long-gone age when a more compact universe was full of light...

The 27th century: Proxima Centauri, an undistinguished red dwarf star, is the nearest star to our sun — and (in this fiction), the nearest to host a world, Proxima IV, habitable by humans. But Proxima IV is unlike Earth in many ways. Huddling close to the warmth, orbiting in weeks, it keeps one face to its parent star at all times. The 'substellar point', with the star forever overhead, is a blasted desert, and the 'antistellar point' on the far side is under an ice cap in perpetual darkness. How would it be to live on such a world?

Needle ships fall from Proxima IV's sky. Yuri Jones, with 1000 others, is about to find out...

Proxima tells the amazing tale of how we colonise a harsh new eden, and the secret we find there that will change our role in the Universe for ever.

***

We have wondered how life began ever since we had the wherewithal to wonder, I warrant. Generation after generation, inquiring minds have asked exactly that: a question that has no absolute answer, so far. A question so complex that many expect we'll never figure it out, not for a fact.

Saying that, these days, we have a pretty decent theory. It's all conjecture, of course, but breakthrough after breakthrough made in recent years appear to agree that in all likelihood, life began by way of RNA, or ribonucleic acid: a self-replicating molecule composed of four building blocks of a sort, two of which scientists have already successfully synthesised using the same simple chemicals that existed on Earth at the time the first fabled spark was struck.

But what if somewhere far from here — fully four years at the speed of light from the solar system we call home — life began in a very different manner? What if the building blocks it was fashioned from were fundamentally different? Would life find a way anyway?

That's the question Stephen Baxter asks in his latest novel, Proxima, the first part of an absorbing and characteristically ambitious new duology about the colonisation of a vast exoplanet... and the answer? No less than a resounding yes.

Meet Yuri Eden: not our hero's real name, but it'll do. It'll have to.
Yuri had been born on Earth in the year 2067, nearly a hundred years ago, and, dozing in a cryo tank, had missed mankind's heroic expansion out into the solar system. It had been his fortune to wake up in a prison-like colony on what he had learned, gradually, was Mars. But now, after another compulsory sleep, this was different again. (p.9)
At the very outset of the text, Yuri assumes he's back on Earth. Does he have another thing coming! Unhappily, he's been awakened "aboard the prosaically named Ad Astra," (p.54) a prison ship of criminals in the process of being transported to an apparently habitable planet orbiting a far-distant star, the better to people it with UN citizens before China — this future's superpower — can do likewise.

Proxima, incidentally, is a real red dwarf, though Baxter admits in the afterword to having invented the other celestial bodies in its system for this fiction — including Per Ardua, the planet our protagonist and his fellow detainees are unceremoniously deposited on shortly. Initially, Yuri is "disoriented, bewildered — too mixed up [...] to be either fearful or excited about setting foot on this alien world. Maybe that would come later. Or not. After all, countless generations had dreamed of reaching Mars, and that had turned out to be a shithole." (p.59)

Cumulatively, the colonists number in the high hundreds, but they're soon separated into groups of no more than fourteen, and even these numbers are quickly whittled down. Abandoned incredible distances from one another without the slightest hint of supervision, the men amongst Yuri's makeshift community set about killing one another for "access" to the women. A foolproof plan, I'm sure...

Throughout this period of fear and upheaval, Yuri does his best to keep himself to himself — as does another press-ganged Per Arduan: Mardina, a crewmember of the Ad Astra who was cruelly thrown to the wolves, as it were, after a murder on the shuttle down to the surface left Yuri's group biologically unbalanced.

Years pass in this manner. Years in which it becomes clear that they really are on their own in an unchangeable alien landscape. Mardina won't wholly give up hope, but eventually, she and Yuri break away from the other incomers, and start thinking about the unthinkable... about putting down roots. Ahoy, existential crisis!
Inside his head, out of sight of any unseen cameras, unheard by any hidden microphones, there were days when Yuri felt overwhelmed by a kind of black depression. Maybe it was the static nature of this world, the sky, the landscape, the stubbornly unmoving sun. Nothing changed, unless you made it change. Sometimes he thought that all they were doing was no more meaningful than the marks he used to scribble on the walls of solitary-confinement cells in Eden. And when they died, he supposed, it would all just erode away, and there would be no trace they had ever existed, here on Per Ardua.
Ultimately, Yuri and Mardina do find reasons to keep on keeping on. I won't give them away, except to say that our protagonist becomes fascinated with the alien flora and fauna of Per Ardua:
Everything living was built out of stems here. Even the huge forest trees were stems grown large for the main trunk; even their leaves proved to be nothing but more stems, specialised, distorted in form, jointed together, supporting a kind of webbing. The stems themselves [...] were assembled from something like the cells that comprised terrestrial life. It was as if on Per Ardua complex life had developed by a subtly different route than on Earth. Rather than construct a complex organism direct from a multitude of cells, Arduan cells were first assembled into stems, and the life forms, from builders to trees to the big herbivores and carnivores of the plains and forest clearings, were all put together from the stems, as if fabricated from standard-issue components. (p.112)
A number of other narrative threads are in play in Proxima. We spend several tremendously memorable chapters in the company of Angelia 5941, "a disc spun of carbon sheets, a hundred metres across and just a hundredth of a millimetre thick. Yet she was fully aware, her consciousness sustained by currents and charge stores in the multilayered mesh of electrically conductive carbon of which she was composed." (p.65) Angelia put me in mind of 'Malak,' the Peter Watts short story in Engineering Infinity, and though Baxter doesn't go as far, his efforts to make this artificial perspective sympathetic are nevertheless effective.

Then there's Stephanie Kalinski, the daughter of the scientist who assembled Angelia, and her identical twin, Penny. Stephanie, however, doesn't believe in Penny. Before she ventured into an ancient Hatch discovered in the mantle of Mercury, she lived the life of an only child. Afterwards, it is as if her past has been rewired; as if history itself has shifted to fit around her inexplicable sister.

A fantastic concept, excellently executed, and it says a lot about Proxima that it's at best a secondary plot point. Its themes are perhaps heavy-handed — doors open, don't you know? — but Baxter's new novel is so gleefully full of ideas that it's easy, in the moment, to overlook its blunter beats. Said attitude extends to some awkward, and not entirely necessary infodumping, which the author inserts insouciantly into various conversations. I ever so wish he'd resisted this, though the more fantastical aspects of Proxima are mostly bolstered by their basis in scientific fact.

Narratively, the story of Yuri and Mardina journeying across this weird new world is very Dark Eden indeed, and as with Chris Beckett's Arthur C. Clarke Award-winning novel, the sense of wonder Baxter effects again and again in the course of exploring the unknown is emblematic of science fiction at its finest.

Sadly, one of the genre's weaker points comes through too, because all too often, Proxima is all head and no heart. It lacks, alas, an emotional core — though there's certainly room for one through Yuri. But Baxter has him play his cards so close to his chest that we never really feel like we know him. We may well come to care for him, but this is simply a by-product of spending so long in his company.

Be that as it may, the biggest problem with Proxima is dwarfed by the sheer impetus of its author's intellectual ambition, which extends to asking and answering pressing questions about humanity's past; up to and including the origin of the species, indeed. There's so very much going on, a veritable spree of ideas, and so many of these succeed beyond my wildest dreams — see the builders, the poles of Per Ardua, the kernels Stephanie studies, not to mention the gathering, Paul McAuley-esque conflict between the opposing forces of this future — that picking holes in this awesome novel seems particularly mean-spirited.

Make no mistake: Proxima is immensely entertaining and eminently accessible science fiction which builds towards a catastrophic, cold War of the Worlds conclusion that is both breathtaking and bone-chilling. For fans of the genre Stephen Baxter has brought so much to since the Xeelee Sequence, not reading it is not an option. Ultimately, Ultima can't come soon enough.

***

Proxima
by Stephen Baxter

UK & US Publication: September 2013, Gollancz

Buy this book from
Amazon.co.uk / Amazon.com
IndieBound / The Book Depository

Or get the Kindle edition

Recommended and Related Reading

Friday, 20 September 2013

Book Review | Adam Robots by Adam Roberts



"I like the idea of writing at least one thing in all the myriad sub-genres and sub-sub-genres of SF — so the the first story here is a robot story, the second a story about immortality, the third a time-travel story, the fourth religious SF, the fifth philosophical SF, the sixth an exercise in classic Golden Age SF, the seventh a time-travel story, the eighth a story of SFnal genetics... but, look, this list is getting wearisome.

"They're all different (apart from the one which isn't; you can work out which one I mean yourself). Even the ways in which they differ differs. So in fact the first story is an Adam-and-Eve tale, the second is a prison story, the third a tale of scientific hubris, the fourth military SF and so on. You'll see what I mean." — A. R.

Gathered together here for the first time are 24 superb and varied glances into and out of the world of science fiction. Adam Robots is the first collection of short stories published in the UK from one of the genre's most exciting writers.

***

The title of the first major collection of short stories by the academic, critic and satirist Adam Roberts tells us almost everything we need to know about Adam Robots.

It's a joke, of course: a suggestive enmeshing of two created creatures delivered with a wink and a nod, if not a jarring slap across the back. "Adam" is either Adam Roberts the author, or Adam the first man — according to Christian theology, obviously — whilst "Robots" refers to the thinking things which feature in many of Roberts' shorts; most notably the titular tale, which happens to take place in a reconfigured Eden, and revolve around its own forbidden fruit. 

The latter term could also be said to represent all of the twenty four stories, short or not, brought together in this exceedingly clever collection. For what are each of these if not machines — i.e. "apparatus using mechanical power and having several parts, each with a definite function and together performing a particular task" — capable of carrying out a series of complex tasks?

Be it a juxtaposition of the created man and the machines he creates or of the storyteller and the stories he tells, one way or the other, Adam Robots is a play on words. A pun! But is it funny?
"The person laughed at this. Laughter. See also: chuckles, clucking, percussive exhalations iterated. See also: tears, hiccoughs, car-alarm. Click, click." (p.3)
Well, it is, and it isn't. It is in the moment of many of these frequently fleeting fictions, when the reader realises what Roberts is about; what this or that idea is inspired by, what well-worn trope he's tipping his hat at. Yet it isn't when one grasps that the cost of this canniness is often character and narrative, the very building blocks of story as we know it. 

The author acknowledges as much in his page-long preface. "Some of the pieces in this collection reflect the usual forms and rituals of 'short storytelling'; but quite a few don't. Textus disrespectus." (p.1) And that's the best explanation you're going to get.

Roberts also begins a list of the multitudinous ways the many and various tales which follow could potentially be read in this amusing introduction — "the first story here is 'a robot story'; the second a story about immortality, the third a time-travel story, the fourth religious SF," (p.1) and so on — before admitting how "wearisome" a business this is, and letting the stories speak for themselves. Inasmuch as they can be seen to... though some can't, or don't, or won't.

In any event, I'm going to take a different tack in this article. Rather than touching on each and every one of Adam Robots' twenty-four stories, I'll discuss a couple that I loved, and a couple that I loved less — like the closing story, 'Me:topia.'

The tale of four neanderthal astronauts who crash-land on a circular celestial body resembling "the map of Europe rendered in some impossible geographic form of photographic-negative," 'Me:topia' differs from Adam Robots' most disappointing shorts in that it has what they in large part lack: a plot, plus characters to carry us through it; characters I dare say we come to care about. Our protagonist, Vins, strikes out from the wreckage of his shattered shuttle to discover the nature of the strange, man-made place he has made landfall upon. In so doing, he attracts the attention of the space-coin's creator, who is less than pleased that his sanctuary has been trespassed upon. Vins proceeds to seek out the companions he had abandoned in order to alert them to this danger.

And then?

And then, 'Me:topia' simply ends, by way of an abrupt interruption courtesy the tale's unnamed narrator, who essentially says than what happens after that doesn't matter. Instead of resolving any of the elements we've become interested in, the narrator deigns to discuss the sunrise. "The light, the translucence of matter, the inflection of the photons, the grass singing. That's where it's at." (p.388) The end takes the shape of a playout groove as cruel as it is unusual.

I'm sure all this is in service of something significant that I'm simply missing, but whatever Roberts' point, 'Me:topia' left me glad that Adam Robots was over as opposed to wanting more.

That said, I certainly don't regret reading it. Some of the science fiction collected herein is stunning, as essential as it is eclectic, but perhaps an equal quantity of it can be summarised thusly: here's an idea. Isn't it interesting? Next! "What is not always a question that gets answered. Nor is why." (p.310)

Roberts is to my mind a much more satisfying author in the long form, where he's beholden to the same building blocks he's so cavalier about here, so it's no surprise that my favourite stories from Adam Robots were longer, largely, than those I liked least. 'Thrownness' a terrific riff on Groundhog Day in which a perfectly decent, albeit temporarily displaced human being finds himself behaving more and more badly when he realises that nothing he does has any measurable consequence. The novelette 'Anticopernicus' chronicles the first contact between humankind and the so-called Cygnics through the luckless lens of Ange Mlinko, an anti-social astronaut overlooked for the very visible mission mounted to meet these beings.

These are superlative stories both, blending the incredible conceptual breakthroughs Roberts draws attention to elsewhere — in this instance regarding the multiverse and Einstein's discarded dark energy respectively — with adeptly-drawn characters and enough good old-fashioned narrative to manufacture measurable emotional investment in addition to the at best intellectual interest with which I responded to a number of others, like 'ReMorse®,' 'The Chrome Chromosome' and 'Godbombing'; fragmentary narratives which struggle to strike what is to my mind the right balance between playful experimentation and outright obscurity.

As best-in-class sf stories, 'Thrownness' and 'Anticopernicus' are far from alone in Adam Robots — the very finest "actually seemed to vibrate with joy, a pure, high, warbly sound like a finger running round the lip of a wine-glass" (p.125) — but there are as many of the other sort of short in this difficult, if intermittently excellent (and certainly representative) collection.

***

Adam Robots
by Adam Roberts

UK Publication: January 2013, Gollancz
US Publication: September 2013, Gollancz

Buy this book from
Amazon.co.uk / Amazon.com
IndieBound / The Book Depository

Or get the Kindle edition

Recommended and Related Reading

Thursday, 19 September 2013

Coming Attractions | The Unquiet House by Alison Littlewood

In early 2012, in the midst of a cold season of my own, I took a deep breath and immersed myself in Alison Littlewood's darkly fantastic first novel. In the review I wrote at the time, I concluded that it was "a powerful story about motherhood... about family, and the ties that bind us. Excepting a few missteps that it bears saying plague all and sundry authors in this genre [...] A Cold Season is a terrifically chilling tale. A sterling debut which bodes unspeakably well for its author and beyond."

By which I meant Jo Fletcher Books too: a brand new genre fiction-focussed imprint at the time. Now, nearly two years later, I'm pleased as can be to report that their forthcoming slate still looks great.

This week I was lucky enough to secure an early look at what's to come from JFB in 2014, and alongside The Galaxy Game by Karen Lord and Empress of the Sun by Ian McDonald, The Unquiet House — Alison Littlewood's next novel — was one of the highlights of a packed catalogue.

Here's the cover art:


And a brief blurb about the book to boot:
Mire House is dreary, dark, cold and infested with midges. But when Emma Dean inherits it from a distant relation, she immediately feels a sense of belonging. 
It isn’t long before Charlie Mitchell, grandson of the original owner, appears claiming that he wants to seek out his family. But Emma suspects he’s more interested in the house than his long-lost relations. 
And when she starts seeing ghostly figures, Emma begins to wonder: is Charlie trying to scare her away, or are there darker secrets lurking in the corners of Mire House?
That I never got around to reviewing Littlewood's second novel is a real regret, but I did indeed read it, and Path of Needles did nothing to diminish my appreciation of an abominably promising new horror author. Safe to say I won't make the same mistake when The Unquiet House is released in the UK next March.

Monday, 16 September 2013

Book Review | Shaman by Kim Stanley Robinson



There is Thorn, a shaman himself. He lives to pass down his wisdom and his stories -- to teach those who would follow in his footsteps.

There is Heather, the healer who, in many ways, holds the clan together.

There is Elga, an outsider and the bringer of change.

And then there is Loon, the next shaman, who is determined to find his own path. But in a world so treacherous, that journey is never simple — and where it may lead is never certain.

Shaman is a powerful, thrilling and heart-breaking story of one young man's journey into adulthood — and an awe-inspiring vision of how we lived thirty thousand years ago.

***

What a difference a moment makes.

I speak, albeit obliquely, of a single, solitary sequence at the very outset of Kim Stanley Robinson's last novel; a prologue so powerful, a passage so painstakingly picturesque, that I would have recommended 2312 right there and then, solely on the basis of its first few pages.

Some months later, I named 2312 my favourite reading experience of the year because there was, fortuitously, much more to it than a brilliant beginning. But even if the rest of the book had been utter rubbish... even if its characters had left me cold and its narrative had meandered meaninglessly... even if its themes and ideas had been realised with a heavy hand... even then, the lonely, lovely — no, glorious moment with which it opens would have lent the remainder incredible resonance.

Though they are few and far between, I fear, it's moments like these — moments that take us out of ourselves and deposit us elsewhere and elsewhen, in startling worlds and circumstances none among us can hope to know in our natural lives — it's moments like these that remind me why I fell under the spell of speculative fiction in the first place.

Kim Stanley Robinson's new novel comes complete with several such set-pieces, so complete and pristine that they inspire a sense of wonder similar to that suggested by very best SF... yet Shaman it isn't science fiction in any sense. It takes place many millennia ago rather than many millennia hence, in the last years of the Pleistocene period — during what's commonly called the ice age — when Neanderthal man shared the slippery surface of the unblemished earth with our own ancient ancestors: a setting as affecting and astonishing in its way as the dizzying desolation of deep space.
The blue of the sky throbbed with different blues, each more blue than the next. The clouds in the blue were scalloped and articulated like driftwood, and crawled around in themselves like otters at play. [Loon] could see everything at once. His spirit kept tugging at the top of his head, lifting him so that he had to concentrate to keep his balance. The problem made him laugh. The world was so great, so beautiful. Something like a lion: it would kill you if it could, but in the meantime it was so very, very beautiful. He would have cried at how beautiful it was, but he was laughing too much, he was too happy at being there walking in it. (p.50)
So muses Loon, Shaman's central character, during the wander Robinson's breathtaking new book begins with: a walkabout of sorts which paves the way for one of the moments I mentioned earlier. But this time, our sense of wonder does not come courtesy a suicidal sunwalker's decision to live as the killing light of said star spills across Mercury's ancient face, as in 2312. This time, a horse is all Robinson requires to make the magic happen.

That said, the sequences share a sunrise:
The god animal was lit by the sun almost from below. Long black head, so etched and fine. The land's witness to the end of his wander, pawing once, then nodding and lifting. Throwing his great head side to side, his black eyes observing Loon across the gulf of air between them. Black mane short and upright, black body rounded and strong. 
Then without warning the horse tossed his long head up at the sky, off toward the sun, and this movement popped in Loon's eye and bulged out across the space between them, scoring his eyes such that he could close them and see it again; Loon's eyes spilled over, the tears ran down his face, his throat clamped down and his chest went tight and quivered. (pp.61-62)
A beautiful thing, truly, and a testament to the sensory strengths of Robinson's particular prose and mode of storytelling. What would be unremarkable in the hands of most other authors is instilled instead with a sweep of soaring emotion. There's no more to this here horse than meets the eye, yet to Loon — and indeed to readers who have hardly begun to grasp the hardships ahead of him — it represents a beginning, and an end as well. After all, he is "walking into a new world, a new kind of existence," where he will have to "face something, learn something, accomplish something. Change into something else: a sorcerer, a man in the world." (p.20) Thus this moment — and marked so marvellously! — means everything to him, and to be sure, it touches us too.

Loon's inaugural wander is one of the most memorable sections of Shaman, certainly, but there's plenty of Robinson's new novel left to recommend yet. What follows is an affectionate account of Loon's life as part of the Wolf pack, and though it goes on a little long without incident — they hunt, they gather, they starve; they live, they dance, they die — beyond this there is a breathtaking trip into the wintry wilderness, a festival during which Loon learns about love, and a rite of passage into the bare flesh of Mother Earth herself which culminates in a last gasp of absolute darkness.

On the whole, I suppose the story's on the slight side, but what narrative drive Shaman perhaps lacks, at least in part, the author more than makes up for with his masterful handling of its central character, whose coming of age from boy to man and from man to shaman the novel cumulatively chronicles. This is in addition to Robinson's carefully layered characterisation of the others Loon looks to, like Heather and Elga and Click, whom I loved. To a one, they are wonderfully done.

If Shaman is about any single thing, it's about legacies lost and left. Of particular significance, then, is Thorn, the long-suffering so-and-so in charge of painting the caves and preserving the memories of the tribe he tends. When the time is right, he plans to pass the proverbial torch to Loon. But Loon has a lot left to learn, and precious little interest in Thorn's wisdom, be it worldly or otherwise, so as that latter tries to make an impression on his indifferent apprentice, he can seem a bit of a mad old man.
We had a bad shaman.
This is what Thorn would say whenever he was doing something bad himself. Object to whatever it was and he would pull up his long gray braids to show the mangled red nubbings surrounding his earholes. His shaman had stuck bone needles through the flesh of his boys' ears and then ripped them out sideways, to help them remember things. Thorn when he wanted the same result would flick Loon hard on the ear and then point at the side of his own head, with a titled look that said, You think you have it bad? (p.3)
As vindictive as Thorn sometimes seems, it is through him, I think, and his budding relationship with Loon, that we arrive, at the last, at the heart of the matter, for it is he who asks the question Shaman answers: what do we leave behind, and why?

Though rather more modest in its scope and conventional in its concepts than Kim Stanley Robinson's staggering space operas, Shaman tells an ambitious, absorbing and satisfyingly self-contained tale on its own terms. At once delightful and devastating, it transports us to a moment in time, reverently preserved and impeccably portrayed... and if that moment is off in the other direction than this author tends to take us, then know that he is as adept a guide to the distant past as he has ever been the far-flung future.

***

Shaman
by Kim Stanley Robinson

UK & US Publication: September 2013, Orbit

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